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RE: CMANO v1.10 Release Candidate
Posted: Mon Feb 01, 2016 1:15 pm
by Dysta
ORIGINAL: Sunburn
2) As more than 5 rounds in a salvo are shot, the accuracy of each shot/burst gradually increases,
The overheating/worn auto-cannon barrels said "The hell it is!".
Might be as well implement the gun/cannon condition, and add penalty of CEP when barrel is overheating or worn out. It can be repaired when replaceable spares (as ammunition) can be used.
Some vintage and shoddy-built barrels still have issues with that, compare to the much advanced guns with >90s tech.
RE: CMANO v1.10 Release Candidate
Posted: Mon Feb 01, 2016 1:20 pm
by mikmykWS
ORIGINAL: Dysta
ORIGINAL: Sunburn
2) As more than 5 rounds in a salvo are shot, the accuracy of each shot/burst gradually increases,
The overheating/worn auto-cannon barrels said "The hell it is!".
Might be as well implement the gun/cannon condition, and add penalty of CEP when barrel is overheating or worn out. It can be repaired when replaceable spares (as ammunition) can be used.
Some vintage and shoddy-built barrels still have issues with that, compare to the much advanced guns with >90s tech.
Barrel overheating won't be approached in build 1000.1 . We hope to get there by 2025
Mike
RE: CMANO v1.10 Release Candidate
Posted: Mon Feb 01, 2016 1:30 pm
by Dysta
ORIGINAL: mikmyk
Barrel overheating won't be approached in build 1000.1 . We hope to get there by 2025
Mike
At least you made a response. [8D]
RE: CMANO v1.10 Release Candidate
Posted: Mon Feb 01, 2016 2:01 pm
by kaburke61
Thanks guys, this is a great improvement.
Quick test playthrough of Goblin on the Doorstep, it now didn't take a Frigate over 40+ shells to badly damage an AGI from Medium range. Whether it's realistic or not (I've never served on a Frigate!), but it seems more, and it is definitely more enjoyable.
RE: CMANO v1.10 Release Candidate
Posted: Mon Feb 01, 2016 5:43 pm
by Primarchx
ORIGINAL: FoxZz
Those new updates are brilliant, I love it so far

.
However, with the new aircraft weight and maneuvrability mechanic, which is great, will the aircrafts loadouts be updated new loadouts with 1 fueltank or no fueltank ?
Like for example :
- 6 AAM or 4 AAM or 2 wingtip AAM ?
- 1 central line tank and 6 AAM or 4 AAM ?
Indeed, such air defense loadouts give the plane the ability to move in its entire flight domain without restriction and with no to very low maneuvrability decrease (outside fuel load).
Also, in the next updates, can you include a jettison fuel tanks/armements(except self defense AAM) function ?
As well as an option in the loadouts screen which would be like take off with 50% inboard fuel with a little check box ? Indeed, this fuel setup is very common for air-defense scenarios and is often use as a benchmark to compare aircraft. So since it's quiet common, it would spare the time of setting a fuel value manually.
Thanks
Is it common for aircraft to take off with only 50% fuel on a combat mission? I've heard of this when dealing with an ord load that would exceed max take off weight with full onboard fuel, then tanking after climbing to altitude. But I haven't heard of reducing fuel to improve kinematics for an air superiority mission. Is this really a thing?
RE: CMANO v1.10 Release Candidate
Posted: Mon Feb 01, 2016 6:47 pm
by Mini_Von
ORIGINAL: Primarchx
Is it common for aircraft to take off with only 50% fuel on a combat mission? I've heard of this when dealing with an ord load that would exceed max take off weight with full onboard fuel, then tanking after climbing to altitude. But I haven't heard of reducing fuel to improve kinematics for an air superiority mission. Is this really a thing?
I can't speak for all fighters, but I was a USAF F-16 Crew Chief for 4 years in the 90s. I always refueled the aircraft to its maximum fuel load. The only variable was how many external fuel tanks were loaded. Usually 1 centerline tank for air to air loadouts or 2 wing tanks for air to ground.
Usually having to much fuel is not a problem for the pilots. Most of the time they can't get enough of it. The pilots can adjust their fuel burn by throttle setting and cruise altitude. It's better to have a little extra than not enough.
Typically an F-16 flight is between 1.0 to 1.5 hours long with 1 or 2 external tanks fully fueled. Any longer and the pilots will have to hit a tanker.
RE: CMANO v1.10 Release Candidate
Posted: Mon Feb 01, 2016 8:05 pm
by mikmykWS
I wouldn't expect us to tackle fuel logistics to the point of players dialing in fuel levels to the liter ( or is that gallon) regularly although there will be a lua function. Additionally we'll definitely add more load outs though if we can show they exist.
Jettison has been asked for a bunch and we'll take a look to see what we can do. We totally get the modeling concern, it's valid but we've got to make sure players can't easily crash their planes. That's bigger.
Otherwise wait and see where we are going with our flight planning models. At the end of the day this sim is doing more than most and we'll continue forward on that path as long as we are happy doing so.
Mike
RE: CMANO v1.10 Release Candidate
Posted: Mon Feb 01, 2016 8:30 pm
by Excroat3
ORIGINAL: mikmyk
it's valid but we've got to make sure players can't easily crash their planes. That's bigger.
Just throwing out ideas here, but would it be possible to add a jettison fuel tanks button, and if needed, a window will pop up saying "if you jettison tanks, the plane will not be able to make it back to base", then a yes/no option to follow through with the jettison.
