RE: Don't forget parts 6-8
Posted: Sat Oct 22, 2016 11:12 pm
Love your reviews Paradogs. Look forward to challenging you
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: ParadogsGamer
Hello and thank you again for watching the beta videos
Just a quick note about the naval situation. Please remember that I deliberately kept all the subs at home and waiting for the opportunity to strike a fatal blow to the RN. Had my subs been used in the Atlantic or already been sunk, this would not have been possible.
This does not excuse the AI behavior or the game mechanics, but just to say that this was indeed all planned for and I was able to reap the reward of having my entire sub fleet in the channel.
Cheers
ParadogsGamer
Either Paradogs Gamer is a better General than Erwin Rommell which, with respect is unlikely,or the Allies are hopeless my biggest concern is,how easy it was for Paradogs Gamer to successfully pull off operation Sea Lion? It appears that Britain's proud Royal Navy is no more,because it has not been seen either protecting Britain or in the Mediterranean.On land the situation is also dire for Britain.It is still only November 1941 in game and the USA arrival in the war is going to be to late to rescue Britain.Can I ask why the AI is still fighting in Egypt when Britain needs its forces more to defend the UK?
From what I can see so far while watching all these AAR videos is this,all combat is to powerful be that on land,sea or air.Units are to easily wiped out,I love the game but I'm going to be very busy altering all the combat effects via the editor when I get my copy.
Units should be able to resist more,and be much harder to overwhelm while protecting vital Cities.
NB: Why was London Britain's main city only protected by a Garrison? The AI should be protecting this vital City with the best land unit available.In the latest video 2 German Armies destroy a British Garrison defending London,entrenchment level 5.I think the AI should be better at protecting your Capital City,my hope is this will be fixed as soon as possible before the game is released.
ORIGINAL: Hubert Cater
Either Paradogs Gamer is a better General than Erwin Rommell which, with respect is unlikely,or the Allies are hopeless my biggest concern is,how easy it was for Paradogs Gamer to successfully pull off operation Sea Lion? It appears that Britain's proud Royal Navy is no more,because it has not been seen either protecting Britain or in the Mediterranean.On land the situation is also dire for Britain.It is still only November 1941 in game and the USA arrival in the war is going to be to late to rescue Britain.Can I ask why the AI is still fighting in Egypt when Britain needs its forces more to defend the UK?
From what I can see so far while watching all these AAR videos is this,all combat is to powerful be that on land,sea or air.Units are to easily wiped out,I love the game but I'm going to be very busy altering all the combat effects via the editor when I get my copy.
Units should be able to resist more,and be much harder to overwhelm while protecting vital Cities.
NB: Why was London Britain's main city only protected by a Garrison? The AI should be protecting this vital City with the best land unit available.In the latest video 2 German Armies destroy a British Garrison defending London,entrenchment level 5.I think the AI should be better at protecting your Capital City,my hope is this will be fixed as soon as possible before the game is released.
Hi Kirk23,
Paradogs game has been an interesting one for sure, but that being said I'd suggest waiting until the war is over before passing final judgement on the various settings as there is still quite a bit of fighting left to do and his pace/timeline so far in the USSR and in North Africa indicates that there will still be a tough fight ahead despite any successes in via Sea Lion. For example, the US has entered a bit earlier, and Soviet units will start to thicken and present more of an obstacle and likely begin to push back the longer the fight in the USSR continues.
To answer some questions, for the UK navy and some of the AI unit positional choices in the UK, keep in mind that this video is from an earlier Beta and not necessarily a reflection of what we have now and what will be in the final build. Again, we are always tweaking and most of these are minor fixes that are easily adjusted/improved. For example, the primary focus was to ensure a solid game from the AI from start to finish, think big picture point of view, then after that minor adjustments like having the AI swap out a Garrison from London with a stronger unit if the Axis invade, are easily adjusted once that type of behavior is identified as something that is need of improvement etc.
For the UK focusing on its defenses in North Africa, this is a tricky one as it pre-commits to a certain extent and it definitely does not send reinforcements down once a Sealion has begun, but at the same time, a withdrawal would have possible downsides to it as well, i.e. it opens up North Africa to the Axis, exposes reinforcement transports from North Africa to the UK to counterattack, and running those reinforcements from North Africa to the UK also take time and may not be enough to thwart a successful Sealion in the end. One additional thing to consider is that the UK is also not set to automatically surrender if the home island falls, and can move its government to either Canada or Egypt to continue to fight, so in some cases it might be best to hold fast in North Africa as is to prevent further collapse.
For the combat settings, I would also suggest playing the game through a few times to get a better feel, from both sides, as the game is really fine tuned to the current settings. For example, the economy and the collection of MPPs amounts, the turn lengths, reinforcement, upgrade and operational movement costs and so on, and while lowering the the effectiveness of combat is certainly an option, I think you'll find you'd have to make many adjustments across the board to ensure proper balance throughout the game.
A quick example would be the current turn lengths and how those will need to be adjusted as it would be much less likely to maintain historical timelines, i.e. the surrender of France or Poland, if units have much more survivability.
Hope this helps,
Hubert
ORIGINAL: kirk23
I have a query? In the latest Paradogs Gamer video part 34, The Italian navy have moved into the Dardanelles,how are they allowed to do that when Turkey is a neutral Country?[&:]