The Gamiest Game in Town - EL (J) vs Rio Bravo (A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
The Dutch start the game with a four destroyer TF nearby. It is probably those ships.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
ORIGINAL: Amoral
The Dutch start the game with a four destroyer TF nearby. It is probably those ships.
Now you tell me! * laughing *
Yes DDs, and they were and some mean ones too.
Dec 10, 1941, Turn Four
Day Time Surface Combat, near Palembang at 48,91, Range 15,000 Yards
Japanese Ships
DMS W-1, Shell hits 2
DMS W-5, Shell hits 3
DMS W-6, Shell hits 11, heavy fires, heavy damage (sunk later)
DMS W-9, Shell hits 5, heavy fires (probably won't make it)
DMS W-10, Shell hits 4, heavy fires, heavy damage
DMS W-11, Shell hits 9, heavy fires, heavy damage (probably won't make it)
Allied Ships
DD Vampire, Shell hits 1
DD Vendetta, Shell hits 1
AM Ballarat, Shell hits 17, and is sunk
AM Toowoomba, Shell hits 12, and is sunk
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Dec 10, 1941, Turn Four
My computer controlled subs strike again.
Submarine attack near Eureka at 214,67
Japanese Ships
SS I-26
Allied Ships
xAKL Susana, Torpedo hits 2, on fire, heavy damage
xAKL Susana is sighted by SS I-26
SS I-26 launches 4 torpedoes at xAKL Susana
---------------------
And later.
ASW attack near Eureka at 214,67
Japanese Ships
SS I-26
Allied Ships
DD Kane
SS I-26 launches 2 torpedoes at DD Kane
I have to keep track of this ballsy commander.
----------------------
My SCTFs finally caught some of his fleeing TFs. I like these results.
Night Time Surface Combat, near Iba at 75,73, Range 10,000 Yards
Japanese Ships
DD Natsugumo
DD Minegumo
DD Asagumo
Allied Ships
xAKL Yat Shing, Torpedo hits 1, and is sunk
Allied ground losses:
175 casualties reported
Squads: 12 destroyed, 2 disabled
Non Combat: 6 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 8 (6 destroyed, 2 disabled)
---------------------------
Night Time Surface Combat, near Iba at 75,73, Range 12,000 Yards
Japanese Ships
DD Natsugumo
DD Minegumo
DD Asagumo
Allied Ships
xAK Hinsang, Shell hits 7, Torpedo hits 1, and is sunk
xAK Munlock, Shell hits 13, Torpedo hits 1, and is sunk
Allied ground losses:
1185 casualties reported
Squads: 46 destroyed, 22 disabled
Non Combat: 44 destroyed, 38 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 12 (12 destroyed, 0 disabled)
-------------------------
We took Mersing unopposed. I'm not sure what Rio's strategy is here but it will allow me to get to Singers a day earlier. Nest turn I will send three armored regiments to the east to cut-off any further troops coming down and start moving to Johore Bahru.
The only air action worth noting.
Morning Air attack on Clark Field , at 79,76
Weather in hex: Moderate rain
Raid spotted at 32 NM, estimated altitude 25,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
A6M2 Zero x 13
Allied aircraft
P-40E Warhawk x 6
No Japanese losses
Allied aircraft losses
P-40E Warhawk: 3 destroyed
Aircraft Attacking:
11 x A6M2 Zero sweeping at 20000 feet
Like most everything else, it seems that his air has bugged-out also.
--------------
A little bit of revenge.
Morning Air attack on TF, near Palembang at 48,91
Weather in hex: Thunderstorms
Raid spotted at 17 NM, estimated altitude 14,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
A6M2 Zero x 11
B5N2 Kate x 9
D3A1 Val x 9
Japanese aircraft losses
D3A1 Val: 1 damaged
Allied Ships
DD Vendetta, Bomb hits 1, on fire
ML No. 311
DD Vampire
ML No. 310
And a bit more.
Morning Air attack on TF, near Palembang at 48,91
Weather in hex: Thunderstorms
Raid spotted at 30 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
D3A1 Val x 9
No Japanese losses
Allied Ships
HDML 1063, Bomb hits 1, and is sunk
HDML 1062, Bomb hits 2, and is sunk
ML No. 310, Bomb hits 1, and is sunk
ML No. 311, Bomb hits 1, heavy fires, heavy damage
----------------------
Another Gold Star to the Devs.
When I was doing all my sand-boxing I had all my Preferences set to minimum so I could speed through the replays, so, I had never heard Tokyo Rose before although I had read about her in other AARs. She came on after the last attack and of course according to her I sunk half of the US Navy. Cracked me up.
If the Devs had not included her in the game I doubt anyone would have given it a second thought. But here it is again, a nice little attention to detail.
---------------
We took San Fernando this turn. Again I like the results.
Ground combat at San Fernando (80,74)
Japanese Deliberate attack
Attacking force 19802 troops, 172 guns, 185 vehicles, Assault Value = 586
Defending force 2869 troops, 60 guns, 0 vehicles, Assault Value = 96
Japanese adjusted assault: 495
Allied adjusted defense: 3
Japanese assault odds: 165 to 1 (fort level 0)
Japanese forces CAPTURE San Fernando !!!
Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), fatigue(-)
morale(-), experience(-)
Attacker:
Japanese ground losses:
106 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
1378 casualties reported
Squads: 100 destroyed, 27 disabled
Non Combat: 23 destroyed, 2 disabled
Engineers: 7 destroyed, 0 disabled
Guns lost 32 (32 destroyed, 0 disabled)
Units retreated 1
Production
I started converting some of my ships but it is a tedious process so will take awhile. Also started replacing all of my Glens with Jakes.
Turn five is off.
My computer controlled subs strike again.
Submarine attack near Eureka at 214,67
Japanese Ships
SS I-26
Allied Ships
xAKL Susana, Torpedo hits 2, on fire, heavy damage
xAKL Susana is sighted by SS I-26
SS I-26 launches 4 torpedoes at xAKL Susana
---------------------
And later.
ASW attack near Eureka at 214,67
Japanese Ships
SS I-26
Allied Ships
DD Kane
SS I-26 launches 2 torpedoes at DD Kane
I have to keep track of this ballsy commander.
----------------------
My SCTFs finally caught some of his fleeing TFs. I like these results.
Night Time Surface Combat, near Iba at 75,73, Range 10,000 Yards
Japanese Ships
DD Natsugumo
DD Minegumo
DD Asagumo
Allied Ships
xAKL Yat Shing, Torpedo hits 1, and is sunk
Allied ground losses:
175 casualties reported
Squads: 12 destroyed, 2 disabled
Non Combat: 6 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 8 (6 destroyed, 2 disabled)
---------------------------
Night Time Surface Combat, near Iba at 75,73, Range 12,000 Yards
Japanese Ships
DD Natsugumo
DD Minegumo
DD Asagumo
Allied Ships
xAK Hinsang, Shell hits 7, Torpedo hits 1, and is sunk
xAK Munlock, Shell hits 13, Torpedo hits 1, and is sunk
Allied ground losses:
1185 casualties reported
Squads: 46 destroyed, 22 disabled
Non Combat: 44 destroyed, 38 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 12 (12 destroyed, 0 disabled)
-------------------------
We took Mersing unopposed. I'm not sure what Rio's strategy is here but it will allow me to get to Singers a day earlier. Nest turn I will send three armored regiments to the east to cut-off any further troops coming down and start moving to Johore Bahru.