RE: CMANO v1.10 Release Candidate
Posted: Mon Feb 01, 2016 8:40 pm
by mikmykWS
ORIGINAL: Excroat3
ORIGINAL: mikmyk
it's valid but we've got to make sure players can't easily crash their planes. That's bigger.
Just throwing out ideas here, but would it be possible to add a jettison fuel tanks button, and if needed, a window will pop up saying "if you jettison tanks, the plane will not be able to make it back to base", then a yes/no option to follow through with the jettison.
Sure that's a possible solution but we can do better I think.
Mike
RE: CMANO v1.10 Release Candidate
Posted: Tue Feb 02, 2016 7:07 am
by Dimitris
Command v1.10 Release Candidate 4 - Build 775.13
This is an incremental update to CMANO v1.09.
Superseded by RC5:
fb.asp?m=4018652
==========================================
CHANGES FROM v1.10 RC3 - B775.12
==========================================
FIXED: Aircraft/boats do not re-apply correct Mission EMCON on take-off/deploying
FIXED: Game freezes on saving a scenario after importing .inst
FIXED: Passive-only ARMs not switching to only available suitable target contact
FIXED: File-overwrite error on workshop copy
ADDED: #7727: Suggestion: Sort side listings alphabetically
Significant speed improvement for sonobuoy-heavy scenarios
FIXED: Ships chase after ID'ed false targets
FIXED: Damage trigger fires twice when ship sunk
FIXED: #10302: Aircraft on runway access points not damaged/destroyed
FIXED: Logical flaw in calculating hit probability (based on CEP) for ship gunnery
FIXED: Submarine is engaged defensive against neutral false target
RE: CMANO v1.10 Release Candidate
Posted: Wed Feb 03, 2016 7:43 am
by Dimitris
Command v1.10 Release Candidate 5 - Build 775.14
This is an incremental update to CMANO v1.09.
Superseded by RC6:
fb.asp?m=4019047
==========================================
CHANGES FROM v1.10 RC4 - B775.13
==========================================
FIXED: Properties of selected mission not auto-populated the first time the Mission Editor is shown
FIXED: [B775.13] #10310: Strike Missions Instantly RTB'ing
FIXED: [B775.13] #10307: JDAMs using Waypoints
* You can now add a new magazine to a unit directly through the ScenEdit UI (instead of using the SBR). To do this, select the unit, bring up the "Magazines" window and click on the "Add Magazine" button.
* Off-axis (dogleg) release of weapons from aircraft is restricted by slipstream to 45 degrees maximum.
RE: CMANO v1.10 Release Candidate
Posted: Wed Feb 03, 2016 8:32 am
by michaelm75au
Gosh. I just download RC4 and installed.[:D]. And now there is a new one.[&o]
RE: CMANO v1.10 Release Candidate
Posted: Wed Feb 03, 2016 10:07 am
by TheOriginalOverlord
to clarify...do I need to grab all the updates and apply them in order or do I just grab RC5 and go from there?
RE: CMANO v1.10 Release Candidate
Posted: Wed Feb 03, 2016 11:38 am
by Dysta
ORIGINAL: Overlord
to clarify...do I need to grab all the updates and apply them in order or do I just grab RC5 and go from there?
No. You can just skip older updates for the newest.
RE: CMANO v1.10 Release Candidate
Posted: Thu Feb 04, 2016 3:31 am
by Dimitris
Command v1.10 Release Candidate 6 - Build 775.15
This is an incremental update to CMANO v1.09.
-------------------
Installation
-------------------
***Please ensure you have v1.09 properly installed and running before proceeding.***
Download from here:
https://drive.google.com/file/d/0B205vp ... sp=sharing
Unzip to your CMANO installation folder, answering "yes" to any overwrite prompts.
==========================================
CHANGES FROM v1.10 RC5 - B775.14
==========================================
* FIXED: [B775.14] Planes never RTBing
* FIXED: [B775.12] Workshop update selection
RE: CMANO v1.10 Release Candidate
Posted: Sat Feb 06, 2016 11:52 am
by Dimitris
Command v1.10 Release Candidate 7 - Build 775.16
This is an incremental update to CMANO v1.09.
-------------------
Installation
-------------------
***Please ensure you have v1.09 properly installed and running before proceeding.***
Download from here:
https://drive.google.com/file/d/0B205vp ... sp=sharing
Unzip to your CMANO installation folder, answering "yes" to any overwrite prompts.
==========================================
CHANGES FROM v1.10 RC6 - B775.15
==========================================
* FIXED: [B775.15] Slowdown and crash
* FIXED: [B775.15] All contacts auto-marked as hostile
* FIXED: [B775.15] Unit-damaged trigger not firing
RE: CMANO v1.10 Release Candidate
Posted: Mon Feb 08, 2016 2:10 am
by tjhkkr
Ooops a little behind on the updates... thank you!
RE: CMANO v1.10 Release Candidate
Posted: Fri Feb 12, 2016 8:01 pm
by sergiopl
Are updates beyond RC2 available to Steam users?
Thank you for your outstanding work [;)]
RE: CMANO v1.10 Release Candidate
Posted: Sat Feb 13, 2016 1:49 am
by Eggstor
ORIGINAL: sergiopl
Are updates beyond RC2 available to Steam users?
Thank you for your outstanding work [;)]
Yes. The linked downloads for RC3-RC7 will work for Steam users (I am one). Just unzip to the CMANO folder and override anything Windows prompts you to override.
RE: CMANO v1.10 Release Candidate
Posted: Sat Feb 13, 2016 9:27 am
by sergiopl
Thank you very much, Eggstor!
I was sitting like a dumb, waiting for Steam to do the updates and fearing to spoil something if I did it manually [:D]