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RE: Wishlist
Posted: Wed Oct 07, 2015 2:08 pm
by Jason Petho
ORIGINAL: z1812
Air units should not suffer the results of artillery fire.
I disagree.
I'll explain more when I get home.
RE: Wishlist
Posted: Wed Oct 07, 2015 5:51 pm
by vonkrieg
Helos normally avoid artillery missions (friendly and enemy) for a reason. As an example, if a 155 round strikes a helo in flight, its all over for the flight crew. Even if the round doesn't explode. Too much mass, going too fast, expends a lot of energy were it to strike a bird in flight.
Artillery landing in the vicinity of a low flying helo can damage it through shrapnel and concussion. However, this is not a high probability in the game. So, even if you get hit with arty, more than likely it won't do any damage to your helo. Yet, there is a "chance" so a good mitigation measure is to not linger too long in any one location that has enemy eyes observing. This also applies to other units in the game that are way more susceptible to arty fire like infantry and vehicles.
Jim Mays
CS Legion
RE: Wishlist
Posted: Fri Oct 09, 2015 11:26 pm
by budd
Anyway for current unit status to show in the organization dialog box? Disrupted, KIA ect.
RE: Wishlist
Posted: Sat Oct 10, 2015 11:05 am
by budd
PUBLIC BETA[:D]
RE: Wishlist
Posted: Sat Oct 10, 2015 11:38 am
by Grim.Reaper
ORIGINAL: **budd**
PUBLIC BETA[:D]
+1. A number of games release a public beta that is not official and use at your own risk:)
Although I have a lot to learn before I begin playing around with new stuff...
RE: Wishlist
Posted: Sat Oct 10, 2015 11:43 pm
by budd
ORIGINAL: Jason Petho
You could use the editors included in the game to quickly generate battles?
I could quickly throw together a package of random scenarios if you let me know what you're looking for.
Grim and I are thinking about trying out some PBEM. We'd like to start small, could you throw together a package of complexity 2 meeting engagements. Grim wants to play Israel so that would be one side, the other could be dealers choice. Varied Terrain would be nice.
Question: is it possible to use the random battle generator for PBEM games in some way? If not is this doable in a future update, then you could dial up anything for PBEM.
RE: Wishlist
Posted: Sun Oct 11, 2015 2:17 am
by Jason Petho
ORIGINAL: **budd**
Grim and I are thinking about trying out some PBEM. We'd like to start small, could you throw together a package of complexity 2 meeting engagements. Grim wants to play Israel so that would be one side, the other could be dealers choice. Varied Terrain would be nice.
You bet, I can do that. Give me a bit and I'll put together a package for you.
ORIGINAL: **budd**
Question: is it possible to use the random battle generator for PBEM games in some way? If not is this doable in a future update, then you could dial up anything for PBEM.
The random battle generator creates some random scenarios, which can be edited and started as PBEM games.
Jason Petho
RE: Wishlist
Posted: Sun Oct 11, 2015 2:45 am
by Crossroads
I did a little write-up on Random Generated Battles a while ago for CS titles, with a little example on how to extend them:
[*]
Developer Diary #2 - Having fun with randomly generated battles
[*]
Developer Diary #3 - Adding new units with -X NoEncryption option
Hope you have fun with them! [:)]
RE: Wishlist
Posted: Sun Oct 11, 2015 12:23 pm
by Jason Petho
Is there any preferred timeframe, Budd/Grim?
Jason Petho
RE: Wishlist
Posted: Sun Oct 11, 2015 12:31 pm
by budd
for me since i don't really know the conflicts depicted during the game time frame that well a particular time frame doesn't matter, but a mix would be cool. Thanks for taking the time Jason.
RE: Wishlist
Posted: Sun Oct 11, 2015 12:39 pm
by Jason Petho
I'll call these "Teaching Sets".
Each set will provide the same situation, but each situation will be for a different decade. This will allow you to see the difference in units and how they change over the decades.
Jason Petho
RE: Wishlist
Posted: Sun Oct 11, 2015 12:47 pm
by budd
Thank you sir
RE: Wishlist
Posted: Sun Oct 11, 2015 3:38 pm
by Grim.Reaper
No preference for me and appreciate the extra work.
RE: Wishlist
Posted: Sun Oct 11, 2015 4:46 pm
by scottintacoma
Jason,
The "Teaching Sets" sound goo. You might want to add them to the first update.
RE: Wishlist
Posted: Sun Oct 11, 2015 9:24 pm
by Jason Petho
Teaching Sets A01 - A05
Give them a whirl, let me know how they work.
Jason Petho
RE: Wishlist
Posted: Sun Oct 11, 2015 9:45 pm
by scottintacoma
I will. But it will be some time before I get to paly again.
Life gets in the way.
RE: Wishlist
Posted: Mon Oct 12, 2015 11:17 am
by Grim.Reaper
I know this is not a big problem, but would be nice if the side of each player had a more descriptive name than "A" or "B"....sometimes my old mind forgets who is who:)
RE: Wishlist
Posted: Mon Oct 12, 2015 11:22 am
by Jason Petho
Understood.
In the meantime, one way to remember which side is which is by noting that in most scenarios, Side A is the pro-west side (UK, France, Israel) and Side B will typically be an Arab country.
Jason Petho
RE: Wishlist
Posted: Mon Oct 12, 2015 12:27 pm
by berto
ORIGINAL: Grim.Reaper
I know this is not a big problem, but would be nice if the side of each player had a more descriptive name than "A" or "B"....sometimes my old mind forgets who is who:)
Not the perfect way of designating sides. But there are technical reasons for this. In the end, we went with the best compromise.
In-game, after scenario's start, one way you can distinguish sides, albeit a clumsy way, is to open the Status > Strength dialog.
I'll see about maybe implementing a pop-up indicating sides and nationalities. Or some such.
RE: Wishlist
Posted: Mon Oct 12, 2015 2:41 pm
by Grim.Reaper
No worries, I am sure you guys have bigger things to tackle...was just a nice to have.