ONE LAST TIME
Posted: Thu Jan 30, 2003 12:09 pm
The whole point of my original posting monday Morning was
that "IF" 2by3 was going to include the ability for players to
effect production, the ONLY MEANINGFUL changes would have
to be made in PRE-WAR production choices of Japan. If you
start with Dec. 7th, any changes you make won't start showing
up until almost 1944 (unless you think that 2by3 should totally
ignore the reality of production lead times).
If they want to produce a game that is strictly historical..., fine.
No problem with that, and we'd probably all play it without any
complaints. But IF they are going to offer the option for players
to "adjust" production from the historical---then why not make
it "pre-war" so that the effects will actually effect game-play for
the Japanese? THAT was the only point I was trying to make.
IF they're going to offer production alternatives, let them make
the alternatives ones that matter in the play of the game. A few
more or less of anything for the Japanese arriving in 1944 isn't
going to matter much---and by 1944 the Allies will have plenty
of everything arriving so changing it around a bit won't matter
much either. ONLY changing pre-war Japanese production will
offer a game with a somewhat "different" feel that is still
basically the War in the Pacific.
that "IF" 2by3 was going to include the ability for players to
effect production, the ONLY MEANINGFUL changes would have
to be made in PRE-WAR production choices of Japan. If you
start with Dec. 7th, any changes you make won't start showing
up until almost 1944 (unless you think that 2by3 should totally
ignore the reality of production lead times).
If they want to produce a game that is strictly historical..., fine.
No problem with that, and we'd probably all play it without any
complaints. But IF they are going to offer the option for players
to "adjust" production from the historical---then why not make
it "pre-war" so that the effects will actually effect game-play for
the Japanese? THAT was the only point I was trying to make.
IF they're going to offer production alternatives, let them make
the alternatives ones that matter in the play of the game. A few
more or less of anything for the Japanese arriving in 1944 isn't
going to matter much---and by 1944 the Allies will have plenty
of everything arriving so changing it around a bit won't matter
much either. ONLY changing pre-war Japanese production will
offer a game with a somewhat "different" feel that is still
basically the War in the Pacific.