The only air action worth noting.
Morning Air attack on Clark Field , at 79,76
Weather in hex: Moderate rain
Raid spotted at 32 NM, estimated altitude 25,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
A6M2 Zero x 13
Allied aircraft
P-40E Warhawk x 6
No Japanese losses
Allied aircraft losses
P-40E Warhawk: 3 destroyed
Aircraft Attacking:
11 x A6M2 Zero sweeping at 20000 feet
Like most everything else, it seems that his air has bugged-out also.
--------------
A little bit of revenge.
Morning Air attack on TF, near Palembang at 48,91
Weather in hex: Thunderstorms
Raid spotted at 17 NM, estimated altitude 14,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
A6M2 Zero x 11
B5N2 Kate x 9
D3A1 Val x 9
Japanese aircraft losses
D3A1 Val: 1 damaged
Allied Ships
DD Vendetta, Bomb hits 1, on fire
ML No. 311
DD Vampire
ML No. 310
And a bit more.
Morning Air attack on TF, near Palembang at 48,91
Weather in hex: Thunderstorms
Raid spotted at 30 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
D3A1 Val x 9
No Japanese losses
Allied Ships
HDML 1063, Bomb hits 1, and is sunk
HDML 1062, Bomb hits 2, and is sunk
ML No. 310, Bomb hits 1, and is sunk
ML No. 311, Bomb hits 1, heavy fires, heavy damage
----------------------
Another Gold Star to the Devs.
When I was doing all my sand-boxing I had all my Preferences set to minimum so I could speed through the replays, so, I had never heard Tokyo Rose before although I had read about her in other AARs. She came on after the last attack and of course according to her I sunk half of the US Navy. Cracked me up.
If the Devs had not included her in the game I doubt anyone would have given it a second thought. But here it is again, a nice little attention to detail.
---------------
We took San Fernando this turn. Again I like the results.
Ground combat at San Fernando (80,74)
Japanese Deliberate attack
Attacking force 19802 troops, 172 guns, 185 vehicles, Assault Value = 586
Defending force 2869 troops, 60 guns, 0 vehicles, Assault Value = 96
Japanese adjusted assault: 495
Allied adjusted defense: 3
Japanese assault odds: 165 to 1 (fort level 0)
Japanese forces CAPTURE San Fernando !!!
Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), fatigue(-)
morale(-), experience(-)
Attacker:
Japanese ground losses:
106 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
1378 casualties reported
Squads: 100 destroyed, 27 disabled
Non Combat: 23 destroyed, 2 disabled
Engineers: 7 destroyed, 0 disabled
Guns lost 32 (32 destroyed, 0 disabled)
Units retreated 1
Production
I started converting some of my ships but it is a tedious process so will take awhile. Also started replacing all of my Glens with Jakes.
Turn five is off.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Dec 11, 1941, Turn Five
A couple of days ago I was complaining because TF 14 near Lubang (78,78), did not get its usual turkey-shoot. Well they have made-up for it.
----------------------------------------------------
Night Time Surface Combat, near Balabac at 71,82, Range 8,000 Yards
Japanese Ships
CA Maya
CA Ashigara
CL Natori
CL Kuma
DD Yamagumo
DD Satsuki
DD Minazuki
DD Fumizuki
DD Nagatsuki
DD Asakaze
Allied Ships
xAK Fatshan, Shell hits 9, and is sunk
xAK Hanyang, Torpedo hits 2, and is sunk
Allied ground losses:
948 casualties reported
Squads: 93 destroyed, 36 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 19 (19 destroyed, 0 disabled)
--------------------------------------------------------------------------------
Night Time Surface Combat, near Balabac at 71,82, Range 7,000 Yards
Japanese Ships
CA Maya
CA Ashigara
CL Natori
CL Kuma
DD Yamagumo
DD Satsuki
DD Minazuki
DD Fumizuki
DD Nagatsuki
DD Asakaze
Allied Ships
xAK Bennevis, Shell hits 36, and is sunk
xAK Ming Sang, Shell hits 15, Torpedo hits 1, and is sunk
Allied ground losses:
795 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 61 destroyed, 65 disabled
Engineers: 13 destroyed, 1 disabled
Guns lost 24 (17 destroyed, 7 disabled)
Vehicles lost 6 (6 destroyed, 0 disabled)
--------------------------------------------------------------------------------
Night Time Surface Combat, near Balabac at 71,82, Range 8,000 Yards
Japanese Ships
CA Maya
CA Ashigara
CL Natori
CL Kuma
DD Yamagumo
DD Satsuki
DD Minazuki
DD Fumizuki
DD Nagatsuki
DD Asakaze
Allied Ships
xAK Nanning, Shell hits 11, Torpedo hits 1, and is sunk
xAK Haraldsvang, Shell hits 7, and is sunk
xAK Hai Lee, Shell hits 14, and is sunk
Allied ground losses:
1170 casualties reported
Squads: 51 destroyed, 53 disabled
Non Combat: 66 destroyed, 58 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 13 (11 destroyed, 2 disabled)
Vehicles lost 16 (14 destroyed, 2 disabled)
They are out of toorps and are on their way to San Fernando to re-arm and then they will head to Davao for some invasion support.
Rio stated in an email that between yesterday and today I had sunk all of his TFs evacuating Hong Kong.
I had debated weather or not to send the DMSs hit by the two mean DDs at Pbang yesterday to Mersing where I have some naval support or to just leave them at Pbang. Since I did not know at the time what was at Pbang or how long it would take to capture it, I decided to send them to Mersing, and walked them right into this.
--------------------------------------------------------------------------------
Night Time Surface Combat, near Palembang at 49,90, Range 7,000 Yards
Japanese Ships
DMS W-1, Shell hits 3, on fire
DMS W-5, Shell hits 1, on fire, heavy damage
DMS W-9, Shell hits 3, and is sunk
DMS W-10, Shell hits 4, and is sunk
DMS W-11, Shell hits 5, and is sunk
Allied Ships
DD Vampire, Shell hits 1
I am going to leave my subs on computer control the rest of the game.
--------------------------------------------------------------------------------
Sub attack near Pearl Harbor at 189,89
Japanese Ships
SS I-2
Allied Ships
CL Helena, Torpedo hits 2, heavy damage
DMS Zane
DD MacDonough
DD Dewey
DD Farragut
I am bombing and sweeping all over Malaya and P.I. and this is about all the air combat there was.
