Page 3 of 6
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 7:10 am
by oho_slith
the circles are not the biggest problem but wrong formations (only lines) and crossing units, see my post about that. I would wait buying the game.
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 7:13 am
by aaatoysandmore
ORIGINAL: oho
the circles are not the biggest problem but wrong formations (only lines) and crossing units, see my post about that. I would wait buying the game.
Once again this is a GAME not trying to be a politically correct version of the doctrine of the military.[:-]
I would BUY now while you can still get a copy. You know the 1st Manassas game they made is hard to find now? [X(]
Also, if anything most of you know I'm pretty harsh on most games. I HIGHLY recommend this game and series if you enjoy wargaming at all. Best is the best and this series not just this game is the best!!!
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 8:17 am
by JamesLxx
ORIGINAL: aaatoysandmore
ORIGINAL: Kharkov
Same as above poster, really want to buy this game but when I hear of silly conga line formations and "circle" formations it really puts me off
If you let something like this stop you from buying the game your going to miss out on one of the best designs in the history of computer wargaming. Yes, even better than Command Ops.
I've been playing since they were Mad Minute and made the first 2nd Manassas and I never let that circle or wheeling bother me. It's a GAME not a political science class. Play it like a GAME and you'll get hours of fun. If you just use the double time march button on the command console you'll hardly even notice it.
If you can't deal because it's not perfect then I'm sorry for you as really no game is or ever will be perfect. It is one of the best games I've ever played though. Playing and watching 100's of thousands of men onscreen has never been done so well.
aaatoysandmore thanks, you've just made me fall off my chair laughing! Are you on commission? Sorry. I can see you love this game. I like it too, its a wonderful command simulation.
But at the tactical level it falls flat on its face. The unreal formation behaviour affects the tactical outcome. I'm not just talking about aesthetics here - if all the Regiments of a Brigade are pointing in different directions then the combat results would be different from one that keeps good cohesion. I'm complaining because if this game worked at both strategic AND tactical level then it would be an all time classic.
As for potential buyers - do buy it: the more support Norbsoft gets the more this game will develop into something extraordinary! (just be aware its a bit unfinished at the moment)
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 8:21 am
by e_barkmann
if you take the game as visual=literal then you will never be happy and it is not for you.
if you want a great experience in command decisions in historical situations then you will love it
cheers
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 8:25 am
by 76mm
ORIGINAL: aaatoysandmore
Once again this is a GAME not trying to be a politically correct version of the doctrine of the military.[:-]
I would BUY now while you can still get a copy. You know the 1st Manassas game they made is hard to find now? [X(]
Also, if anything most of you know I'm pretty harsh on most games. I HIGHLY recommend this game and series if you enjoy wargaming at all. Best is the best and this series not just this game is the best!!!
Sorry, I couldn't find your, uh, enthusiastic review less convincing... I'm not looking for a "politically correct version of the doctrine of the military" (whatever that is...) but something which, you know, generally incorporates important factors for the type of warfare that it supposedly represents. Conga-lines and units criss-crossing willy-nilly don't do that for me.
And as for First Manassas--I have that game as well, had the same issues, that is specifically why I'm asking about this game. If they haven't fixed theses issues by now, I guess they never will.
I'm glad you (really really) like the game, and I might buy it at some point when and if I hear a more sober commentary of these and similar issues.
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 8:53 am
by e_barkmann
this is probably not the right forum to form a balanced opinion by. There are sock puppets/haters/ here that are not present in period enthusiast forums (remember, this is the publisher forum only)
You may get a more balanced and informed opinion there. Note: I am not saying everything is roses straight away.
Where? google is useful.
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 9:18 am
by JamesLxx
ORIGINAL: Chris Merchant
if you take the game as visual=literal then you will never be happy and it is not for you.
if you want a great experience in command decisions in historical situations then you will love it
cheers
Its not just aesthetic appeal or wanting the brigades to "behave" themselves. Its also the fact that the actual combat outcome of a brigade with is regiments pointing all directions is going to be different from one that keeps realistic cohesion. This unreal tactical resolution doesn't match up to the brilliant strategic engine of this game.
Instead of saying to saying to myself 'that's the way its always been, get used to it' I'm hoping that some work could be done to improve this game to make it truly complete. In my original post I made some suggestions about allowing the AI to use some already programmed manoeuvres which are available to the player. That's a start.
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 9:30 am
by e_barkmann
Its also the fact that the actual combat outcome of a brigade with is regiments pointing all directions is going to be different from one that keeps realistic cohesion.
you've lost me, sorry

