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RE: New Dawn

Posted: Fri Sep 15, 2017 3:57 am
by Rosbjerg
It's complete for now, but any issues that I'm made aware of (or find myself) will of course be updated/fixed, to the best of my ability.

So, barring any suddenly flash of creativity, I consider it done yeah.

RE: New Dawn

Posted: Thu Oct 05, 2017 3:51 am
by Shogouki
Does this mod make use of Icemania's AI improvement mod?

RE: New Dawn

Posted: Thu Oct 05, 2017 8:49 am
by Rosbjerg
Yes, I've tried to tweak the implemented focused research and the better layout, but in truth it was implemented in the very first iteration and a lot has changed since then.
So I had to loosen up a lot of the research paramaters, as I wasn't as good at figuring out when which race should do what, as Icemania was.

RE: New Dawn

Posted: Sun Nov 05, 2017 8:05 am
by gazdadude
has anyone managed to get it working with bacon mod

RE: New Dawn

Posted: Thu Nov 09, 2017 8:43 pm
by bluescreen1234
Just downloaded the mod on a fresh install and im getting intermittent crashing. The base game and other mods work fine.

RE: New Dawn

Posted: Fri Nov 10, 2017 10:39 am
by Rosbjerg
Sorry to hear that, are there patterns to the crashes that you've noticed?

RE: New Dawn

Posted: Sat Nov 11, 2017 12:35 am
by bluescreen1234
Not that I could find unfortunately.

RE: New Dawn

Posted: Tue Nov 28, 2017 10:32 pm
by fuke
I'm getting occasional (every 30-60 min) crashes too, no pattern (I think I was zoomed out without any windows open most/every time). Mod is awesome tho.

RE: New Dawn

Posted: Wed Nov 29, 2017 10:04 am
by Rosbjerg
Hmm thanks guys, I'll see if I can spot the error. It's usually an overlooked 'bad line' somewhere in the files.

RE: New Dawn

Posted: Wed Nov 29, 2017 12:28 pm
by Sabranan
Rosbjerg, I've just run New Dawn through my tool and it picked up on a few things that might cause this.

The race bias entry and policy file "Khoisan" is misspelt (should be Khosian).

Quite a lot of races are scripted to research projects that don't exist (Project ID's above 395).

The characters file for the Afrikaan contains a lot of race override values for an "Albannaich" race, which doesn't exist.

Those are the only things I could see in the log that might cause DW to crash.

RE: New Dawn

Posted: Thu Nov 30, 2017 8:58 am
by Rosbjerg
Ah, yes I had a lot of difficulty gettin Iceman's AI fitted to work with my mod, the sheer amount of edits that needs to be done. Thanks for pointing me in the right direction Sabranan, I'll check out your tool!

edit: unfortunately, with the holidays upon us, I might not be able to get it done before New Year. But I'll be sure to post and update here if I do.

RE: New Dawn

Posted: Sat Dec 02, 2017 8:23 am
by Borogwain
I just want to say that I recently kind of "re-discovered" Distant Worlds: Universe and found this mod. It is impressive work and I am amazed how it changes my perception of DW:U. Most of all immersion is unequivocal. Secondly - brilliant idea - as I understand from one of merged mods - to slower hyperdrives. It really makes the universe, and in consequence gameplay itself, a lot more interesting. Thank you and authors of merged mods for all your efforts and hard work.

RE: New Dawn

Posted: Sun Dec 03, 2017 12:54 am
by Shogouki
ORIGINAL: Rosbjerg

Ah, yes I had a lot of difficulty gettin Iceman's AI fitted to work with my mod, the sheer amount of edits that needs to be done. Thanks for pointing me in the right direction Sabranan, I'll check out your tool!

edit: unfortunately, with the holidays upon us, I might not be able to get it done before New Year. But I'll be sure to post and update here if I do.

No worries at all! I'm just glad that you're willing to fix it. 😁

RE: New Dawn

Posted: Sun Dec 03, 2017 1:20 am
by Hattori Hanzo
ORIGINAL: Shogouki

ORIGINAL: Rosbjerg

Ah, yes I had a lot of difficulty gettin Iceman's AI fitted to work with my mod, the sheer amount of edits that needs to be done. Thanks for pointing me in the right direction Sabranan, I'll check out your tool!

edit: unfortunately, with the holidays upon us, I might not be able to get it done before New Year. But I'll be sure to post and update here if I do.

No worries at all! I'm just glad that you're willing to fix it. 😁
me too.. [8D]

RE: New Dawn

Posted: Mon Dec 04, 2017 5:41 pm
by Rosbjerg
Thanks everyone for the feedback, I've been running it through the wonderful modding tool a few times now and I think I've ironed out any issues with missing and wrong strings. Hopefully this'll help with the stability issues you've been experiencing.

You can download the 1.31 patch and just overwrite.
www.moddb.com/mods/new-dawn-distant-worlds/downloads

RE: New Dawn

Posted: Tue Dec 05, 2017 2:16 am
by Shogouki
Awesome! Thanks very much Rosbjerg! [&o]

RE: New Dawn

Posted: Tue Dec 05, 2017 4:33 am
by Rosbjerg
Also, there's 2 folders that you guys can delete, the 'MyPolicy' in the Policy folder and the 'base_dialogue' in the dialog folder. Those are excess and not used by any faction.

I don't know if it causes any crashes if they are there, but the patch doesn't delete them.

RE: New Dawn

Posted: Tue Dec 05, 2017 1:56 pm
by Hattori Hanzo
cool Rosbjerg, I have downloaded it some minutes ago.

but we have a problem, Houston.. [&:]

I don't know how to unzip the "7z" files.. [8|]

can you please help me ? [&o]

RE: New Dawn

Posted: Tue Dec 05, 2017 2:20 pm
by Rosbjerg
Woops heh it's packed by a program called 7Zip, like winrar, but better.

http://www.7-zip.org

RE: New Dawn

Posted: Thu Dec 14, 2017 6:17 am
by Shogouki
Just had a crash in New Dawn with the patch applied. Here's what the crash dump log had in it:


Distant Worlds - Crash Dump - 1.9.5.12

1:11:47 AM Thursday, December 14, 2017


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.InitiateRaceEvent(Race race, RaceEvent raceEvent)
at DistantWorlds.Types.Empire.DoRaceEvent(Race race)
at DistantWorlds.Types.Empire.ReviewEmpireEvents()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.C5o6bN55GkBkTp2DuaJ(Object )
at DistantWorlds.Main.n8Otelu22U(Object )


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