Page 3 of 19

RE: Feature Request

Posted: Sun Feb 28, 2016 7:41 pm
by Missouri_Rebel
After watching a twitch feed on the game being played there are some things that need to be added and a few that would make a great addition imo.

1) Movement points tracked and allowed movement range

2) LoS tool for occupied hexes (doesnt make sense that you have to guess what hexes your units can see in to)

3) Fire range (everyone with a weapon knows how far it will reach out to and what would be considered long range etc.)

4) A Hotkey to advance the AI. What a pain it must be now.

5) Centering map on moving unit

6) Click results panel to go to unit

7) Better designed results panel (Bigger Font, Color Coded font for actions, More spacing)


would be nice to have;

8) A clickable OOB with color coded text for the units status or greyed out for eliminated that jumps to unit

9) Zoom feature to show bigger picture

10) Multiplayer support!!!

RE: Feature Request

Posted: Sun Feb 28, 2016 7:53 pm
by Gerry4321
Sorry for being dense. Can you explain a bit about how we could set that up?
ORIGINAL: iPhoneAppz
Two players connect to each other. One acts as the server, the other, the client.

RE: Feature Request

Posted: Sun Feb 28, 2016 8:17 pm
by Gerry4321
Firegroups please.

RE: Feature Request

Posted: Sun Feb 28, 2016 9:28 pm
by iPhoneAppz
ORIGINAL: Gerry

Sorry for being dense. Can you explain a bit about how we could set that up?
ORIGINAL: iPhoneAppz
Two players connect to each other. One acts as the server, the other, the client.
I can't post links yet, but just Google "peer to peer multiplayer" and you'll find plenty of details on how to implement it.

RE: Feature Request

Posted: Sun Feb 28, 2016 9:43 pm
by Gerry4321
Thanks.

RE: Feature Request

Posted: Sun Feb 28, 2016 9:58 pm
by Krys
ORIGINAL: MikeMarchant_ssl

The game is click-heavy and the UI does need work, but let's be patient here. This is the first version of the game and it's clear that a huge amount of work has gone into it. I can't even imagine embarking on a project of this scale and being able to get it to the stage it's at right now. Hopefully, in time, with patches and perhaps new versions (Tigers on the Hunt 2 - The Mauling) things will improve and improve and improve.

I think it's right that we point you things that we don't like or think don't work, but I'd like to do that in a calm and sympathetic way.


Best Wishes

Mike

I agree with most everything said here, nut ESPECIALLY that we offer constructive criticism/suggestions in a calm, patient, and sympathetic way. TOTH is a masterpiece, but even people like Tolkien and Hemmingway worked with editors to improve their masterpieces, and I'm sure Peter and Jorgen et. al are receptive to ideas & suggestions from the fan base.

That said - "Rome wasn't built in a day" so patience on the part of all fans is a good thing surely.

RE: Feature Request

Posted: Sun Feb 28, 2016 10:22 pm
by Missouri_Rebel
I only post about games I care about.

RE: Feature Request

Posted: Sun Feb 28, 2016 10:30 pm
by keas66
Current wish list .
- Some sort of logging facility to track results over the whole scenario
- passengers
- crews in vehicles able to bail or get back in
- recover/use disposed enemy SW's

RE: Feature Request

Posted: Sun Feb 28, 2016 10:36 pm
by sambruzs
Cheers

Toolbar button to highlight broken units. Would be nice feature to have during owning players rout phase

thanks

RE: Feature Request

Posted: Sun Feb 28, 2016 11:19 pm
by scaz
My feature request would be to make the elevation "hill" terrain more of a contrast in terms of color or elevation lines.

RE: Feature Request

Posted: Mon Feb 29, 2016 12:10 am
by jeffdeham1
I would like to see where you click on the one or more units you want with out using the control key. Click again on any units you don't want again to deselect. Control key saved for special clicks.

Thanks for the great work!

