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Posted: Wed Feb 26, 2003 9:42 am
by demonterico
Drongo I agree completely. I didn't mean to suggest that there shouldn't be player input. In fact since first entering the Matrix forums I've been quite impressed by the general high quality and intellegence of the posts here. I'm sure that many UV players will have excellent suggestions for the game developers.

After posting yesterday I thought of something I could add to my suggestions. I would like to see more rational choices made on which ammunition is used. I hate it when my CAs use up all their 8" ammo on some PG or other small fry. Thats what they had all those 5" guns for.

No worries

Posted: Wed Feb 26, 2003 3:42 pm
by Drongo
Sorry mate, if my comment sounded a bit abrupt. Writing it and reading it can be worlds apart in meaning.

Posted: Wed Feb 26, 2003 9:44 pm
by demonterico
Hey no problemm. I just want to be sure I wasn't misunderstood.
I have to be careful along those lines. My mouth often works faster than my brain.

This was a first for me. First time I've been called "mate" by an Aussie.

Less graphics, better results

Posted: Thu Feb 27, 2003 3:41 am
by EricLarsen
While the combat system for UV was okay I think it needed some improvement in giving historically accurate results. Personally I found the graphics for UV to be old-style EGA standard stuff and therefore not real interesting to watch. It's also rather too abstract with, as one replier put it "like a junior high school dance where the boys line up on one side and the girls line up on the other side and nobody dances". While it might be great to have some super duper topdown scalable view as in SSI's old Great Naval Battle series it would detract from the overall strategic game. I for one don't want to see a great strategic/operational game ruined by the development team wasting too much time trying to incorporate some grand tactical battle system that adds nothing but some unnecessary chrome to the game. The game that comes to mind most is Evil Empire Interactive's Napoleon 1813, a great operational game concept ruined by trying to incorporate a worthless tactical battle generator. Neither portion of the game worked and this is a prime case of trying to do too much in a game and losing sight of the game's objective. I sure hope that WitP doesn't go down this drain as it would be a shame to waste a great strategic/operational game with some slick dysfunctional tactical battle generator.

If someone needs to be distracted by the eye candy then keep the current abstract tactical system and keep concentrating on giving us good historically accurate battle results in our combat reports. Personally I don't watch the combat animations and I'm only interested in the combat report since I'm more interested in playing the next turn and setting up new things to do.

My impression of UV's naval combat was that ships sank too fast. It seemed like it didn't take that much to sink a battleship whereas when I read history it seems like they were some tough suckers to sink. I'd like to see some improvement in realism in this area.
Eric Larsen

Posted: Thu Feb 27, 2003 9:39 am
by Drongo
Posted by Demontercio
This was a first for me. First time I've been called "mate" by an Aussie.


Relax, it doesn't mean we're engaged or anything.;)

Unless, of course, you own a brewery.

Posted: Thu Feb 27, 2003 10:50 am
by demonterico
quote:
__________________________________________________
Relax, it doesn't mean we're engaged or anything.
__________________________________________________

Yeah and now I suppose you wont respect me in the morning.

Posted: Fri Feb 28, 2003 4:01 am
by Aussie
Yeah and now I suppose you wont respect me in the morning.

He might if you cooked breakfast:D

Posted: Fri Feb 28, 2003 4:52 am
by demonterico
Does he like moldy rice balls and sake?