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RE: 007 - Defensive positions at Outreau aka Stand Fast the Guards
Posted: Sun Oct 23, 2016 3:04 am
by marcdhanna
BT 7 MPh -- the AI fired all it could at this minor leader until it broke, freeing up key units to move without threat:

RE: 007 - Defensive positions at Outreau aka Stand Fast the Guards
Posted: Sun Oct 23, 2016 3:05 am
by marcdhanna
BT 7 rout -- now see here that in this case, the leader was allowed to rout three hexes through the woods...[&:]

RE: 007 - Defensive positions at Outreau aka Stand Fast the Guards
Posted: Sun Oct 23, 2016 3:06 am
by marcdhanna
BT 7 APh -- aggressive Guards advance in the north to secure the objective -- and find some more units to DM!

RE: 007 - Defensive positions at Outreau aka Stand Fast the Guards
Posted: Sun Oct 23, 2016 3:07 am
by marcdhanna
GT 8 and end of the game -- The Germans fire, but again fail to move, game over!

RE: 007 - Defensive positions at Outreau aka Stand Fast the Guards
Posted: Sun Oct 23, 2016 3:12 am
by marcdhanna
This is very strange, though -- 24 VP to 1 VP, and this is considered a draw? Should be a major Brit victory since the Germans didn't get one objective and got their azzes kicked. [&:] Ah well, fun game.
So, the second major factor for AI victory is how to teach it to fire and move, and fire more selectively at units that are moving. I have no idea how to accomplish that, so first let me [&o] to the designers who attempt to do these things.
Much gratitude for this game. I still love ASL but more and more..... ! [8D]

RE: 007 - Defensive positions at Outreau aka Stand Fast the Guards
Posted: Sun Oct 23, 2016 5:50 am
by Paullus
Great work. [:)]
RE: 007 - Defensive positions at Outreau aka Stand Fast the Guards
Posted: Sun Oct 23, 2016 7:33 am
by UP844
Outstanding AAR!!
RE: 007 - Defensive positions at Outreau aka Stand Fast the Guards
Posted: Sun Oct 23, 2016 1:54 pm
by fuselex

enjoy reading them