Jeff

RE: Feature Request

Posted: Mon Feb 29, 2016 12:47 am
by kylania
ORIGINAL: sambruzs

Toolbar button to highlight broken units. Would be nice feature to have during owning players rout phase

The ASL mod includes a different Broken flag which is visible in a stack. Little red tag off to the left, but only the first round.

Addon:

There was a thread about centering maps and it occured to me that a lot of the pain with having a single map far left is having to constantly move your mouse over to the right panel to click on things. The reliance on this could be stopped by having hotkeys available for those actions.

Instead of F1 causing a 'Failed to launch help' error MessageBox make it advance the turn sequence. Instead of making AI Continue be a button on the far right you must click, make Spacebar activate it so you can keep focused on the action. Let W be Start, S be Stop, Q and E be Turret Covered Arc, A and D be Hull Covered Arc, F be Bog/Mired or whatever options for vehicles. For infantry maybe use A = Assault, D = Double Time, W = move or whatever. That way it's fine if the map is far left since you can control everything currently on the right button panel without having to look or move your mouse over to it and it keeps you in the action.

RE: Feature Request

Posted: Mon Feb 29, 2016 4:05 pm
by mavraamides
ORIGINAL: Missouri_Rebel

After watching a twitch feed on the game being played there are some things that need to be added and a few that would make a great addition imo.

1) Movement points tracked and allowed movement range

2) LoS tool for occupied hexes (doesnt make sense that you have to guess what hexes your units can see in to)

3) Fire range (everyone with a weapon knows how far it will reach out to and what would be considered long range etc.)

4) A Hotkey to advance the AI. What a pain it must be now.

5) Centering map on moving unit

6) Click results panel to go to unit

7) Better designed results panel (Bigger Font, Color Coded font for actions, More spacing)


would be nice to have;

8) A clickable OOB with color coded text for the units status or greyed out for eliminated that jumps to unit

9) Zoom feature to show bigger picture

10) Multiplayer support!!!

+1

Also,

1) Some kind of movement / combat value numbers on the units. It would be nice to see the relative firepower and movement of the units at a glance or anywhere frankly. If they can't fit on the unit counters how about in the selection box? There is already plenty of text there. An addition 6-3-5 or something would fit IMO.

2) The ability to target artillery to empty hexes. Obviously you should be able to target hexes where you can't see an enemy unit. Especially with the delay, you need to be able to anticipate their advance.

RE: Feature Request

Posted: Mon Feb 29, 2016 4:27 pm
by Hotschi

.) The ability to drop and reassign support weapons; imagine 2 squads and 1 support weapon in same hex - the broken one sticks to it's MMG, why can't the other squad use the MMG instead and kick those broken guys aside?

RE: Feature Request

Posted: Mon Feb 29, 2016 6:14 pm
by blazej
Just as a side note, I think that it would be very cool to organize an on-line survey of players to choose the 5 (or 10) most wanted features among all those mentioned in this thread.

Best,
Michal

RE: Feature Request

Posted: Mon Feb 29, 2016 6:40 pm
by Paullus
Great idea. I think we will do that when we (read Peter) have addressed bugs and technical issues encountered after game release. [:)]

RE: Feature Request

Posted: Mon Feb 29, 2016 7:41 pm
by MikeMarchant_ssl
ORIGINAL: blazej

Just as a side note, I think that it would be very cool to organize an on-line survey of players to choose the 5 (or 10) most wanted features among all those mentioned in this thread.

Best,
Michal

By 'wanted features', blazej, do you mean additions to the game play, or user interface improvements, or both?


Best Wishes

Mike

RE: Feature Request

Posted: Mon Feb 29, 2016 8:20 pm
by toddtreadway
I just noticed that there is no warning if you have broken units next to good-order enemy units and then you end the rout phase. Your units simply disappear. I believe there should be some warning of this.

RE: Feature Request

Posted: Mon Feb 29, 2016 8:22 pm
by toddtreadway
How about an autosave feature?

RE: Feature Request

Posted: Mon Feb 29, 2016 8:23 pm
by toddtreadway
Also, the ability to hit "N" for next unit, and ALSO the ability to "S" (sentry) a unit to take that unit out of the queue.