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RE: Aircraft SFT Pictures

Posted: Sun Sep 20, 2015 9:45 pm
by Ormand
Level bombers. Based on He-111 H. I have three views. Also, I made a fully German version.



Image

RE: Aircraft SFT Pictures

Posted: Sun Sep 20, 2015 9:46 pm
by Ormand
Zip file with the png image files.


RE: Aircraft SFT Pictures

Posted: Fri Oct 02, 2015 12:47 pm
by Ormand
Webizen, Ask and ye shall receive.

I made a generic B-17 and B-29 as well as US versions. Actually, the generic versions are heavily based on actual Bomb Groups. (For the B-17 generic is in 15th Airforce, while the US is in the 8th Air force. For the B-29's they are both in the 20th Air Force, the generic is the same group as Bockscar, which I didn't realize at the time). Are the poses sufficient?





Image

RE: Aircraft SFT Pictures

Posted: Fri Oct 02, 2015 12:48 pm
by Ormand
The zip file with .pngs.


RE: Aircraft SFT Pictures

Posted: Sat Oct 10, 2015 10:27 pm
by Ormand
Carrier Dive Bomber based on SBD Dauntless

US Carrier Dive Bomber


US Dive Bomber based on A-24 Banshee (which is also the Dauntless).



Image

RE: Aircraft SFT Pictures

Posted: Sat Oct 10, 2015 10:27 pm
by Ormand
The .png files

Edited and replaced file. I noticed that I made them 192x142 again. I also added a German Dive Bomber.


RE: Aircraft SFT Pictures

Posted: Wed Oct 14, 2015 12:24 am
by E6Jarhead
Damn those are awesome! I wish I could do that, guess Im relegated to envy and theft@ LOL!


RE: Aircraft SFT Pictures

Posted: Wed Oct 14, 2015 3:22 am
by Ormand
Thanks! You are going to make my head swell.

But Gary was right. You can do it, however, it does take some time to learn how. I started around Christmas, and disappeared for several months. I also went down at least one blind alley by choosing a cheap program (Hexagon 2) that was no longer supported. In the end, I bit the bullet, and chose the cheapest of all, but had a reputation as having a steep learning curve - Blender. Hexagon was OK, only $40, and there are good tutorials, but would crash and has no render engine. Blender has a spectacular render engine, although it takes some getting used to.

After a bit, I also confess, I cut some corners since I was only after a 192x144 figure.

I suppose both V1 and V2 are left to be done.