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RE: Triumph of the Reich Scenario

Posted: Sun Sep 18, 2016 9:02 pm
by icym
Bug confirmed. The programme was treating the Siberian gun factory as a 'conquered' factory and changing the people to Russian.

Has been fixed and will be correct in the next version.

RE: Triumph of the Reich Scenario

Posted: Tue Sep 20, 2016 5:08 am
by icym
An updated scenario file version 1b has been uploaded to the VR Designs scenario bank. This update corrects the problem with the Siberian gun factory and also relocates a Canadian infantry unit that had wandered out into the ocean.

If you download and play this new version, please click on the Statistics button and check the Brief>Bugs tab. Information about known issues and what has changed is listed there.

Save the download as an .at2 file, not a .zip. Refer post in this thread dated 9/18/2016.

RE: Triumph of the Reich Scenario

Posted: Tue Sep 20, 2016 1:31 pm
by LJBurstyn
Got a logic problem--noticed that SS and Siberians must do their own research instead of relying on the major nation. Don't think this is realistic.

RE: Triumph of the Reich Scenario

Posted: Tue Sep 20, 2016 2:03 pm
by ernieschwitz
The Siberians don't have to, if I recall correctly. But the SS does, that is true...

RE: Triumph of the Reich Scenario

Posted: Tue Sep 20, 2016 9:07 pm
by icym
Ernie is right about the Siberians, they are not a separate Regime; they have a few cities and a factory in the East populated by Siberian people, so their research is done by the Russians.

Logically you are right about the SS and that is something I will consider for revision. The original idea was to give the SS the chance to procure some good armour before the Germans, adding a bit of variety to playing the SS. Still, I can't disagree that the way it is now is probably an unnecessary complication.

In practice, the current setup (illogical thought it might be) doesn't work too badly.

The SS gets Rifle/SMG research for free when Germany researches it.

The SS can't research aircraft or ships/subs, so there are not as many demands on their PPs as there is with Germany.

The SS also get half price research for all armour class units, further easing their need for PPs.

Looking back at a December 1942 game, the SS were generating 40% of the PPs that the Germans were and the SS also get slightly more scientists proportionately than the Germans. As it is now they can keep reasonable pace with Germany.

I hope your dislike of the current setup isn't enough to disqualify the scenario from consideration.


RE: Triumph of the Reich Scenario

Posted: Wed Sep 21, 2016 12:33 pm
by LJBurstyn
I downloaded the latest version and fought against myself....noticed that you are right about the Siberians....I had thought since they might be a separate regime but they are not like the Germans and SS. I have joined the players wanted and would like to try out the Russians. I did not notice that the SS had cheaper research costs or that Rifle/SMG is free. Don't know how to implement this but if you make SS research free for stuff the Germans have research that would be okay. So the SS would only need to research stuff that the Germans had not researched. And allow the Germans to get stuff the SS researched after some game turns. I think this could be done with a special events code.

RE: Triumph of the Reich Scenario

Posted: Wed Sep 21, 2016 7:39 pm
by icym
I hope you have fun playing Russia.

Regimes don't have enough PPs to research anything in May, but in June the research screen will show actual costs and SS armour will show the discount. Remember that some techs cost more if researched early (see players guide p. 19).

If Germany researches a new rifle tech, the SS will receive a message at the start of their turn and their factories will be able to produce the new rifle tech right away.

Your suggestion for Germany and SS sharing technologies is logical. However it does have a downside in that it would give Germany/SS an effective boost of around 40% to their research capacity, allowing them to gain a big lead on the other Regimes. Rather than attempt to rebalance the game's research at this stage, the SS will be given a bit of help by allowing them to inherit Staff tech from the Germans. This is an expensive research item and it is wrong that the Germans will likely acquire Staff II before the SS. Version 1c will be uploaded when this change has been made.


RE: Triumph of the Reich Scenario

Posted: Wed Sep 21, 2016 10:04 pm
by icym
An updated scenario file, version 1c, has been uploaded to the VR Designs scenario bank. This update lets the SS gain free Staff technology if Germany researches it first (see previous post).

If you download and play this new version, please click on the Statistics button and check the Brief>Bugs tab. Information about known issues and what has been changed is listed there.