--------------------------------------------------------------------------------
Morning Air attack on Iba , at 78,75
Weather in hex: Overcast
Raid spotted at 36 NM, estimated altitude 25,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 9
Allied aircraft
P-40E Warhawk x 5
No Japanese losses
Allied aircraft losses
P-40E Warhawk: 2 destroyed
Aircraft Attacking:
9 x A6M2 Zero sweeping at 20000 feet
-------------------------------------------------------------------------------
Morning Air attack on Bataan , at 78,77
Weather in hex: Heavy cloud
Raid spotted at 12 NM, estimated altitude 25,000 feet.
Estimated time to target is 3 minutes
Japanese aircraft
A6M2 Zero x 6
Allied aircraft
P-26A x 2
No Japanese losses
Allied aircraft losses
P-26A: 1 destroyed
Aircraft Attacking:
6 x A6M2 Zero sweeping at 20000 feet *
--------------------------------------------------------------------------------
Morning Air attack on TF, near Palembang at 48,91
Weather in hex: Light rain
Raid spotted at 19 NM, estimated altitude 20,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
A6M2 Zero x 9
Allied aircraft
139WH-3 x 18
No Japanese losses
Allied aircraft losses
139WH-3: 5 destroyed
CAP engaged:
Hiryu-1 with A6M2 Zero (9 airborne, 0 on standby, 0 scrambling)
We landed at Pbang with a little cost.
--------------------------------------------------------------------------------
Invasion Support action off Palembang (48,91)
Defensive Guns engage approaching landing force
19 Coastal gun shots fired in defense.
Japanese Ships
AK Hirokawa Maru, Shell hits 6
AK Tosan Maru, Shell hits 1, on fire
DD Shinonome
DD Shirakumo
75mm CD Gun Battery engaging AK Hirokawa Maru at 7,000 yards
75mm CD Gun battery firing at AK Tosan Maru
--------------------------------------------------------------------------------
Pre-Invasion action off Palembang (48,91) - Coastal Guns Fire Back!
23 Coastal gun shots fired in defense.
Japanese Ships
DD Murakumo, Shell hits 1
xAK Kyokko Maru
DD Asagiri
Japanese ground losses:
23 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Here is what we found. I may have done a little over-kill here if there was such a thing in war.
--------------------------------------------------------------------------------
Ground combat at Palembang (48,91)
Allied Bombardment attack
Attacking force 756 troops, 6 guns, 5 vehicles, Assault Value = 40
Defending force 11329 troops, 92 guns, 129 vehicles, Assault Value = 378
Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
What he left at Hong Kong did not do well.
--------------------------------------------------------------------------------
Ground combat at Hong Kong (77,61)
Japanese Deliberate attack
Attacking force 29095 troops, 408 guns, 218 vehicles, Assault Value = 896
Defending force 3022 troops, 94 guns, 45 vehicles, Assault Value = 52
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 763
Allied adjusted defense: 97
Japanese assault odds: 7 to 1 (fort level 2)
Japanese forces CAPTURE Hong Kong !!!
Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
219 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
3531 casualties reported
Squads: 70 destroyed, 0 disabled
Non Combat: 315 destroyed, 0 disabled
Engineers: 21 destroyed, 0 disabled
Guns lost 131 (131 destroyed, 0 disabled)
Vehicles lost 60 (60 destroyed, 0 disabled)
Units destroyed 2
We had our first battle in China today, or the second if you count Hong Kong. I will detail this more when I discuss my China strategy. By looking at this one battle, some of you know it already.
--------------------------------------------------------------------------------
Ground combat at 89,40 (near Taiyuan)
Japanese Deliberate attack
Attacking force 28070 troops, 281 guns, 101 vehicles, Assault Value = 944
Defending force 4889 troops, 43 guns, 0 vehicles, Assault Value = 128
Japanese adjusted assault: 701
Allied adjusted defense: 64
Japanese assault odds: 10 to 1
Combat modifiers
Defender: terrain(+), fatigue(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
607 casualties reported
Squads: 2 destroyed, 50 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 7 disabled
Allied ground losses:
1770 casualties reported
Squads: 132 destroyed, 0 disabled
Non Combat: 106 destroyed, 2 disabled
Engineers: 3 destroyed, 1 disabled
Guns lost 21 (21 destroyed, 0 disabled)
Units retreated 2
I will DA with this tomorrow but have two more TFs with about eighty more AV landing there tomorrow also.
--------------------------------------------------------------------------------
Ground combat at Singkawang (56,88)
Allied Bombardment attack
Attacking force 781 troops, 5 guns, 4 vehicles, Assault Value = 29
Defending force 1008 troops, 6 guns, 0 vehicles, Assault Value = 44
Assaulting units:
West Borneo KNIL Battalion
Singkawang Base Force
Defending units:
I/81st Naval Guard Unit
III/81st Naval Guard Unit
As soon as I capture Singkawang I will bring in some Betties and escort and start focusing on the oil.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Dec 12, 1941, Turn Six
--------------------------------------------------------------------------------
Submarine attack near San Francisco at 216,70
Japanese Ships
SS I-26
Allied Ships
ACM Obstructor, Torpedo hits 1, on fire, heavy damage
ACM Obstructor is sighted by SS I-26
SS I-26 launches 2 torpedoes
There were no naval battles today.
Air combat was as minimal as last turn.
If it weren't for the following it would be an uneventful turn.
--------------------------------------------------------------------------------
Ground combat at Palembang (48,91)
Japanese Deliberate attack
Attacking force 11011 troops, 68 guns, 110 vehicles, Assault Value = 382
Defending force 1417 troops, 25 guns, 6 vehicles, Assault Value = 40
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 328
Allied adjusted defense: 13
Japanese assault odds: 25 to 1 (fort level 0)
Japanese forces CAPTURE Palembang !!!
Combat modifiers
Defender: terrain(+), op mode(-), preparation(-), morale(-), experience(-)
Attacker:
There was no damage to the oil or refineries. Time to bring in the tankers.
I noticed a couple of turns ago that when you capture a base you inherit the base modifiers that the previous owner had set. Rio had set all his ports and airfields to expand from the start where as I did the opposite. I have to make sure that I check the settings after capture to make sure they are what I want.
--------------------------------------------------------------------------------
Ground combat at Cagayan (79,89)
Japanese Deliberate attack
Attacking force 8385 troops, 91 guns, 17 vehicles, Assault Value = 268
Defending force 2482 troops, 4 guns, 50 vehicles, Assault Value = 50
Japanese adjusted assault: 196
Allied adjusted defense: 19
Japanese assault odds: 10 to 1 (fort level 0)
Japanese forces CAPTURE Cagayan !!!
Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
Attacker:
--------------------------------------------------------------------------------
Ground combat at Guam (106,95)
Japanese Deliberate attack
Attacking force 6984 troops, 60 guns, 0 vehicles, Assault Value = 167
Defending force 771 troops, 0 guns, 32 vehicles, Assault Value = 10
Japanese adjusted assault: 70
Allied adjusted defense: 7
Japanese assault odds: 10 to 1 (fort level 1)
Japanese forces CAPTURE Guam !!!
Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), fatigue(-), experience(-)
Attacker:
--------------------------------------------------------------------------------
Ground combat at Singkawang (56,88)
Japanese Deliberate attack
Attacking force 1008 troops, 6 guns, 0 vehicles, Assault Value = 146
Defending force 950 troops, 11 guns, 4 vehicles, Assault Value = 30
Japanese adjusted assault: 29
Allied adjusted defense: 3
Japanese assault odds: 9 to 1 (fort level 1)
Japanese forces CAPTURE Singkawang !!!
Allied aircraft
no flights
Allied aircraft losses
139WH-3: 2 destroyed
Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), morale(-), experience(-)
Attacker:
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
CHINA
If I were playing the Allies I would send everything I could to Sian, Lanchow and Chungking and dig in for the duration. I do not know if Rio realizes the importance of Sian and Lanchow but I am going to attack as if he does.
There are six usable divisions in the Kaifeng area at the start of the game. From Manchukuo and Korea I am bringing in five more divisions, all of the artillery, all of the engineers that are not going to Fusan, all of the armor, and all of the bombers.
I will deploy the divisions like this.
The 37th and 41st which start at hex 90,40 west of Chengting will push west along the road to Sian.
The 10th starts in Kiamusze and will strat to Taiyuan and will follow them . The 110th which starts in Paoting will strat to Taiyuan and then move to where the 37th and 31st started and remain there to act as a rear guard and to attack Yenan later if needed.
The 35th that starts at Kaifeng will stay there until the area is well cleared.
The 32nd that starts at Suchow will move up to clear the tracks and end-up in Kaifeng. The 36th which starts in Tangshan will strat to Anyang.
The 12th, 24th, 14th, 23rd, the artillery, and the engineers will strat out of Manchukuo and Korea to Anyang. I chose Anyang because it is the closest base next to the RR crossing at Kaifeng that is clear all the way and I can start the strats on day one.
Once the five divs are at Anyang, they and all of the big artillery will push into the RR crossing and then to Loyang and route the units there. This will clear the RR in that area. Four of the five divs will move west, north-west up the little road to Sian and I will eventually end-up with eight or so divs and a few regiments at Sian. One div will move down to Chengchow to help the 32nd and then follow the other four if able.
The 32nd will move west into Chengchow and route the units there and then move down the RR towards Hankow clearing the RR as they go.
I have strated seven armor regiments to Kweisui where they clear the area and then move north then west along the brown road to Lanchow. Playing the AI this is usually enough to take Lanchow but if I have to I will bring up as many units from Sian as I need to do the job. I am going to use the rest of the armor to take care of those pesky little units that tend to pop-up out of nowhere.
Once Sian and Lanchow are secure, I will go straight for the throat at Chungking.
There are several other regiments and smaller units that will assist of course.
I will be heavily bombing the units that I am attacking or will soon attack. I am bombing the bases around Kaifeng now and will soon start bombing Sian. The aviation support that I need is just starting to arrive but it will take too long to get to Hankow where most of the aircraft is stationed because of the blocked RR. To ease that, I have moved a lot of a/c to Chengting, 92,40, where aviation support will arrive in a day or two. There is more than enough organic aviation support in area but I am shipping some from Pescadores to be used temporarily at Hankow until the RR is cleared. I tend to forget that Hankow has a port.
In the south I will be moving a div into Shanghai, the 17th from Soochow, to fill garrison due to the exit or the 21s and another, the 15th at Nanking, to Hangchow for later deployment.
As for the rest of China,my units will mostly just sit where they are until I am ready to deal with it as dictated by Rio's movements..
Rio knows that I am going for all of China and has stated that his goal will be to make it as expensive as possible for me. It appears at this time he is moving most of his units to the west and north-west. I suspect that he will get as many units into Chungking as possible. If he does that I will probably bomb the industry there as well.
In the far west I have units from Hanoi and Haiphong moving up to Kunming and I will try to capture Kunming and then Tsuyung to attempt to block any movements into Burma. This will be futile if he sends a lot but I will try and it may give him something to think about. If I have time I may try to airlift some more units there and bring in some bombers.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Not much happening so I will combine these.
Dec 13 1941, Turn Seven
Chased the units that left Pbang and accidentally captured Praboemoelih.
--------------------------------------------------------------------------------
Ground combat at Praboemoelih (48,92)
Japanese Shock attack
Attacking force 682 troops, 0 guns, 103 vehicles, Assault Value = 56
Defending force 876 troops, 13 guns, 1 vehicles, Assault Value = 8
Japanese adjusted assault: 38
Allied adjusted defense: 2
Japanese assault odds: 19 to 1 (fort level 0)
Japanese forces CAPTURE Praboemoelih !!!
Combat modifiers
Defender: preparation(-), morale(-), experience(-)
Attacker: shock(+), leaders(+), leaders(-)
Allied ground losses:
578 casualties reported
Squads: 46 destroyed, 0 disabled
Non Combat: 28 destroyed, 4 disabled
Engineers: 3 destroyed, 0 disabled
Guns lost 11 (10 destroyed, 1 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
1st Tank Regiment
Defending units:
So.Sumatra Garrison Battalion
Palembang Base Force
This will cut-off supply to the rest of the units on Mindanao.
--------------------------------------------------------------------------------
Ground combat at Zamboanga (75,89)
Japanese Deliberate attack
Attacking force 2402 troops, 19 guns, 143 vehicles, Assault Value = 139
Defending force 652 troops, 6 guns, 0 vehicles, Assault Value = 33
Japanese adjusted assault: 23
Allied adjusted defense: 7
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Zamboanga !!!
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: leaders(-), fatigue(-)
Japanese ground losses:
20 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
326 casualties reported
Squads: 10 destroyed, 10 disabled
Non Combat: 10 destroyed, 1 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 5 (3 destroyed, 2 disabled)
Units retreated 2
Defeated Allied Units Retreating!
Dec 14, 1941, Turn Eight
I finally got to his a/c on the P.I. I will keep this up for awhile.
--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76
Weather in hex: Severe storms
Raid detected at 98 NM, estimated altitude 14,000 feet.
Estimated time to target is 28 minutes
Japanese aircraft
Ki-21-IIa Sally x 17
Ki-27b Nate x 20
Ki-51 Sonia x 11
Allied aircraft
no flights
No Japanese losses
Allied aircraft losses
B-17D Fortress: 6 damaged
P-40B Warhawk: 2 damaged
P-35A: 5 damaged
O-47A: 4 damaged
Airbase hits 3
Airbase supply hits 1
Runway hits 7
--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76
Weather in hex: Severe storms
Raid detected at 31 NM, estimated altitude 15,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
A6M2 Zero x 26
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 1 damaged
Allied aircraft losses
P-35A: 1 damaged
P-40B Warhawk: 1 damaged
P-40B Warhawk: 1 destroyed on ground
Airbase hits 2
Runway hits 5
I am bombing units in China and have accumulated a lot of units in Anyang, see screen-shot. I am waiting for the combat units to unpack to start my attacks there.
I now have units at Johore Bahru but will wait for a little more AV before I attack. He has five units there.
