RE: WitE 2
Posted: Mon Oct 12, 2015 4:13 pm
Thats not a bad idea. Now getting the balance right will be the hard part.
Instead of movements points you could modify losses based on attacker/defender type with another modifier for unit size.
Basically static/infantry/cavalry/motorized/mechanized(tank, mech corps, panzergrenadier) as the 5 types of units for the modifier. The reason I separate out motorized and mechanized is mechanized units have typically more armored elements- either tanks or armored transports, thus can pursue a defender more closely and quickly since they are more protected from small arms/light arms.
So a cavalry unit defeating an infantry unit would inflict extra losses due to more mobility and then the condition would escalate up the chain. static < infantry < cavalry< motorized < mechanized for increased retreat losses on the defender. Then if the defender is equal or more mobility would just be standard losses.
Also would have to code say Soviet cav corps to act as a motorized unit for effects when it transitions in the late war period to more armored elements/mobile elements since its a hybrid unit.
Then based on current on map units- BDE/Division/Corps for unit modifiers- The Reason I bring this up is a tank BDE attacking with infantry divisions against a defending infantry division should have as dramatic an effect on the defenders as a full tank division/tank Corps.
Such as Soviet tank Brigade or German panzer regiment/Stug BDE/motorized BDE only has say a 25% bonus modifier while a tank corps/full German division would have the full modifier, and then a mech Corps like full modified +25% and probably the GD and some of the very large SS panzer divisions in LW would have the bigger modifier.
Also this is another place where Fortification values could reduce the bonus from mobility, due to delaying lines of defense/minefields an such as a factor....such as Lvl 1- -25% effect of mobility, Lvl 2 - -50%, and lvl 3- -75%
Just some thoughts.
Instead of movements points you could modify losses based on attacker/defender type with another modifier for unit size.
Basically static/infantry/cavalry/motorized/mechanized(tank, mech corps, panzergrenadier) as the 5 types of units for the modifier. The reason I separate out motorized and mechanized is mechanized units have typically more armored elements- either tanks or armored transports, thus can pursue a defender more closely and quickly since they are more protected from small arms/light arms.
So a cavalry unit defeating an infantry unit would inflict extra losses due to more mobility and then the condition would escalate up the chain. static < infantry < cavalry< motorized < mechanized for increased retreat losses on the defender. Then if the defender is equal or more mobility would just be standard losses.
Also would have to code say Soviet cav corps to act as a motorized unit for effects when it transitions in the late war period to more armored elements/mobile elements since its a hybrid unit.
Then based on current on map units- BDE/Division/Corps for unit modifiers- The Reason I bring this up is a tank BDE attacking with infantry divisions against a defending infantry division should have as dramatic an effect on the defenders as a full tank division/tank Corps.
Such as Soviet tank Brigade or German panzer regiment/Stug BDE/motorized BDE only has say a 25% bonus modifier while a tank corps/full German division would have the full modifier, and then a mech Corps like full modified +25% and probably the GD and some of the very large SS panzer divisions in LW would have the bigger modifier.
Also this is another place where Fortification values could reduce the bonus from mobility, due to delaying lines of defense/minefields an such as a factor....such as Lvl 1- -25% effect of mobility, Lvl 2 - -50%, and lvl 3- -75%
Just some thoughts.