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RE: 2.0.11.4 Open Beta Released!!!

Posted: Fri May 06, 2016 4:30 pm
by CapnDarwin
Well with any luck the weird bugs will go away. If not we keep working them. We should be dropping 11.5 late next week after Rob get back. Would have been sooner but we are fixing some busted AI pathing issues that messed with other pathing issues. Takes time to untangle and test. [X(]

RE: 2.0.11.4 Open Beta Released!!!

Posted: Mon May 16, 2016 8:05 am
by fluidwill
I've PM'd Capt Darwin a screenie of a weird bridge the appeared East of Wollbach in A Time to Dance PBEM with the Beta - let me know if you didn't get it.

RE: 2.0.11.4 Open Beta Released!!!

Posted: Mon May 16, 2016 8:29 am
by CapnDarwin
As of this morning I have not seen a PM. Was it an email?

RE: 2.0.11.4 Open Beta Released!!!

Posted: Mon May 16, 2016 9:02 am
by fluidwill
It was still open in a seperate window - you should have it now?

RE: 2.0.11.4 Open Beta Released!!!

Posted: Mon May 16, 2016 10:10 am
by harry_vdk
If I blow up both sizes of a bridge, why cant the AI this repair?
Right now the AI almost don't move the units any more.

Image

RE: 2.0.11.4 Open Beta Released!!!

Posted: Mon May 16, 2016 10:45 am
by CapnDarwin
Harry, that issue is getting addressed with map adjustments in the 2.0.11 update. Right now the AI and player can't span (from one side) a major river. This is being addressed for engineering in Southern Storm.

RE: 2.0.11.4 Open Beta Released!!!

Posted: Mon May 16, 2016 4:31 pm
by cbelva
Also we addressed this AI shortfall in this scenario in an adjustment to this map in the upcoming patch.

RE: 2.0.11.4 Open Beta Released!!!

Posted: Wed May 18, 2016 6:40 pm
by harry_vdk
Small one:
If autosave=off

and you turn autosave on, you must close FPRS and restart before this option is active, most settings works when they are changed.

RE: 2.0.11.4 Open Beta Released!!!

Posted: Wed May 18, 2016 9:33 pm
by CapnDarwin
Harry, for some reason the setting in the main menu when changed was not getting picked up. Setting from in game the on/off autosave works fine. I just fixed the main menu not saving its state and that will be in the 11.5 Beta patch. Thanks for the report.

RE: 2.0.11.4 Open Beta Released!!!

Posted: Thu May 19, 2016 11:50 pm
by Stimpak
Latest patch notes say a memory leak was corrected - I still get massive lag when I've had the game running for too long (Usually half an hour!). Not sure if a .sav would help since it happens on every scenario.

RE: 2.0.11.4 Open Beta Released!!!

Posted: Fri May 20, 2016 12:27 am
by CapnDarwin
Stimpak, I'll let Rob know.

RE: 2.0.11.4 Open Beta Released!!!

Posted: Sat May 21, 2016 8:50 pm
by Deathtreader
ORIGINAL: harry_vdk

If I blow up both sizes of a bridge, why cant the AI this repair?
Right now the AI almost don't move the units any more.

Image


Hi,

Was this map fix included in 11.5?

If not, maybe you could post the revised map on the OTS website under Custom maps or suchlike.

BTW/ Thanks for the update!

Rob.

RE: 2.0.11.4 Open Beta Released!!!

Posted: Sat May 21, 2016 9:25 pm
by CapnDarwin
Not in 11.5. It will be in the release version next month with the tweaked scenarios. I can check in Monday's Dev call if we can post the revised map and FP9 file.

RE: 2.0.11.4 Open Beta Released!!!

Posted: Mon May 23, 2016 8:02 pm
by Deathtreader


Ah...ok.........thanks!

Rob.