In the P.I. I have units landing on the coastal hex east of Cabanatuan.
For the most part I am just waiting for stuff to get to where it is going.

- Attachments
-
- anyang 12-15-41.jpg (855.63 KiB) Viewed 307 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Dec 15, 1941, Turn Nine
Still not much happening.
Still bombing China and the P.I.
Dec 16, 1941, Turn Ten
--------------------------------------------------------------------------------
Sub attack near Lihue at 179,106
Japanese Ships
SS I-168
Allied Ships
xAKL Manini, Shell hits 26, heavy fires, heavy damage
xAKL Manini is sighted by SS I-168
SS I-168 attacking on the surface
SS I-168 low on gun ammo, Chiyoshima D. breaks off surface engagement and submerges
One of my mine sweepers did it the hard way.
--------------------------------------------------------------------------------
TF 176 encounters mine field at Hong Kong (77,61)
Japanese Ships
DMS W-16
DMS W-15
PB Yodozo Maru, Mine hits 1, on fire, heavy damage
PB Kyo Maru #13
51 mines cleared
These are the units that are pushing along the road from Chengting to Sian.
--------------------------------------------------------------------------------
Ground combat at 88,41 (near Kaoping)
Japanese Deliberate attack
Attacking force 28159 troops, 281 guns, 101 vehicles, Assault Value = 942
Defending force 7200 troops, 70 guns, 0 vehicles, Assault Value = 201
Japanese adjusted assault: 555
Allied adjusted defense: 79
Japanese assault odds: 7 to 1
Combat modifiers
Defender: terrain(+), fatigue(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
638 casualties reported
Squads: 2 destroyed, 54 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 7 disabled
Allied ground losses:
3335 casualties reported
Squads: 118 destroyed, 9 disabled
Non Combat: 48 destroyed, 4 disabled
Engineers: 9 destroyed, 2 disabled
Guns lost 22 (14 destroyed, 8 disabled)
Units retreated 3
Defeated Allied Units Retreating!
Still not much happening.
Still bombing China and the P.I.
Dec 16, 1941, Turn Ten
--------------------------------------------------------------------------------
Sub attack near Lihue at 179,106
Japanese Ships
SS I-168
Allied Ships
xAKL Manini, Shell hits 26, heavy fires, heavy damage
xAKL Manini is sighted by SS I-168
SS I-168 attacking on the surface
SS I-168 low on gun ammo, Chiyoshima D. breaks off surface engagement and submerges
One of my mine sweepers did it the hard way.
--------------------------------------------------------------------------------
TF 176 encounters mine field at Hong Kong (77,61)
Japanese Ships
DMS W-16
DMS W-15
PB Yodozo Maru, Mine hits 1, on fire, heavy damage
PB Kyo Maru #13
51 mines cleared
These are the units that are pushing along the road from Chengting to Sian.
--------------------------------------------------------------------------------
Ground combat at 88,41 (near Kaoping)
Japanese Deliberate attack
Attacking force 28159 troops, 281 guns, 101 vehicles, Assault Value = 942
Defending force 7200 troops, 70 guns, 0 vehicles, Assault Value = 201
Japanese adjusted assault: 555
Allied adjusted defense: 79
Japanese assault odds: 7 to 1
Combat modifiers
Defender: terrain(+), fatigue(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
638 casualties reported
Squads: 2 destroyed, 54 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 7 disabled
Allied ground losses:
3335 casualties reported
Squads: 118 destroyed, 9 disabled
Non Combat: 48 destroyed, 4 disabled
Engineers: 9 destroyed, 2 disabled
Guns lost 22 (14 destroyed, 8 disabled)
Units retreated 3
Defeated Allied Units Retreating!
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Dec 17, 1941, Turn Eleven
Another surface attack by one of my subs.
--------------------------------------------------------------------------------
Submarine attack near Coal Harbour at 204,50
Japanese Ships
SS I-3
Allied Ships
xAKL Mauna Ala, Shell hits 12, heavy fires, heavy damage
xAKL Mauna Ala is sighted by SS I-3
SS I-3 attacking on the surface
SS I-3 low on gun ammo, Akashiba P. breaks off surface engagement and submerges
This is the start of my big China push to Sian. This cleared the RR intersection and these units and those following will go into Loyang. Units in Kaifieng will go into Chengchow..
--------------------------------------------------------------------------------
Ground combat at 88,43 (near Kaifeng)
Japanese Deliberate attack
Attacking force 47387 troops, 414 guns, 180 vehicles, Assault Value = 1658
Defending force 4251 troops, 43 guns, 0 vehicles, Assault Value = 146
Japanese adjusted assault: 1551
Allied adjusted defense: 11
Japanese assault odds: 141 to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
322 casualties reported
Squads: 0 destroyed, 34 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 1 destroyed, 4 disabled
Allied ground losses:
1302 casualties reported
Squads: 132 destroyed, 0 disabled
Non Combat: 55 destroyed, 6 disabled
Engineers: 7 destroyed, 6 disabled
Guns lost 45 (16 destroyed, 29 disabled)
Units retreated 1
Other action.
--------------------------------------------------------------------------------
Ground combat at Surigao (81,88)
Japanese Deliberate attack
Attacking force 596 troops, 6 guns, 0 vehicles, Assault Value = 22
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Japanese adjusted assault: 8
Allied adjusted defense: 1
Japanese assault odds: 8 to 1 (fort level 0)
Japanese forces CAPTURE Surigao !!!
--------------------------------------------------------------------------------
Ground combat at Singkep (49,87)
Japanese Deliberate attack
Attacking force 3507 troops, 26 guns, 0 vehicles, Assault Value = 122
Defending force 442 troops, 2 guns, 0 vehicles, Assault Value = 15
Japanese adjusted assault: 115
Allied adjusted defense: 1
Japanese assault odds: 115 to 1 (fort level 0)
Japanese forces CAPTURE Singkep !!!
Allied aircraft
no flights
Allied aircraft losses
OS2U-3 Kingfisher: 3 destroyed
Another surface attack by one of my subs.
--------------------------------------------------------------------------------
Submarine attack near Coal Harbour at 204,50
Japanese Ships
SS I-3
Allied Ships
xAKL Mauna Ala, Shell hits 12, heavy fires, heavy damage
xAKL Mauna Ala is sighted by SS I-3
SS I-3 attacking on the surface
SS I-3 low on gun ammo, Akashiba P. breaks off surface engagement and submerges
This is the start of my big China push to Sian. This cleared the RR intersection and these units and those following will go into Loyang. Units in Kaifieng will go into Chengchow..
--------------------------------------------------------------------------------
Ground combat at 88,43 (near Kaifeng)
Japanese Deliberate attack
Attacking force 47387 troops, 414 guns, 180 vehicles, Assault Value = 1658
Defending force 4251 troops, 43 guns, 0 vehicles, Assault Value = 146
Japanese adjusted assault: 1551
Allied adjusted defense: 11
Japanese assault odds: 141 to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
322 casualties reported
Squads: 0 destroyed, 34 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 1 destroyed, 4 disabled
Allied ground losses:
1302 casualties reported
Squads: 132 destroyed, 0 disabled
Non Combat: 55 destroyed, 6 disabled
Engineers: 7 destroyed, 6 disabled
Guns lost 45 (16 destroyed, 29 disabled)
Units retreated 1
Other action.
