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RE: Pat vs Ronnie GW AAR
Posted: Thu Jun 30, 2016 4:02 pm
by rkr1958
France, Scrapped Units.

RE: Pat vs Ronnie GW AAR
Posted: Thu Jun 30, 2016 4:04 pm
by rkr1958
France, Setup.
Pat's aggressive Italian setup opposite France has definitely gotten my attention. Maybe his setup is a feint but it screams close to the Med to me.

RE: Pat vs Ronnie GW AAR
Posted: Thu Jun 30, 2016 4:05 pm
by rkr1958
France, Setup. Convoy Routes.

RE: Pat vs Ronnie GW AAR
Posted: Thu Jun 30, 2016 6:05 pm
by Courtenay
About the air-to-air bug. I have just encountered it in my testing, and as far as I could see, it affected one side only. My suggestion is that after you get a die roll, change it to produce the result that should have happened. If you are lucky enough to get an AX, changed to a DX, stick with the DX, but let the attacker pick the result.
I am sure the bug will be fixed quickly.
RE: Pat vs Ronnie GW AAR
Posted: Thu Jun 30, 2016 6:33 pm
by AlbertN
Two potential mistakes in France deployment.
Bearn in range of the Gabbiano, can easily suffer a surprise port strike unless planned to be placed at sea in Impulse 1. (And Italy is poised to strike at France).
That Lend Lease from USA is bad. Litterally downgraded the France airforce - when in '39 the USA hardly need to produce fighters which won't be up to date when they get to be into the war (long in short the USA won't touch that 3 strong FTR anytime soon, so they have no reason to LL it out to weaken another nation force pool).
RE: Pat vs Ronnie GW AAR
Posted: Thu Jun 30, 2016 7:01 pm
by rkr1958
ORIGINAL: Courtenay
About the air-to-air bug. I have just encountered it in my testing, and as far as I could see, it affected one side only. My suggestion is that after you get a die roll, change it to produce the result that should have happened. If you are lucky enough to get an AX, changed to a DX, stick with the DX, but let the attacker pick the result.
I am sure the bug will be fixed quickly.
Maybe we should revert back to 2.2.5 until the next patch? I'm not confident that I could manually adjust the roll to get the correct result.
RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 2:51 am
by ashkpa
I have no problem going back to 2.2.5. Does anyone know if there are issues with taking a saved game back in versions?
RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 2:52 am
by ashkpa
On to the Japanese Setup. First here is what they scrapped.

RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 2:55 am
by ashkpa
Here is the S. China situation. Note, while editing and working on posting this I saw that I had forgotten to put CPs in the China Sea, resulting in much of S. China being out of supply. I know what my first naval move of the game will be for the Japanese

RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 2:56 am
by ashkpa
N. China

RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 2:56 am
by ashkpa
Manchuria

RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 2:57 am
by ashkpa
German scrap decisions:

RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 2:58 am
by ashkpa
German Setup. I'm trying something new for me, let's see how I do.

RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 3:03 am
by ashkpa
There was some news of Polish border guard intrusions into Germany in the US press (one chit) and the very appropriate German response. For those interested in perusing the map, I've attached a game file at the end of the German setup.
Pat
RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 5:36 am
by rkr1958
ORIGINAL: ashkpa
I have no problem going back to 2.2.5. Does anyone know if there are issues with taking a saved game back in versions?
I can do that. So, I'll make the mod to the game file and we'll both roll back to 2.2.5 and wait until the next update. The only thing we'll need to keep an eye on is the game file size to ensure that we haven't encountered that bug. But that's no biggie either if we keep an eye out for it.
ORIGINAL: ashkpa
There was some news of Polish border guard intrusions into Germany in the US press (one chit) and the very appropriate German response. For those interested in perusing the map, I've attached a game file at the end of the German setup.
Pat
The Poles stand tall against the Nazi threat in the knowledge that their British and French allies have their backs!
RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 6:03 am
by rkr1958
And it begins ...

RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 9:24 am
by Mayhemizer_slith
ORIGINAL: ashkpa
I have no problem going back to 2.2.5. Does anyone know if there are issues with taking a saved game back in versions?
Game does not allow you to open save file with earlier version, so it is not possible.
Edit: is it possible if you edit save file?
RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 10:48 am
by CanInf
Good suggestion, but how do you change the roll?
RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 11:12 am
by rkr1958
ORIGINAL: Mayhemizer
ORIGINAL: ashkpa
I have no problem going back to 2.2.5. Does anyone know if there are issues with taking a saved game back in versions?
Game does not allow you to open save file with earlier version, so it is not possible.
Edit: is it possible if you edit save file?
I did the Polish setup with 2.2.5 and probably have switched a half a dozen times in my solo game between 2.2.5 and 2.2.6. It's easy to revert a game save back to an earlier version by editing the file.

RE: Pat vs Ronnie GW AAR
Posted: Fri Jul 01, 2016 11:14 am
by rkr1958
ORIGINAL: CanInf
Good suggestion, but how do you change the roll?
You'd have to set die rolls under the interface and then whatever roll you got replace it when appropriate with a value 1 higher. My problem is that I wouldn't know when to add 1 or not and therefore we decided to revert back to MWiF version 2.2.5.