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RE: P-47s: Hammer of God?
Posted: Wed Mar 09, 2016 10:03 am
by PaxMondo
ORIGINAL: Big B
ORIGINAL: PaxMondo
ORIGINAL: Big B
I love this graphic ... 70" Hg boost ...you have to build engines to appreciate how much this is ... production cars with turbos get to 15" Hg boost if they are lucky... if you build your own you might go to 25 - 30" boost, but it hard to do and keep the engine together for more than a few minutes.
But those Big A$$ radials back in the day, they could take a LOT of boost. 70" was the design and the mechanics would tweak this ... risky, but they did it. Blowing a motor wasn't much better outcome than getting shot down, but it was a little better ... at least you had a glide path ...
OMG! - Are you an old-fashioned motor-head??!!
You understand the things I'm talking about??!!
(I raced every High HP bike and muscle car back in the day [70's]... it's gladdening to think some people still get it)
I drive a '63 F100 4x4 and a '68 Stang. I'm way old school ...
RE: P-47s: Hammer of God?
Posted: Wed Mar 09, 2016 1:27 pm
by Lowpe
ORIGINAL: panzer cat
I dropped my cap down to 8-10-16k. Zero, tojo and tony. Kill ratio 7 jugs for 30 fighters. Much improved[:)]
scott
Go even lower, I think you should be able to achieve 3-1 losses with those planes hopefully. Fiddle with which group flies in each altitude band...and most of all watch the replay for clues on who is diving and counter diving.
Of course you could simply avoid fighting too. It depends upon your tactics for dealing with Jugs sweeps.
RE: P-47s: Hammer of God?
Posted: Wed Mar 09, 2016 2:21 pm
by Big B
[&o]
ORIGINAL: PaxMondo
I drive a '63 F100 4x4 and a '68 Stang. I'm way old school ...
RE: P-47s: Hammer of God?
Posted: Wed Mar 09, 2016 2:49 pm
by Lokasenna
ORIGINAL: Lowpe
ORIGINAL: panzer cat
I dropped my cap down to 8-10-16k. Zero, tojo and tony. Kill ratio 7 jugs for 30 fighters. Much improved[:)]
scott
Go even lower, I think you should be able to achieve 3-1 losses with those planes hopefully. Fiddle with which group flies in each altitude band...and most of all watch the replay for clues on who is diving and counter diving.
Of course you could simply avoid fighting too. It depends upon your tactics for dealing with Jugs sweeps.
You don't need to go lower [;)]. You can get almost 1:1 by outnumbering the sweeps and using good pilots in good planes, which is a victory for you.
RE: P-47s: Hammer of God?
Posted: Wed Mar 09, 2016 4:35 pm
by obvert
Any of this altitude stuff can be managed by a good Allied player to get results that let him eventually gain air superiority for periods that allow closure of airfields, invasions, etc. Numbers and quality, as well as the dates you advance airframes, are the best things to maximize the impact of Japanese CAP.
There is no optimum setting. It's like rock, paper, scissors. You have to read your opponent and counter his counter, or just play randomly, within a set of smart options. Your randomness will cause him more problems than someone's "best" altitude settings for a certain fighter type.
Allied responses to low CAP can include stacked sweeps, high bombing raids, low sweeps by the more maneuverable (and plentiful) airframes available, which can weaken your CAP before the Thuds get going again, and a lot more ideas.
I'd still take 3:1 in sweeps with P-47s. Those are not bad numbers. You can't just look at airframes. It's about pilots, supply use to fly and refill lost airframes, and weakening of CAP to allw superiority and major bombing runs.
RE: P-47s: Hammer of God?
Posted: Wed Mar 09, 2016 5:00 pm
by Yaab
And how are the Japs supposed to handle a sweep by C-47s, the Rucksack of God?
RE: P-47s: Hammer of God?
Posted: Wed Mar 09, 2016 6:52 pm
by panzer cat
The lower alt helped a lot, he bounced me but that was happening anyway. If I drop to 3-9k will my planes make it back up to 15-20k when the b-24's show.
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RE: P-47s: Hammer of God?