Save the download as an .at2 file, not a .zip. Refer post in this thread dated 9/18/2016.

RE: Triumph of the Reich Scenario

Posted: Mon Sep 26, 2016 2:42 pm
by Twotribes
Copied C to my game files and now only B shows up I deleted B yet it keeps saying B when I try to load the game.

RE: Triumph of the Reich Scenario

Posted: Mon Sep 26, 2016 7:03 pm
by icym
When you say "load the game" are you loading a game that is already in progress? You won't see v1c unless you start a new game using version v1c.

If you are starting a new game and selecting Load Scenario and v1c doesn't show up in the list of available scenarios, try downloading v1c again from VR Designs:

Select save as when about to download and make sure the scenario is named: Triumph_of_the_Reich_v1c.at2

Try saving it to the desktop. Then start ATG, select Load Scenario and load the scenario from the desktop. That will confirm the scenario is the correct one. If that works OK, move the file into the Triumph of the Reich folder in the atgoldscenarios folder and you should be good to go.

RE: Triumph of the Reich Scenario

Posted: Mon Sep 26, 2016 7:49 pm
by Twotribes
Had rwo folders and the one I saved it to was not the correct one. Version B failed on me said error when I ran first real turn.

RE: Triumph of the Reich Scenario

Posted: Mon Sep 26, 2016 8:11 pm
by icym
It is always a little difficult to diagnose problems from afar.

Do you have version c working now?

RE: Triumph of the Reich Scenario

Posted: Mon Sep 26, 2016 8:56 pm
by Twotribes
It generally does not fail until after the completed first real turn June. On the original I tried changing the cost of a few things and the production of cities and resources and it failed when I ran the turkey turn in June same happened here, works fine through the suedo turn but fails at end of first real turn.

RE: Triumph of the Reich Scenario

Posted: Mon Sep 26, 2016 9:34 pm
by icym
I will try playing through May-July and see if I can replicate your error.

Will take a little while, I'll get back to you as soon as I have tried it out.

RE: Triumph of the Reich Scenario

Posted: Mon Sep 26, 2016 10:54 pm
by icym
I have run through playing version 1c, taking minimum actions to speed things up.

Set regimes to produce something, moved a few units, made an attack where possible, German DOW on Russia, production from a factory or city or two. Set up a TOE template and tested it. Generally I was just doing enough to test the game for any inherent bugs.

I reached the start of the British August turn without anything bad happening.

Is the error you experiencing giving an unhandled exception message?

Does it only happen with the version you have made a couple of changes to?


RE: Triumph of the Reich Scenario

Posted: Mon Sep 26, 2016 11:28 pm
by Twotribes
I deleted the changed game. It gave an unhandled exception error on version B havent gotten that far with c.

RE: Triumph of the Reich Scenario

Posted: Tue Sep 27, 2016 6:46 am
by icym
Good to hear you were able to run version 1c.

While players are free to make whatever changes they want to the scenario, there can be unintended effects. Quite a lot of game values are changed by events (US lowered production at start, reduced production for Spain and Turkey, increased Russian infantry production early war, higher research costs for first adopters of some new technologies, lowered SS armour research, etc., etc.).

It is possible that changing game values could have conflicted with these events and yielded an error. However there is no certainty that is what you experienced. Please advise if you encounter any errors in your unmodified game.

I did intend to release another revision. Rather than muddy the waters with yet another version, I will hold off until it is determined that v1c is stable.

I will away from the computer for about 2 weeks from Thursday. I hope your games run smoothly while I away.

RE: Triumph of the Reich Scenario

Posted: Thu Oct 06, 2016 9:22 am
by Twotribes
The deleting of empty units is back as soon as the US can assign production to the Soviet factory.

RE: Triumph of the Reich Scenario

Posted: Thu Oct 06, 2016 9:45 am
by ernieschwitz
Hi Twotribes,

Icym asked me to look over things while he was away. He is still away for four more days, and I am unsure how to solve this problem. In any case, if I don't remember, send a PM to Icym, or remind him in four days time :)

Yours
Ernieschwitz/Claus

RE: Triumph of the Reich Scenario

Posted: Thu Oct 06, 2016 4:47 pm
by Twotribes
Seems to be working again I lost a bunch on one turn but the next turn it worked.