Combat in the engine is measured and gauged from flag to flag. If your issue is which way the units are facing momentarily then again, you are probably focussing on the wrong element in this particular game.
my suggestion would be to feedback your info to Mitra in regards to ai stances and positions, to improve the visual aspect of the game over time
cheers
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 11:05 am
by JamesLxx
ORIGINAL: Chris Merchant
If your issue is which way the units are facing momentarily then again, you are probably focussing on the wrong element in this particular game.
No my issues are mainly with how the regiments become tangled/scattered loosing all brigade cohesion, not
momentary facings. Common in game situations such as pictured below result in unrealistic combat resolution...plus they look bloody awful!

RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 11:48 am
by e_barkmann
can you please define what you mean specifically by brigade cohesion. I am not seeing this when I order brigades to do something. This could be good feedback to the NSD team re ai behaviour, if this is the case when you're micro managing.
good choice of troop nationality
cheers
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 1:37 pm
by JamesLxx
Ok Brigade cohesion - Napoleonic brigades had an SOP to keep their regiments in good order and under control. for example:
the picture below illustrates a French SOP for an infantry brigade.
Obviously a battle is not a parade ground - but the regiments would strive to keep their alignment with the other regiments and the brigade commander to keep his brigade together to manoeuvre and fight as a whole formation. Without this brigade cohesion there there would be little control, confusion, disorder ect.
In the game the brigades do march in good order but once in contact with enemy they mix themselves up with no regard for brigade cohesion. This results unrealistic combat outcomes because real brigades would strive to stay together.
By the way I don't micromanage, I prefer to direct, delegate.

RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 2:16 pm
by 76mm
ORIGINAL: JamesL
Common in game situations such as pictured below result in unrealistic combat resolution...plus they look bloody awful!
Can anyone really say that the formations shown in this picture are purely cosmetic or a "visual anomaly"? Looks like a fooking mess to me...
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 3:03 pm
by Redmarkus5
ORIGINAL: JamesL
What more can one say.....
Nope - this DEFINITELY doesn't affect player satisfaction with the game

RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 3:07 pm
by Redmarkus5
ORIGINAL: JamesL
ORIGINAL: aaatoysandmore
ORIGINAL: Kharkov
Same as above poster, really want to buy this game but when I hear of silly conga line formations and "circle" formations it really puts me off
If you let something like this stop you from buying the game your going to miss out on one of the best designs in the history of computer wargaming. Yes, even better than Command Ops.
I've been playing since they were Mad Minute and made the first 2nd Manassas and I never let that circle or wheeling bother me. It's a GAME not a political science class. Play it like a GAME and you'll get hours of fun. If you just use the double time march button on the command console you'll hardly even notice it.
If you can't deal because it's not perfect then I'm sorry for you as really no game is or ever will be perfect. It is one of the best games I've ever played though. Playing and watching 100's of thousands of men onscreen has never been done so well.
aaatoysandmore thanks, you've just made me fall off my chair laughing! Are you on commission? Sorry. I can see you love this game. I like it too, its a wonderful command simulation.
But at the tactical level it falls flat on its face. The unreal formation behaviour affects the tactical outcome. I'm not just talking about aesthetics here - if all the Regiments of a Brigade are pointing in different directions then the combat results would be different from one that keeps good cohesion. I'm complaining because if this game worked at both strategic AND tactical level then it would be an all time classic.
As for potential buyers - do buy it: the more support Norbsoft gets the more this game will develop into something extraordinary! (just be aware its a bit unfinished at the moment)
Common sense from the last poster.
I bought it (I own all of their games) and I respect the good things about it, but this issue with wheeling and formations spoils the whole thing for me and I'm sure many will agree, perhaps most.
The devs need to fix it immediately, once and for good.
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 3:10 pm
by aaatoysandmore
ORIGINAL: JamesL
ORIGINAL: Chris Merchant
If your issue is which way the units are facing momentarily then again, you are probably focussing on the wrong element in this particular game.
No my issues are mainly with how the regiments become tangled/scattered loosing all brigade cohesion, not
momentary facings. Common in game situations such as pictured below result in unrealistic combat resolution...plus they look bloody awful!
Lol do you really think everything on an actual napoleonic battlefield were ALWAYS in cohesion? I can assure you they were not. Lines broke up, units from the middle routed and so on an so forth.
I think Norb does an EXCELLENT job of just getting these units to maneuver at all. You're just getting too deep into what was and what should be and WHAT IS. Accept the game for what it is and how it plays or just don't play it or buy it at all. That's what they tell ME when I give negative feedback on a game. [:'(]
Norbs got a fanbase and it's growing and hardly shrinking from players like you who want everything to work perfectly. It's a great game for what it does and portrays. It's never said it was a PERFECT simulation of any battle. I accepted that from the very first game. As I said I have no problem with how things look sometimes in the game. It's FUN to play and give orders and send couriers out.
Potential buyers don't let a few sour grapes ruin this for you. Nobody criticises games as much as I do and when I say it's a great game you can bet it's a great game. Much like Crusader Kings II. [&o]
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 3:10 pm
by Redmarkus5
ORIGINAL: 76mm
ORIGINAL: JamesL
Common in game situations such as pictured below result in unrealistic combat resolution...plus they look bloody awful!
Can anyone really say that the formations shown in this picture are purely cosmetic or a "visual anomaly"? Looks like a fooking mess to me...
It amazes me that it's even necessary to argue the case... Obviously these behaviors are ridiculous and obviously they spoil the game for the average player. You would need to have a very special and unusual perspective not to see them as a problem that needs to be corrected urgently.
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 3:28 pm
by aaatoysandmore
ORIGINAL: redmarkus4
ORIGINAL: 76mm
ORIGINAL: JamesL
Common in game situations such as pictured below result in unrealistic combat resolution...plus they look bloody awful!
Can anyone really say that the formations shown in this picture are purely cosmetic or a "visual anomaly"? Looks like a fooking mess to me...
It amazes me that it's even necessary to argue the case... Obviously these behaviors are ridiculous and obviously they spoil the game for the average player. You would need to have a very special and unusual perspective not to see them as a problem that needs to be corrected urgently.
Wrong!! cause it's been that way since the first 2nd Manassas and it's still around and so is Norb. Going on what now Norb 8 or 9 years?
EDIT: Chris you would know better than I how long the Take Command series has been around. Isn't it around 8 or 9 years now?
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 3:38 pm
by bungle53
Just wanted to add my support for the people who are not happy about this issue.
If its been like this for 8yrs perhaps its about time it was addressed. It may not be such a problem for ACW
but with tighter Napoleonic formations it looks worse.
Because someone has the temerity to criticize its seems they are treated as rather annoying party poopers.
RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 3:41 pm
by Redmarkus5
ORIGINAL: Dogsoldier53
Just wanted to add my support for the people who are not happy about this issue.
If its been like this for 8yrs perhaps its about time it was addressed. It may not be such a problem for ACW
but with tighter Napoleonic formations it looks worse.
Because someone has the temerity to criticize its seems they are treated as rather annoying party poopers.
Lol - thanks.
I don't really care about who I upset, as long as I believe I'm raising a genuine issue. The game has major issues in my view. So it's had issues for years. Useful to have that confirmed by the earlier post

RE: Some practical suggestions to prevent unrealistic ai formation behavior!
Posted: Fri Jun 19, 2015 4:27 pm
by roy64
ORIGINAL: Dogsoldier53
Just wanted to add my support for the people who are not happy about this issue.
If its been like this for 8yrs perhaps its about time it was addressed. It may not be such a problem for ACW
but with tighter Napoleonic formations it looks worse.
Because someone has the temerity to criticize its seems they are treated as rather annoying party poopers.
I agree, this has to be the most unfriendly\hostile games forum I've be on for along time, if you mention a problem you better duck.[X(]