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RE: The Soviet Winter Offensive Starts
Posted: Sat Nov 05, 2016 7:22 am
by rjh1971
Great AAR, congratulations.
RE: The Soviet Winter Offensive Starts
Posted: Sat Nov 05, 2016 7:34 am
by zakblood
must admit the game is coming along in leaps and bounds and is good to see a very well done AAR on it progress
RE: The Soviet Winter Offensive Starts
Posted: Sat Nov 05, 2016 9:21 am
by HyazinthvonStrachwitz
[font="Times New Roman"][center]Dear rjh1971,
thanks for your kind words.
Dear zakblood,
thank you. I am thinking about good old Hubert... how he must feel after three years of development, and now the game is almost ready.
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RE: The Red Army Shows Its Strength
Posted: Sun Nov 06, 2016 10:37 pm
by Ironclad
Let me add my thanks for this great AAR.
RE: The Red Army Shows Its Strength
Posted: Mon Nov 07, 2016 4:18 am
by HyazinthvonStrachwitz
[font="Times New Roman"][center]Hi Ironclad!
Thanks for your kind words. I need to admit that usually battling the AI is not too exciting, but this time is is quite challenging.[/center][/font]
The Conquest Of Sewastopol And Alexandria
Posted: Mon Nov 07, 2016 4:55 am
by HyazinthvonStrachwitz
[font="Times New Roman"][center]
Turn 29
14. April 1942
The AI is still conducting its counteroffensive against Army Group Center, and there is not much I can do about it. Army Group North is already low on personnel, and Army Group South is under pressure as well.
This means I cannot divert forces as needed, and I will use my tanks around Orel to crush the offensive. Maybe I can operate one or two corps from the south, but that's it.
And there is a second aspect I need to keep in mind: obviously the AI has stopped the British convoys to Murmansk. This means I can stop my raids in the Norwegian Sea and bring the Kriegsmarine home.
I will wait one more turn and decide what to do.

The longer I stay here, the higher the risk gets.
One or two carriers will seriously damage the Kriegsmarine.

A lot is happening in the north.
The last Soviet unit in the Baltic Sea is sunk, and I can send Z-20 back to Germany.
Also I control both parts of Leningrad, but it will take until Turn 39 to bring the supply back to 5 in both parts of the city.
My success in Leningrad allows me to send the Finnish troops to the north.
I will refresh there exhausted German units and conquer Wolchow and Tichwin.
This might take a few months, but I want a complete victory up here.

It would have been easy to destroy the Soviet HQ, but my forces were not able to reach it.
What a pity.

It took me a long time to decide what I am doing down here. Breaking through in the south of Rostow seems very difficult, and a single unit that crosses the river can be easily destroyed. And if I wait for a longer time, the Russians will dig in, and an attack gets even more difficult. So I decided to cross the Donets and attack the Soviets where I can deliver a maximum of damage. I will try to march to Kantemirovka and take the town.
I am not quite sure what I will do afterwards. This will depend on how fast the Romanians can take Kertsch.
Also I have moved the Luftwaffe back. The port of Taganrog has Supply 6, and so von Rundstedt can provide Supply 10.
In the next turn I will bring my air units back to full strength.
From their current position, they can reach Kertsch and Noworossiysk, the south of Rostow and the south of Kantemirowka, so they can help me were I need them.

The Romanians conquered Sewastopol.
They had help from the Luftwaffe.
Otherwise the siege would not have ended so quickly.

I decided to give priority to Alexandria.
The Malta effect hits me almost every turn, and I need good supply.
The port of Alexandria will help a lot.

Finally I have saved enough MPPs for my first Heavy Tank Group.
It will be ready in Oktober.

This will help a lot.
From now on I will get an extra 1% research for every technology.[/center][/font]
RE: Surprise At Belgorod
Posted: Mon Nov 07, 2016 8:29 am
by YohanTM2
The AI continues to fight on the ground much better than I would hope for and this is great. It will be interesting to see the ongoing updates to the naval AI. Hubert (and Bill) look to have done another outstanding effort here and I can't wait for the release.
Just an excellent AAR, thank you!
RE: Surprise At Belgorod
Posted: Mon Nov 07, 2016 9:06 am
by apec
Thank you again for this AAR, I am following with great interest your strategic decisions and how the AI replies to them. May I ask what is the level of difficulty you have set for this specific game?
regards,
apec
RE: Surprise At Belgorod
Posted: Mon Nov 07, 2016 10:42 am
by HyazinthvonStrachwitz
[font="Times New Roman"][center]Hi Yohan!
Thanks for your kind words.
Indeed the AI has learned a lot.
Hi apec!
Thanks, you are welcome.
And here is my difficulty level:
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RE: Surprise At Belgorod
Posted: Mon Nov 07, 2016 2:20 pm
by apec
Hi HvS,
Thank you for the info. I thought you was playing on standard (average) settings and considering how well the AI recovered from the initial massive losses, and is actually starting pressing your lines, I feared that Barbarossa was a sort of mission impossible in SC3.
I am looking forward to see how this campaign evolves in 1942.
regards,
RE: Surprise At Belgorod
Posted: Mon Nov 07, 2016 7:17 pm
by Scook_99
Hi HvS! Very nice replay. I can give you a comparison from a 1939 start on normal difficulty. In October 1941, I had the U.S.S.R. down to 38 units, and by the start of the 1942 offensive season (June), they had 89 units on the map. With your level of difficulty, I would surmise you will be facing about 105 units (based on the 20% increase in MPP). Good luck! May Providence favor the Bold.
edit: I will really be interested in seeing 1943 in the Eastern Front. That will prove "illuminating".
RE: Surprise At Belgorod
Posted: Tue Nov 08, 2016 4:19 am
by HyazinthvonStrachwitz
[font="Times New Roman"][center]Hi apec!
I play SC since 2003 or 2004, and for me it would not be challenging to play on intermediate. Usually I play at max. difficulty settings, but I leave the exp. bonus away. There is a reason for this: it would confuse me if I march into Russia and see experienced Soviet units there. But his is just a personal preference.
And you are right: the AI is strong, and it has well supplied units which is a big difference to previous versions. Usually matches against the AI are not really a challenge, but this time I have a couple of difficulties.
In previous Beta versions, the DAK was in Damascus in Autumn 1942, and I controlled Stalingrad and Moscow at the same time.. this does not work anymore.
Hi Scook_99!
Thank you very much. I just played Turn 31 (May 1942), and the Red Army has 110 units on the board. To compare this with your figures, we can also have a look on the losses of the Red Army which are at 112 units in my case. So when we count the ground combat units, the SU has around 95 and I have about 55 in Russia.
Of course there is a big difference to RL: I control Leningrad, and this will prove its weight in gold. As soon as the rail link is established, all Finnish and Norwegian resources will increase their production. And of course I am performing well in Egypt. This will make 1943 much easier for me.. the UK will suffer a lot from the loss of Egypt and the Middle East.
What I want to say: 1943 will be difficult, but not as difficult as in RL.[/center][/font]
How To Prepare A Trap
Posted: Tue Nov 08, 2016 5:35 am
by HyazinthvonStrachwitz
[font="Times New Roman"][center]
Turn 31
6. Mai 1942

