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RE: ETA?

Posted: Mon Jun 27, 2016 6:29 pm
by lecrop
Great report thank you [:)]

RE: ETA?

Posted: Mon Jun 27, 2016 10:42 pm
by Meyer1
I have no problems with the waiting, well I do, but I can understand it. What I can't understand is this policy of radio silence, don't know what is suppose to accomplish.
Let the testers talk, let's hear about the new features, let's hear about the bugs too. Let us see the unfinished new interface, keep the interest alive in other people than the handful of old timers who check this forum.
Well, that's my opinion.

PS thanks to Bob, Fogger and Larry for the latest info.

RE: ETA?

Posted: Mon Jun 27, 2016 11:20 pm
by larryfulkerson
ORIGINAL: Meyer1
I have no problems with the waiting, well I do, but I can understand it. What I can't understand is this policy of radio silence, don't know what is suppose to accomplish.
Let the testers talk, let's hear about the new features, let's hear about the bugs too. Let us see the unfinished new interface, keep the interest alive in other people than the handful of old timers who check this forum.
Well, that's my opinion.

PS thanks to Bob, Fogger and Larry for the latest info.
Do me a really big favor. Back me up with Tamas. I've been bugging him for some screen shots for a while now and it's a sore
subject, probably, for him. Send him an email and tell him what you've said here. He won't listen to just anybody evidently. You can
reach him here:

tamask@slitherine.co.uk

RE: ETA?

Posted: Tue Jun 28, 2016 4:51 am
by Crossroads
Best wishes from me too, certainly!

RE: ETA?

Posted: Tue Jun 28, 2016 5:51 am
by larryfulkerson
ORIGINAL: Crossroads
Best wishes from me too, certainly!
Thanks for your support. Here's that address
in case you need it for anything:

amask@slitherine.co.uk

RE: ETA?

Posted: Tue Jun 28, 2016 8:06 am
by Crossroads
Certainly Larry! As for your PR policy I am calling "Switzerland", as I am part of the Campaign Series dev team so will let you guys sort out yours while we keep to ours [:'(]

RE: ETA?

Posted: Tue Jun 28, 2016 9:57 am
by larryfulkerson
As for your PR policy I am calling "Switzerland", as I am part of the Campaign Series dev team so will let you guys sort out yours while we keep to ours
Okie dokie, no problemo. Thanks for dropping by.

RE: ETA?

Posted: Tue Jun 28, 2016 10:34 am
by Crossroads
Sure. You get it finished I will buy it [:D]

RE: ETA?

Posted: Tue Jun 28, 2016 11:07 am
by larryfulkerson
Sure. You get it finished I will buy it
I'm pretty sure you won't be disappointed. And thanks for dropping by.

RE: ETA?

Posted: Tue Jun 28, 2016 10:41 pm
by fogger
You will not be sorry. When it (TOAW 4) is finished it will be great. it is great now except for a minor bug which we cannot talk about (NDA)

RE: ETA?

Posted: Wed Jun 29, 2016 1:37 am
by Lobster
ORIGINAL: fogger

So you are prepared to pay good money for a game that has bugs in it?

I already did. It was called Operational Art of War III.

RE: ETA?

Posted: Wed Jun 29, 2016 2:50 am
by FF_1079
ORIGINAL: fogger

For your information there were 9 updates in April, 5 in May and 2 so far in June. Things are happening.

I think this is good information, and it would have been great that once at the end of each of those months if someone had taken 5-10 minutes to post about the updates and roughly what they covered. A screenshot of a map and units - zoomed in to avoid the UI ( if that is the main objection ) would also be nice. That's the entire point of my posts, share some info, and keep us informed ( at least those that are interested ). I can't for the life of me see how people construe that as being negative.

Thanks for the scenario update Larry, it sounds a little bit like the old DOS version of Pacific War, a game I played through a bunch of times before I had kids.

RE: ETA?

Posted: Wed Jun 29, 2016 12:03 pm
by Curtis Lemay
ORIGINAL: FF_1079

A screenshot of a map and units - zoomed in to avoid the UI ( if that is the main objection ) would also be nice.

You're presuming that the map and counter artwork is finished.

RE: ETA?

Posted: Wed Jun 29, 2016 12:04 pm
by Curtis Lemay
ORIGINAL: Lobster

ORIGINAL: fogger

So you are prepared to pay good money for a game that has bugs in it?