Posted: Wed Mar 09, 2016 7:30 pm
by Lecivius
ORIGINAL: TheElf
ORIGINAL: Alfred
Hmn, until this thread came along, I cannot recall ever reading anyone putting forward this 50/70mph threshold. And I usually retain a recollection of seeing a subject which I can then search the forum to refresh myself on the details. Considering that it seems to be players who predominantly play Japan who are talking about this 50/70 mph threshold, it seems likely that this discussion has been had in Japanese AARs which I don't read.
I can see how, as a very rough rule of thumb, some credence may have been given in the past to a misrepresentation of what theElf wrote in mid 2008. If you did have planes flying with a 70mph delta then there is a much higher possibility of the maximum 50% maneuver reduction ultimately occurring than if the delta is only 20%, certeris paribus. But everything is not the same and it is impossible for a player to know the exact factors which are taken into account in the complex matrix. For example, the example which theElf used in mid 2008 to explain air combat, (posting the special debug combat report which is only available to the devs), had a P-40B flying at 293 mph at the point of combat. Clearly that speed is not the maximum speed of that aircraft model which was determined by all the factors (including altitude, number of aircraft, pilot experience, leader stats etc) which are not fully disclosed and most definitely not quantified in the algorithms. In short under certain circumstances, an aircraft with a lower maximum speed (eg A2M) may end up with a faster speed at the point of combat with a P-40B and it is the latter's maneuver rating which is decreased within the range of 1-50%.
It is one thing for players to post about rough rules of thumb. It makes it easier to understand the under the hood relationships. But the danger is that someone then misunderstands the rule of thumb and then starts to present it as an accurate and comprehensive explanation of how the under the hood routines operate. That is how AE myths develop and remain alive. It is why I generally go back to "primary" sources and refresh my memory before posting answers.
Alfred
Great post! [;)]
Sweet Jezus, it's Himself

RE: P-47s: Hammer of God?
Posted: Sun Mar 13, 2016 9:44 am
by Marshall
Well known that the American assets in this game, naval and air, are modeled in favor of anything the Japanese field.
It was made for the US player.
Even if it is a little overboard with the results and performance of these airframes.
The Japanese airframes later in the war where actually quite good, but they lacked the experienced pilots.
Personally, I never play allied anymore, it is just to easy, even on ironman.
The Japanese player never gets rewarded with good air frame and good pilots vs US later airframes and level 60+ pilots.
Scripted for allied favor
RE: P-47s: Hammer of God?
Posted: Sun Mar 13, 2016 9:52 am
by Marshall
they should fix this ridiculous calculation model, and put one in that actually gives a fair results.
Perhaps a few Japanese developers in the team?
[:D]
RE: P-47s: Hammer of God?
Posted: Sun Mar 13, 2016 12:12 pm
by Miller
ORIGINAL: Marshall
Well known that the American assets in this game, naval and air, are modeled in favor of anything the Japanese field.
It was made for the US player.
Even if it is a little overboard with the results and performance of these airframes.
The Japanese airframes later in the war where actually quite good, but they lacked the experienced pilots.
Personally, I never play allied anymore, it is just to easy, even on ironman.
The Japanese player never gets rewarded with good air frame and good pilots vs US later airframes and level 60+ pilots.
Scripted for allied favor
Really? I have found even the most mediocre IJN player will usually get better results than were managed in the real war....
RE: P-47s: Hammer of God?
Posted: Sun Mar 13, 2016 3:07 pm
by Marshall
I disagree, plenty of examples from the Japanese point, when experienced pilots encountered US planes, and shot them down.
The Franks and George where very good planes, the problem for the Japanese where the number of experienced pilots left.
In game results almost always favor the allied side.
The game is scripted to be favorable to the allied cause after 1943.
before mid 1943 the Japanese had the advantage, up to end 1942.
After that it declines and the results reflect that.
But then, reproducing air combat in a algorithm is never going to be accurate.
I think the game did well, but could be a little more balanced in the results after 1943.
more on pilot experience and less on speed and dive bonus.
RE: P-47s: Hammer of God?
Posted: Sun Mar 13, 2016 7:03 pm
by LoBaron
ORIGINAL: Marshall
[...]actually gives a fair results.[...]
reality != fair
nuff said.
RE: P-47s: Hammer of God?
Posted: Mon Mar 14, 2016 7:14 am
by Alfred
ORIGINAL: Marshall
I disagree, plenty of examples from the Japanese point, when experienced pilots encountered US planes, and shot them down.