--------------------------------------------------------------------------------
Ground combat at Surigao (81,88)
Japanese Deliberate attack
Attacking force 596 troops, 6 guns, 0 vehicles, Assault Value = 22
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Japanese adjusted assault: 8
Allied adjusted defense: 1
Japanese assault odds: 8 to 1 (fort level 0)
Japanese forces CAPTURE Surigao !!!
--------------------------------------------------------------------------------
Ground combat at Singkep (49,87)
Japanese Deliberate attack
Attacking force 3507 troops, 26 guns, 0 vehicles, Assault Value = 122
Defending force 442 troops, 2 guns, 0 vehicles, Assault Value = 15
Japanese adjusted assault: 115
Allied adjusted defense: 1
Japanese assault odds: 115 to 1 (fort level 0)
Japanese forces CAPTURE Singkep !!!
Allied aircraft
no flights
Allied aircraft losses
OS2U-3 Kingfisher: 3 destroyed
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Dec 18, 1941, Turn Twelve
I am starting to get some traction in the P.I.
--------------------------------------------------------------------------------
Ground combat at Lingayen (79,75)
Japanese Deliberate attack
Attacking force 13489 troops, 131 guns, 83 vehicles, Assault Value = 425
Defending force 4929 troops, 127 guns, 5 vehicles, Assault Value = 150
Japanese adjusted assault: 329
Allied adjusted defense: 29
Japanese assault odds: 11 to 1 (fort level 1)
Japanese forces CAPTURE Lingayen !!!
Combat modifiers
Defender: preparation(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
461 casualties reported
Squads: 1 destroyed, 29 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 11 disabled
Allied ground losses:
852 casualties reported
Squads: 146 destroyed, 8 disabled
Non Combat: 102 destroyed, 1 disabled
Engineers: 10 destroyed, 0 disabled
Guns lost 70 (66 destroyed, 4 disabled)
Vehicles lost 6 (6 destroyed, 0 disabled)
Units retreated 3
--------------------------------------------------------------------------------
Ground combat at Cabanatuan (80,76)
Japanese Deliberate attack
Attacking force 16604 troops, 153 guns, 0 vehicles, Assault Value = 589
Defending force 2551 troops, 57 guns, 0 vehicles, Assault Value = 111
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 378
Allied adjusted defense: 9
Japanese assault odds: 42 to 1 (fort level 0)
Japanese forces CAPTURE Cabanatuan !!!
Allied aircraft
no flights
Allied aircraft losses
B-10B: 1 destroyed
Combat modifiers
Defender: forts(+), preparation(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
180 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 4 disabled
Allied ground losses:
1971 casualties reported
Squads: 40 destroyed, 20 disabled
Non Combat: 68 destroyed, 0 disabled
Engineers: 6 destroyed, 0 disabled
Guns lost 32 (32 destroyed, 0 disabled)
Units retreated 2
I am starting to get some traction in the P.I.
--------------------------------------------------------------------------------
Ground combat at Lingayen (79,75)
Japanese Deliberate attack
Attacking force 13489 troops, 131 guns, 83 vehicles, Assault Value = 425
Defending force 4929 troops, 127 guns, 5 vehicles, Assault Value = 150
Japanese adjusted assault: 329
Allied adjusted defense: 29
Japanese assault odds: 11 to 1 (fort level 1)
Japanese forces CAPTURE Lingayen !!!
Combat modifiers
Defender: preparation(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
461 casualties reported
Squads: 1 destroyed, 29 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 11 disabled
Allied ground losses:
852 casualties reported
Squads: 146 destroyed, 8 disabled
Non Combat: 102 destroyed, 1 disabled
Engineers: 10 destroyed, 0 disabled
Guns lost 70 (66 destroyed, 4 disabled)
Vehicles lost 6 (6 destroyed, 0 disabled)
Units retreated 3
--------------------------------------------------------------------------------
Ground combat at Cabanatuan (80,76)
Japanese Deliberate attack
Attacking force 16604 troops, 153 guns, 0 vehicles, Assault Value = 589
Defending force 2551 troops, 57 guns, 0 vehicles, Assault Value = 111
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 378
Allied adjusted defense: 9
Japanese assault odds: 42 to 1 (fort level 0)
Japanese forces CAPTURE Cabanatuan !!!
Allied aircraft
no flights
Allied aircraft losses
B-10B: 1 destroyed
Combat modifiers
Defender: forts(+), preparation(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
180 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 4 disabled
Allied ground losses:
1971 casualties reported
Squads: 40 destroyed, 20 disabled
Non Combat: 68 destroyed, 0 disabled
Engineers: 6 destroyed, 0 disabled
Guns lost 32 (32 destroyed, 0 disabled)
Units retreated 2
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Production
I am converting xAKs and xAKLs to PB's as per Mike Solli's “Once Again into the Breech.” I have about three-quarters of the ships to be converted in ports and went through the list keeping track of those that still need to get into port.
I am loading fuel at Pbang.
After a lot of consternation and research concerning pilot training I finally came to this conclusion.
Establish your training air groups.
Fill them up with pilots from the Replacement Pool.
Once trained to your goals, shove them into the Reserve Pool.
Repeat as necessary.
Here is a chart that I made for my own reference. Looks a lot more complicated than it really is.
Note, it is for moving pilots for training only, not the movement of pilots in non-training units. Please point-out any errors.
Note: Edited 2 Jul 15

I am converting xAKs and xAKLs to PB's as per Mike Solli's “Once Again into the Breech.” I have about three-quarters of the ships to be converted in ports and went through the list keeping track of those that still need to get into port.
I am loading fuel at Pbang.
After a lot of consternation and research concerning pilot training I finally came to this conclusion.
Establish your training air groups.
Fill them up with pilots from the Replacement Pool.
Once trained to your goals, shove them into the Reserve Pool.
Repeat as necessary.
Here is a chart that I made for my own reference. Looks a lot more complicated than it really is.
Note, it is for moving pilots for training only, not the movement of pilots in non-training units. Please point-out any errors.
Note: Edited 2 Jul 15

- Attachments
-
- groups wir..e sm 4.jpg (540.02 KiB) Viewed 309 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Can someone please tell me what is happening at Muri?
The mouse-over on Dec 7, 1941 shows Oil and Refinery at 150 (150). All of the other Oil and Refineries show their number and a zero on mouse-over, xxx (0), except Brunei next door which also has a number in parenthesis.
On Dec 19,1941 is shows 151 (150) for Oil and Refinery. Is Muri building or is this FOW?
I was about to pull the trigger on Muri but if it is building at his expense I will let it build-out before I take it.
Thanks.

