Posted: Sat Jan 18, 2003 11:21 pm
Nik
Sorry I missed you last post.
regards
Sorry I missed you last post.
regards
Originally posted by Nikademus
Even for the areas that are, perhaps some units, based on training, exp, morale and national doctorine, can be made to suffer less disruption and fatigue allowing them to operate more effectively than seen now in UV where the jungle pretty much socks any force that attempts to march and attack. One might even consider a "speed" bonus in terms of movement allowing some units trained for say jungle warfare, to move quicker than a normal more heavily encombered unit.
Originally posted by Nikademus
Oh definately. No army is all "crack units" any more than any other type of formation. Just certain qualifying units, represesnted either via the usual EXP/MOR combo or that and an additional flag which marks the unit as having a special attribute above and beyond the normal run of the mill unit.
Tricky one on your last. Yes, the game will already have a formidable level of management options. I'm wary of it for similar reasons as with being able to fiddle with production values. I can see players taking every non-engaged infantry unit down for "jungle training" in the same vein as players would shut down P-39 production in favor of more palatable choices.
So in leu of that i think id rather have the units be selected beforehand based on historical precedents with future (add'l) units being marked as reinforcements.
This of course is assuming that the special attributes are seperate from EXP/MOR. I dont have a problem with INF units being able to "train" in the same vein as air units though just as with them.......once you get to "trained" but unbloodied (usually EXP 50) Training above that should be more difficult and time consuming vs actual combat.
Originally posted by TIMJOT
I know a lot of people waiting for this game want to be able to manipulate production, but I for one hope there will be a "Historical production only" option for those of us who dont want to micromanage this aspect of the game.
Originally posted by Nikademus
This of course is assuming that the special attributes are seperate from EXP/MOR. I dont have a problem with INF units being able to "train" in the same vein as air units though just as with them.......once you get to "trained" but unbloodied (usually EXP 50) Training above that should be more difficult and time consuming vs actual combat.