And equally plenty of examples where less experienced Allied pilots shot down their more experienced Japanese pilots.
So your point is what? That when you command Japan absolutely every air combat should result in a Japanese air victory irrespective of the tactical situation, your orders, your settings.
The Franks and George where very good planes, the problem for the Japanese where the number of experienced pilots left.
Simply not true. The list of disadvantages which experienced pilots faced in flying them is quite long. Good players of Japan are not handicapped like their historical counterparts, using experienced pilots, not suffering fuel problems, not having to experience structural disintegrations, avoid the bulk of maintenance issues, to name just a few.
Just because the Frank and George were better than the Nate and Claude does not mean they were better airframes than their Allied equivalents.
In game results almost always favor the allied side.
This is an absolute lie with of course no evidence adduced. Future exemplars from your own praxis do not count because you are not skilled enough to get good results.
If you are experiencing this it is because you are a very poor player who does not do things right. Read the reports from those players who know how to play Japan properly to see how the results reflect the skill of the players involved.
The game is scripted to be favorable to the allied cause after 1943.
Got any evidence to back up this defamatory claim.
1. What exactly has been coded to favour the Allied player?
2. How exactly has history been rewritten to favour the Allied cause?
3. Ever considered that maybe Japan has been scripted to get favourable results before 1943?
Considering you don't have access to the code and based on your other posts in this thread have never understood what the devs have previously posted regarding the code operation, you will have zero chance of providing any intelligent replies but 100% guarantee of displaying your ignorance.
before mid 1943 the Japanese had the advantage, up to end 1942.
Care to quantify what this advantage was. After all Japan , with the outstanding contribution provided by its aircraft, performed so brilliantly achieving all its objectives at
- Coral Sea (May 1942)
- Guadalcanal (August 1942)
- Midway (June 1942)
- Milne Bay (September 1942)
- First landing at Wake Island (December 1941)
- Advance over the Kokoda Track to capture Port Moresby (August -October 1942)
- Battle of Bismarck Sea (March 1943)
- the elimination of China before December 1941
Then there are the very close run operations where Japan was on the very of failure such as Singapore (Feb 1942) and Bataan (April 1942).
Strong Japanese players, which you clearly does not apply to you, achieve much better game results than their historical counterparts.[/I][/color]
After that it declines and the results reflect that.
Again what declines. Incredible that strong Japanese players remain competitive well into 1945 in a manner which their historical counterparts were not able to be competitive.
But then, reproducing air combat in a algorithm is never going to be accurate.
How many algorithms have you ever coded. The obvious answer is none.
Accurate for what? Or are you saying that modern militaries and commercial airlines spend millions on flight simulators which provide no real world conditions. Why would they waste their money and the time of their trainee pilots teaching them wrong lessons.
I think the game did well, but could be a little more balanced in the results after 1943.
And how exactly do you propose doing that. A weak player, such as yourself, is always going to be creamed by stronger players. It is not the role of a game designer to build into the game code automatic mulligans for your own poor play and mistakes.
So humour me, exactly what should be altered. Keeping in mind that the historical capabilities are not up for modification. There are games out there which are not historical, they may suit your skill level better.
more on pilot experience and less on speed and dive bonus.
Who said that isn't the case now.
Equipped with your profound ignorance of the game code, maybe you could gives us a master lesson on what
1. Pilot experience
2. Speed
3. Dive bonus
impact on the game combat algorithms.
When you do provide us with that master lesson, don't forget to incorporate the other factors which are fed into the combat algorithms.
Alfred
RE: P-47s: Hammer of God?
Posted: Mon Mar 14, 2016 8:08 am
by Alfred
ORIGINAL: Marshall
Well known that the American assets in this game, naval and air, are modeled in favor of anything the Japanese field.
It was made for the US player.
Even if it is a little overboard with the results and performance of these airframes.
The Japanese airframes later in the war where actually quite good, but they lacked the experienced pilots.
Personally, I never play allied anymore, it is just to easy, even on ironman.
The Japanese player never gets rewarded with good air frame and good pilots vs US later airframes and level 60+ pilots.
Scripted for allied favor
This is an incredible insult to the game designers. I've been around the AE forum for a very long time and I can't readily recall such a cheap, ill informed insult from an individual.
You have no qualifications to make such a claim. The game designers on the other hand are highly qualified.