The mouse-over on Dec 7, 1941 shows Oil and Refinery at 150 (150). All of the other Oil and Refineries show their number and a zero on mouse-over, xxx (0), except Brunei next door which also has a number in parenthesis.
On Dec 19,1941 is shows 151 (150) for Oil and Refinery. Is Muri building or is this FOW?
I was about to pull the trigger on Muri but if it is building at his expense I will let it build-out before I take it.
Thanks.

- Attachments
-
- oilatMur..7to19.jpg (364.95 KiB) Viewed 307 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
-
- Posts: 2835
- Joined: Sat Sep 19, 2009 6:13 am
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Most certainly FOW, can't build new oil no matter whatORIGINAL: el lobo
Can someone please tell me what is happening at Muri?
BTW, so many gamey things you can consider for your pilot trainingORIGINAL: el lobo
After a lot of consternation and research concerning pilot training I finally came to this conclusion.

- Resize resizable IJN land-based CV/CS capable airgroups, using Akagi for F/DB/TB and Chitose/Chiyoda for floats. Gives you 81-sized and 24-sized units. Great for training and sweeping, bad for replacement airframes and pilot pools.
- Get all secondary FP airgroups off cruisers and resize them too into 24-sized units. They can happily take part in training your IJN fighter/bomber crews, do land-based ASW/Search duties all over the map etc. Later when some of CLs refit and can't carry their FPs any more you can resize those too.
- Use "Release pilot" button when transferring your pilots and never ever get an experience drop no matter the plane types
- Train IJN pilots on-map in those enlarged groups, instead of offmap, by forcing pilots into airgroups from training pools when replacement pool is already empty. They come with lower xp but it does not matter as they train way faster on map. Moreover, lower XP pilots are better for multiple skills training, as the latter slows down quite noticeably over 50+ xp.
- Build some obsolete airframes to fill the training groups, taking advantage of obsolete engines pools available (E8N2 Dave comes to mind). OK, this one is not gamey
Good luck!
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
ORIGINAL: GetAssista
Most certainly FOW, can't build new oil no matter whatORIGINAL: el lobo
Can someone please tell me what is happening at Muri?
Well GetAssista, that is exactly what I thought but take a look at this (below). I will monitor it and see what happens.
[/quote]ORIGINAL: GetAssistaORIGINAL: el lobo
After a lot of consternation and research concerning pilot training I finally came to this conclusion.
BTW, so many gamey things you can consider for your pilot training![]()
Thanks for the tips on gaming, err, training. Some of those I knew and, ummm, may have already done. But pulling the secondary FP group, using the release button only, and forcing the pilots out of the replacement pool are new ones and, ummm, will probably do. Those are good tips and I can use all the help I can get.

- Attachments
-
- muri dec 22 41.jpg (187.98 KiB) Viewed 307 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Dec 19, 1941, Turn Thirteen
We took Johore Bahru today. It will be four or five days until the rest of my AV get here so we will rest awhile.
--------------------------------------------------------------------------------
Ground combat at Johore Bahru (50,83)
Japanese Deliberate attack
Attacking force 19589 troops, 196 guns, 340 vehicles, Assault Value = 607
Defending force 5091 troops, 72 guns, 88 vehicles, Assault Value = 121
Japanese adjusted assault: 351
Allied adjusted defense: 81
Japanese assault odds: 4 to 1 (fort level 1)
Japanese forces CAPTURE Johore Bahru !!!
Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker:
Japanese ground losses:
608 casualties reported
Squads: 2 destroyed, 22 disabled
Non Combat: 1 destroyed, 3 disabled
Engineers: 0 destroyed, 7 disabled
Vehicles lost 6 (1 destroyed, 5 disabled)
Allied ground losses:
1412 casualties reported
Squads: 33 destroyed, 30 disabled
Non Combat: 161 destroyed, 6 disabled
Engineers: 15 destroyed, 0 disabled
Guns lost 47 (39 destroyed, 8 disabled)
Vehicles lost 44 (44 destroyed, 0 disabled)
Units retreated 4
Units destroyed 1
Defeated Allied Units Retreating!
Dec 20, 1941, Turn Fourteen
Subs still on the computer.
--------------------------------------------------------------------------------
Submarine attack near Horn Island at 92,129
Japanese Ships
SS I-173
Allied Ships
xAK Bellerophon, Torpedo hits 2, on fire, heavy damage
xAK Bellerophon is sighted by SS I-173
SS I-173 launches 2 torpedoes
Rio has flown very little CAP here and I wonder why he hasn't pulled his bombers out.
--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76
Weather in hex: Clear sky
Raid detected at 57 NM, estimated altitude 10,000 feet.
Estimated time to target is 16 minutes
Japanese aircraft
Ki-21-IIa Sally x 25
Ki-27b Nate x 9
Ki-51 Sonia x 11
Allied aircraft
no flights
Japanese aircraft losses
Ki-21-IIa Sally: 1 damaged
Allied aircraft losses
P-35A: 6 damaged
B-17D Fortress: 1 damaged
P-40B Warhawk: 2 damaged
P-40B Warhawk: 1 destroyed on ground
O-47A: 2 damaged
O-47A: 1 destroyed on ground
And again.
--------------------------------------------------------------------------------
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 1 damaged
A6M2 Zero: 1 destroyed by flak
Allied aircraft losses
O-47A: 1 destroyed on ground
P-35A: 2 damaged
P-40B Warhawk: 3 damaged
Finally got a division to Davao
and,
--------------------------------------------------------------------------------
Ground combat at Pakhoi (72,58)
Japanese Deliberate attack
Attacking force 3574 troops, 26 guns, 0 vehicles, Assault Value = 125
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Japanese adjusted assault: 64
Allied adjusted defense: 1
Japanese assault odds: 64 to 1 (fort level 1)
Japanese forces CAPTURE Pakhoi !!!
This is notable because of the amount of damage done. There was no Bombardment done other than the pre-landing. Who did it?
The Tojos arrived at Pbang today. Rio bombs it about every three days. Will be interesting to see how they do.

We took Johore Bahru today. It will be four or five days until the rest of my AV get here so we will rest awhile.
--------------------------------------------------------------------------------
Ground combat at Johore Bahru (50,83)
Japanese Deliberate attack
Attacking force 19589 troops, 196 guns, 340 vehicles, Assault Value = 607
Defending force 5091 troops, 72 guns, 88 vehicles, Assault Value = 121
Japanese adjusted assault: 351
Allied adjusted defense: 81
Japanese assault odds: 4 to 1 (fort level 1)
Japanese forces CAPTURE Johore Bahru !!!
Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker:
Japanese ground losses:
608 casualties reported
Squads: 2 destroyed, 22 disabled
Non Combat: 1 destroyed, 3 disabled
Engineers: 0 destroyed, 7 disabled
Vehicles lost 6 (1 destroyed, 5 disabled)
Allied ground losses:
1412 casualties reported
Squads: 33 destroyed, 30 disabled
Non Combat: 161 destroyed, 6 disabled
Engineers: 15 destroyed, 0 disabled
Guns lost 47 (39 destroyed, 8 disabled)
Vehicles lost 44 (44 destroyed, 0 disabled)
Units retreated 4
Units destroyed 1
Defeated Allied Units Retreating!
