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RE: Tigers on the Hunt Features
Posted: Tue Jan 19, 2016 7:02 pm
by Tell_g
Great thank you !
Tell
RE: Tigers on the Hunt Features
Posted: Fri Jan 22, 2016 4:55 am
by fran52
I read that few days left to the release of the game,so i could wait to read the manual, but i'm curious to know if in the game there are different condition of the terrain,ie the mud and the snow that affect the movement point.
RE: Tigers on the Hunt Features
Posted: Wed Jun 15, 2016 6:16 pm
by ParadogsGamer
I would like to see multi hex fire groups in the next update.
RE: Tigers on the Hunt Features
Posted: Sun Mar 18, 2018 6:08 pm
by iandane09
Hello all,
I have a quick question concerning TotH scenario setup. It looks like the defender does not have the option to choose the setup location hex, is this correct? I played a villers bocage scenario and my defending English OOB appeared on the board automatically, is there a way to change this and modify the setup hexes? In ASL I know there are setup limitations designated in the scenario but don't see this option/limitations in TotH. Also, does TotH use multi-levelbuildings in any way shape or form? Thank you.
RE: Tigers on the Hunt Features
Posted: Sun Mar 18, 2018 7:46 pm
by UP844
The possibility of leaving to the player the ability to set up all or part of his forces is decided when the scenario is created.
To change the setup hexes, you must open the scenario in the Editor, change the hex every unit is set up into (or the set-up zones, if they are present) and save it again (under another name).
There are no multi-level buildings (so far).