1. Do you have a pilot licence? Several of the game designers do whereas there is no evidence you do.
2. Have you been certified to fly a military aircraft? Some of the AE devs have whereas there is no equivalent evidence for you.
3. Have you, as a pilot, ever been involved in an air combat mission? You know the kind of mission where if you make a mistake, even if you are flying a better aircraft than the enemy, you get killed and if your body parts are recovered they get buried you know where. The AE Air Team leader has and against that your matching experience is what, perhaps playing the 1990s computer game "The Red Baron".
4. Do you know where to find the primary source documents on aircraft performance? The AE devs, both for the initial release and for subsequent tweaking in mods, do. Furthermore, with their aeronautical backgrounds they know how to discard the chaff written by unqualified people who merely repeat myths. Plus they don't rely on the internet. What are your sources which have qualified you to know about aeronautical engineering.
5. When the devs explained their process of transcribing from the source documents the aircraft values to both sides, using exactly the same parameters and running the same tests for both sides, they were what, just lying because all the time they had a secret agenda to unhistorically boost Allied performance aircraft data and conversely nerf Japanese aircraft performance data. In short you are baldly stating the game designers were not professional and diligent in their work. That claim is highly defamatory.
6. And how do you explain all those Japanese players who obtain good game results. The obvious answer is that they possess something which you lack in spades; skill. They are playing the same code as you. So the difference is not due to something under the hood but entirely to what is between the seat and the monitor. Real adult men, not males physically aged in their 40s but with an intellectual age closer to that of a child, do not blame others for their own failings. The definitely do not throw out unwarranted insults.
Even with all the abstractions which a commercial game cannot avoid, there is a great deal of complexity involved in this game. Smart people follow the old adage that it is better to say nothing and be thought to be a fool than to speak and confirm one is a fool. Those smart people make an effort to properly learn the subject matter first.
Alfred
RE: P-47s: Hammer of God?
Posted: Mon Mar 14, 2016 9:32 am
by obvert
ORIGINAL: Marshall
I disagree, plenty of examples from the Japanese point, when experienced pilots encountered US planes, and shot them down.
The Franks and George where very good planes, the problem for the Japanese where the number of experienced pilots left.
In game results almost always favor the allied side.
The game is scripted to be favorable to the allied cause after 1943.
before mid 1943 the Japanese had the advantage, up to end 1942.
After that it declines and the results reflect that.
But then, reproducing air combat in a algorithm is never going to be accurate.
I think the game did well, but could be a little more balanced in the results after 1943.
more on pilot experience and less on speed and dive bonus.
Huh. Have a look at the numbers before you speak. I've played predominantly the IJ in this game, by the way.
How many Franks and Georges were the Japanese actually able to produce in the war? How is the ability to produce these and other late war airframes on the Japanese side (some of which were only ever prototypes) skewed in the Allied favor?
Then you have the ability to produce ships before their actual launch dates, train up tens of thousands of pilots to fly your late war airframes, completely ignore Army/Navy difficulties that hampered IJ campaigns throughout the war.
I could go on, but you're really just trolling, so not sure why I'm bothering.
RE: P-47s: Hammer of God?
Posted: Mon Mar 14, 2016 11:15 am
by John B.
I wonder if I can get a refund on my game since my version did not come with the built in allied bias. [:D]
RE: P-47s: Hammer of God?
Posted: Mon Mar 14, 2016 3:04 pm
by witpqs
ORIGINAL: John B.
I wonder if I can get a refund on my game since my version did not come with the built in allied bias. [:D]
Warranty expired, mate! [:D]
RE: P-47s: Hammer of God?
Posted: Mon Mar 14, 2016 3:10 pm
by Grfin Zeppelin
ORIGINAL: John B.
I wonder if I can get a refund on my game since my version did not come with the built in allied bias. [:D]
The load screen have only Allied pictures, if thats not a clear bias and proof that the Georges and Franks suck I dont know what is.
RE: P-47s: Hammer of God?
Posted: Mon Mar 14, 2016 4:37 pm
by John B.
On the other hand, when the Japanese capture a base they get a hearty "BANZAI". When the allies capture something they only get a lame "hip hip hooray" like they just got served tepid lima beans. The Japanese get Tokyo Rose the allies get nothing. The only possible implication is that there is that the developers each have a secret Hirohito shrine hidden in their respective basements. [;)]