Dec 20, 1941, Turn Fourteen
Subs still on the computer.
--------------------------------------------------------------------------------
Submarine attack near Horn Island at 92,129
Japanese Ships
SS I-173
Allied Ships
xAK Bellerophon, Torpedo hits 2, on fire, heavy damage
xAK Bellerophon is sighted by SS I-173
SS I-173 launches 2 torpedoes
Rio has flown very little CAP here and I wonder why he hasn't pulled his bombers out.
--------------------------------------------------------------------------------
Morning Air attack on Clark Field , at 79,76
Weather in hex: Clear sky
Raid detected at 57 NM, estimated altitude 10,000 feet.
Estimated time to target is 16 minutes
Japanese aircraft
Ki-21-IIa Sally x 25
Ki-27b Nate x 9
Ki-51 Sonia x 11
Allied aircraft
no flights
Japanese aircraft losses
Ki-21-IIa Sally: 1 damaged
Allied aircraft losses
P-35A: 6 damaged
B-17D Fortress: 1 damaged
P-40B Warhawk: 2 damaged
P-40B Warhawk: 1 destroyed on ground
O-47A: 2 damaged
O-47A: 1 destroyed on ground
And again.
--------------------------------------------------------------------------------
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 1 damaged
A6M2 Zero: 1 destroyed by flak
Allied aircraft losses
O-47A: 1 destroyed on ground
P-35A: 2 damaged
P-40B Warhawk: 3 damaged
Finally got a division to Davao
and,
--------------------------------------------------------------------------------
Ground combat at Pakhoi (72,58)
Japanese Deliberate attack
Attacking force 3574 troops, 26 guns, 0 vehicles, Assault Value = 125
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Japanese adjusted assault: 64
Allied adjusted defense: 1
Japanese assault odds: 64 to 1 (fort level 1)
Japanese forces CAPTURE Pakhoi !!!
This is notable because of the amount of damage done. There was no Bombardment done other than the pre-landing. Who did it?
The Tojos arrived at Pbang today. Rio bombs it about every three days. Will be interesting to see how they do.

- Attachments
-
- pakhoidec2041.jpg (192.09 KiB) Viewed 307 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Muri (special) starts the game with half of the potential oil wells in a damaged state to represent the future potential of oil at this location. If repairing the oil is "on" for Muri, it will repair one point of oil per turn as long as >10,000 supply is maintained at the base, consuming 1000 supply per point repaired. Engineers are not required for these repairs to take place. Most JFB dump tens of thosands of supply points at Muri to repair oil points.
Simonsez
It's a trap!
It's a trap!
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Thanks Simomsez. That is good to know.ORIGINAL: Simonsez
Muri (special) starts the game with half of the potential oil wells in a damaged state to represent the future potential of oil at this location. If repairing the oil is "on" for Muri, it will repair one point of oil per turn as long as >10,000 supply is maintained at the base, consuming 1000 supply per point repaired. Engineers are not required for these repairs to take place. Most JFB dump tens of thosands of supply points at Muri to repair oil points.
(Just for the record, I did try to search this on the forum. You know how that goes.)
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Dec 21, 1941, Turn Fifteen
This is not very exciting but I think it is very significant to the war effort.
A convoy left Pbang today with four tankers full of fuel. I also had two tankers leave Fusan with fuel for the H.I. I have CS convoys for resources between Sachalin and Hokkaido and Hokkaido and the H.I. The convoy system is getting easier to understand now that I have real stuff to haul and a base line from which to adjust. I have to admire the players who have the experience and knowledge to set this up from turn one.
I am still bombing in China and killing them by the dozens.
We took Davao today.
--------------------------------------------------------------------------------
Ground combat at Davao (79,91)
Japanese Deliberate attack
Attacking force 12474 troops, 120 guns, 32 vehicles, Assault Value = 429
Defending force 408 troops, 2 guns, 0 vehicles, Assault Value = 22
Japanese adjusted assault: 186
Allied adjusted defense: 1
Japanese assault odds: 186 to 1 (fort level 0)
Japanese forces CAPTURE Davao !!!
Allied aircraft
no flights
Allied aircraft losses
PBY-4 Catalina: 9 destroyed
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), fatigue(-)
experience(-)
Attacker: leaders(-)
Japanese ground losses:
36 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
423 casualties reported
Squads: 24 destroyed, 0 disabled
Non Combat: 6 destroyed, 3 disabled
Engineers: 1 destroyed, 0 disabled
Units retreated 1
We also took Miri with a little loss of factories.
This is not very exciting but I think it is very significant to the war effort.
A convoy left Pbang today with four tankers full of fuel. I also had two tankers leave Fusan with fuel for the H.I. I have CS convoys for resources between Sachalin and Hokkaido and Hokkaido and the H.I. The convoy system is getting easier to understand now that I have real stuff to haul and a base line from which to adjust. I have to admire the players who have the experience and knowledge to set this up from turn one.
I am still bombing in China and killing them by the dozens.
We took Davao today.
--------------------------------------------------------------------------------
Ground combat at Davao (79,91)
Japanese Deliberate attack
Attacking force 12474 troops, 120 guns, 32 vehicles, Assault Value = 429
Defending force 408 troops, 2 guns, 0 vehicles, Assault Value = 22
Japanese adjusted assault: 186
Allied adjusted defense: 1
Japanese assault odds: 186 to 1 (fort level 0)
Japanese forces CAPTURE Davao !!!
Allied aircraft
no flights
Allied aircraft losses
PBY-4 Catalina: 9 destroyed
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), fatigue(-)
experience(-)
Attacker: leaders(-)
Japanese ground losses:
36 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
423 casualties reported
Squads: 24 destroyed, 0 disabled
Non Combat: 6 destroyed, 3 disabled
Engineers: 1 destroyed, 0 disabled
Units retreated 1
We also took Miri with a little loss of factories.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
Dec 22, 1941, Turn Sixteen
We took Brunei today.
While working on my next turn I noticed that a lot of my air units are getting higher fatigue numbers. Most of them have good avation suport but I need more.
We took Brunei today.
While working on my next turn I noticed that a lot of my air units are getting higher fatigue numbers. Most of them have good avation suport but I need more.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo as the Red 1s and 0s (J), vs. Rio Bravo as the Green 1s and 0s (A)
ORIGINAL: Simonsez
Muri (special) starts the game with half of the potential oil wells in a damaged state to represent the future potential of oil at this location. If repairing the oil is "on" for Muri, it will repair one point of oil per turn as long as >10,000 supply is maintained at the base, consuming 1000 supply per point repaired. Engineers are not required for these repairs to take place. Most JFB dump tens of thosands of supply points at Muri to repair oil points.
I found what I was looking for. I will repair the Oil but not the Refinery as the H.I. has excess Refinery.
Thanks again.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.