I already did. It was called Operational Art of War III.

It was never released with known bugs.

RE: ETA?

Posted: Wed Jun 29, 2016 8:36 pm
by FF_1079
ORIGINAL: Curtis Lemay
You're presuming that the map and counter artwork is finished.

No, I wasn't presuming that, I was presuming that some work had been done on it, enough to give people a taste of what was to come. The Sistine Chapel did not have to be finished to give people some idea of how epic it would be, here is hoping the map and counter art progress a bit more quickly than it did.
[:)]

Well, I will leave you guys alone to do what you feel is best, Decisive Campaigns Barbarossa comes with a side project, Decisive Campaigns: Community Project that is an operational level game design system using the DC2 engine currently. The people have done quite a few scenarios that look interesting and the Steam summer sale has DC:B 20% off. It's not TOAW IV, but it is available and being actively updated and developed.

RE: ETA?

Posted: Thu Jun 30, 2016 1:17 am
by Lobster
ORIGINAL: Curtis Lemay

ORIGINAL: Lobster

ORIGINAL: fogger

So you are prepared to pay good money for a game that has bugs in it?

I already did. It was called Operational Art of War III.

It was never released with known bugs.

Yup. That is correct. And the next iteration will also be released with no known bugs. Knowing gamer's penchant for doing unseen things I'm sure there will be bugs.

What you guys don't seem to understand is that all of us KNOW the game isn't complete. If it was it would be on our hard drives. Knowing that we would also understand that any material we saw would be of an incomplete product. Evidently we must be seen as complete morons because we obviously don't understand that.

Do you have any idea of what some screen shots and a little news now and then would do for the people waiting for this? Hell, there might even be more traffic on the TOAW forum. Let Larry do it. I'm sure he would love to. Keep him on a short leash or long leash or no leash. But do something.

RE: ETA?

Posted: Thu Jun 30, 2016 1:29 am
by larryfulkerson
Let Larry do it. I'm sure he would love to.
I was thinking maybe an AAR about the new naval rules demonstator,
the scenario Pacific At War. It could demonstrate the new naval
rules and provide some screenshots and I'm thinking it just might
increase the traffic around the TOAW IV forum.

RE: ETA?

Posted: Sat Jul 02, 2016 5:29 am
by Zap
ORIGINAL: fogger

You will not be sorry. When it (TOAW 4) is finished it will be great. it is great now except for a minor bug which we cannot talk about (NDA)

I'm one of the rare birds that never owned the game but am very interested in the proposed IV. I have made it my policy to not jump in and just purchase a game. Time tested and acclaimed games are now my battle cry. This, with its improvements I hope will fulfill my expectations on the fun level. And just enough complexity to make me happy

RE: ETA?

Posted: Sat Jul 02, 2016 7:00 am
by larryfulkerson
And just enough complexity to make me happy
Are you a WITP-AE player as well? TOAW IV doesn't have that much complexity. In fact TOAW IV is just about right
I'd say. I play all kinds of games but I keep coming back to TOAW. It's got the detail I need in a game but no more. It's not
simple by any means but I get the impression that not much has had to be adstracted. The weapons employed in a battle are
necessarily variables to consider when resolving combat, so it's got at least that much detail. Weather matters. Terrain matters.
It's all there to consider. I love it. I'm playing Thomas Harvey in a PBEM of the Pacific At War scenario and the new naval rules
has made TOAW a new game. I'm having a blast playtesting it. I think you'll like it. I do.

RE: ETA?

Posted: Sat Jul 02, 2016 8:22 am
by Zap
ORIGINAL: larryfulkerson
And just enough complexity to make me happy
Are you a WITP-AE player as well? TOAW IV doesn't have that much complexity. In fact TOAW IV is just about right
I'd say. I play all kinds of games but I keep coming back to TOAW. It's got the detail I need in a game but no more. It's not
simple by any means but I get the impression that not much has had to be adstracted. The weapons employed in a battle are
necessarily variables to consider when resolving combat, so it's got at least that much detail. Weather matters. Terrain matters.
It's all there to consider. I love it. I'm playing Thomas Harvey in a PBEM of the Pacific At War scenario and the new naval rules
has made TOAW a new game. I'm having a blast playtesting it. I think you'll like it. I do.


Yes, I think the sweet spot for me is a level or two below WITP-AE