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RE: Playing Against the AI - Wish List for Changes

Posted: Fri May 15, 2015 6:58 am
by Andy Mac
Thanks guys I need the new AI tested so if anyone has any time please take the scen out for a spin !!

RE: Playing Against the AI - Wish List for Changes

Posted: Fri May 15, 2015 10:06 am
by Leandros
ORIGINAL: Andy Mac

Thanks guys I need the new AI tested so if anyone has any time please take the scen out for a spin !!
Hi, Andy, I'd gladly stepped up but feel I'm too inexperienced besides just having started the second sequence of my "experiment".

Fred

RE: Playing Against the AI - Wish List for Changes

Posted: Fri May 15, 2015 7:56 pm
by JeffroK
Part of making the AI acceptable is how you play AGAINST it.

If you want to bash the stuffings out of it then its a crappy AI, you know what it will do & when. You know its strengths and failings. In theory, you learn to beat it and it doesnt improve.

I have my personal set of HR which are meant to dumb down my play which allows the AI a bit of breathing time.

From a Allied perspective
1) If you stuff up, bad luck, no mulligans,
2) Dec 7, only CAP & Search can be ordered, only Force Z & USN carriers can have their orders changed.
3) Dec 8, Decisions made in Malaya & Phillipines as to strategy, must be followed through. (Sometimes I roll a die to decide on Bataan, Clark, Manila strategy)
4) Dec 9, freedom. but by now my strategy for SEAsia is set, I can send my CW reinforcements where I want.

Avoid making decisions that are based on knowledge on how the AI will react, make proper miltary decisions, invasions must be prepped & reconned, PP paid for boundaries and national groupings respected. *(I always allow a bit of mixing.

Playing the AI can be fun, and you have to remain wary, Betty still strikes when you dont expect it, IJN CA still smash poorly protected TF and for the first 12 months Allied fighters are not real good.

RE: Playing Against the AI - Wish List for Changes

Posted: Sat May 16, 2015 3:39 am
by Leandros
ORIGINAL: JeffK

Part of making the AI acceptable is how you play AGAINST it.

If you want to bash the stuffings out of it then its a crappy AI, you know what it will do & when. You know its strengths and failings. In theory, you learn to beat it and it doesnt improve.

I have my personal set of HR which are meant to dumb down my play which allows the AI a bit of breathing time.

From a Allied perspective
1) If you stuff up, bad luck, no mulligans,
2) Dec 7, only CAP & Search can be ordered, only Force Z & USN carriers can have their orders changed.
3) Dec 8, Decisions made in Malaya & Phillipines as to strategy, must be followed through. (Sometimes I roll a die to decide on Bataan, Clark, Manila strategy)
4) Dec 9, freedom. but by now my strategy for SEAsia is set, I can send my CW reinforcements where I want.

Avoid making decisions that are based on knowledge on how the AI will react, make proper miltary decisions, invasions must be prepped & reconned, PP paid for boundaries and national groupings respected. *(I always allow a bit of mixing.

Playing the AI can be fun, and you have to remain wary, Betty still strikes when you dont expect it, IJN CA still smash poorly protected TF and for the first 12 months Allied fighters are not real good.
Actually much the way I did my first game. And now my second.....[:)]..

Fred