I have lost my first unit. This might not seem much, but usually I do not loose any units at all when I battle the AI. And I have the feeling that this one won't be the last.

It es clearly visible: the AI has canceled the British convoys to Murmansk. This usually happens if it notices the losses are too high. So I order the Kriegsmarine back to Germany. Some surface vessels need to be repaired, and most subs have earned experience bars. Theoretically I could leave one or two subs in Narvik (from Turn 39 on I can repair them), but I need to concentrate my forces. I expect to get Advanced Subs Level 3 sooner or later, and my subs will be a massive force after the upgrade.

I have seen massive naval movements during the last AI turn, and maybe I just escaped a massive strike by the Royal Navy. Just one more turn, and the Kriegsmarine will be safe.
Up to know, I haven't lost a single ship. This might give a bad impression of the AI, but this is not the real picture. In previous versions, I tried to conduct a classic Battle of the Atlantic and got wiped out. Every time one of my subs left Bordeaux, it ran into a British destroyer. My surface vessels got sunk by carriers, and from 1942 on I had already lost the biggest part of the Kriegsmarine.
So the strategy I played here is some kind of safety first. The AI is pretty good in controlling the Atlantic, and it even sent a carrier group to the Norwegian Sea, and I can imagine a second group was just one the way. I would say I was lucky. During the early Beta phase, I have seen a lot of Beta testers who complained they lost their subs too early in the war. I know what they mean.

The north is quite exciting at the moment. Leningrad is free of enemy presence, but the Soviet force in the far north is quite massive. Up to now I have counted two Mechanized, a Shock Army, a HQ and at least two more normal infantry units. So the Finns are outnumbered, but I am pretty sure the will be able to how the line.
Further in the south, a unit of Soviet rocket artillery is heavily damaged by a massive strike of the Luftwaffe. A final attack by the 18. Armee destroyed the unit. This is very important for my attack on Wolchow.
My tanks take a break, and they need it. The terrain up here is a big swamp, and they need to have good values to cause losses on the other side.

I need to react on what has happened in Belgorod. An attack on Moscow does not make any sense, I need to deal with the tanks around Belgorod. Von Bock in Smolensk cannot attack, and von Leeb (in Orel) did just send his tanks to Belgorod.
This is why I sent the Hungarians into the battle. They destroyed a Soviet corps and march to Kaluga. I hope this will trigger a defensive action by the AI. If it feels there is an attack coming, it pulls its unit back and establishes a defensive lines. Let us see if this works.

I have operated an Armeekorps to Sumy and the 16. Armee to Kharkow. Also I have changed the line-up of my troops around Kursk. There are four well supplied Soviet tanks units, and if they strike, they can cause havoc.
I have ordered all tanks and Mechanized from Orel (XXXIX. Panzerkorps, XXXXVII. Panzerkorps, 16. Panzergrenadierkorps, Panzergrenadierkorps Großdeutschland) to the south. If the AI attacks Kharkow or Kursk, they will spearhead the counterattack. Otherwise they will try to attack into the Soviet rear.
It was the right decision to abandon Belgorod. If I would have left the II. Armeekorps in the town, it would have been attacked by artillery and four tank groups with Prepared Attack Bonus. No way to survive this. Just imagine you would take part in a boxing match. If you notice your opponent wants to do a massive swing, you move on step back.. this is what I just did.

I want to control Kantemirowka as soon as possible. Taking the town will lower the supply of all Soviet units in the area drastically. And of course this gives me the option to cut off the enemy forces at Belgorod.

I think it is clearly visible what I'm trying.
There are two options: attack Woronesch (difficult, I expect a lot of units there) or attack between Woronesch and Belgorod which seems to be the easier alternative. I will decide after the next AI turn.

An attack on Cairo needs to be prepared. This is why I brought my artillery close to the city. German and Italian tanks have reached the gates so they can attack with Prepared Attack Bonus next turn.

This will increase the efficiency of my HQs.
Much appreciated.[/center][/font]