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RE: Fall Weiss II
Posted: Wed Dec 07, 2016 11:05 pm
by crispy131313
ORIGINAL: comsolut
Personally, I want to work through the std. scenarios from both sides first. Then maybe some multi-player.
However, knowing good mods, like yours (which I sincerely look forward to starting) reassures me of continued enjoyment of the game. Having individuals like you add rich and varied content is very appreciated.
Thanks appreciate the kind words. I will have an update soon based on the changes/fixes I have been making.
RE: Fall Weiss II
Posted: Thu Dec 08, 2016 8:24 am
by TheBattlefield
I'll give myself some time. The players should fight first in the vanilla game. It also appears one or the other patch, which will probably intervene in the event and AI scripts. [8D]
RE: Fall Weiss II
Posted: Sun Jan 15, 2017 10:55 pm
by crispy131313
Version 1.1 has been uploaded. See main page for more details.
https://www.dropbox.com/s/eazrl47svoqcj ... I.zip?dl=0
RE: Fall Weiss II
Posted: Wed Jan 18, 2017 10:08 pm
by crispy131313
A current list of New Yes/No Decision Events
Germany Decision Events
Schwerer Gustav Gun (Version 1.2)
German Naval Strategy (Version 1.2)
Civil Aid To Spain
Spanish Blue Division
Hitler Meets With Franco
Portugal German Relations
Swiss Banking System
Purchase Raw Materials From Portugal
Development Of Spanish Mines
Spain Repays Debt From Civil War
Treaty Of Friendship With Turkey
Claudius Agreement
Vichy Collaboration Policy
Fall Blau
An Alliance With Greece
Germany Strengthens DAK
Offensive In The Ardennes
Purchase War Materials From Switzerland
Non Aggression Pact: Lutzow to USSR
Transfer Troops Through Sweden
Coal Exports To Italy
Pursue Greek Axis Relations
Oil Exports to Italy
Recover Gold From Switzerland
UK Decision Events
UK Naval Strategy (Version 1.2)
Chase Graf Spee (Version 1.2)
Anglo-Portuguese Alliance
Blockade American Imports To Spain
Reaction To The Blue Division
Send Arms To Portugal
Lend Lease To Turkey
Pressure Switzerland
Pressure Portugal
Switzerland Ends Axis Relations
Turkish Blockade
Training Norwegian And Danish Forces In Sweden
Malta Garrison
Greece Ends Economic Ties With Germany
Support Greece
Irish Neutrality
Italy Decision Events
Civil Aid To Spain
Letter From Franco
Aircraft Delviery To Sweden
Rush Troops To Tripoli
Sale Of Naval Assets
Investment In Aircraft Industry
Offensive Into Egypt
Submarine Base At Bordeaux
USA Decision Events
Lend Lease To Turkey
Commitments To Turkish War Entry
Aircraft Delivery To Sweden
Swedish Convoy
Lend Lease To Saudi Arabia
USSR Decision Events
Stalingrad Workers (Version 1.2)
Jointly Pressure Turkey
Construction of Petropavlovsk
RE: Fall Weiss II
Posted: Thu Jan 26, 2017 12:56 am
by crispy131313
Currently play testing version 2.0

RE: Fall Weiss II
Posted: Thu Jan 26, 2017 12:58 am
by crispy131313
I have removed Poland as a Major and replaced her with Romania and Finland who are Minor-Majors of the Axis.

RE: Fall Weiss II
Posted: Tue Jan 31, 2017 11:54 am
by sad ham
I tried to edit your mod because I think that in the vanilla edition there is an issue concerning the weather: in few zones as British Islands, Scandinavia and North America, the weather in late spring is far more better than in summer. Anyway, when I go to save it after the weather editing, I get the message that several scripts are not updated. They are really a lot ad it takes a lot of time to update all, so that I did not go on. If I save the mod without updating the scripts the game loose all events and the convoy routes disappear from the map.
What is wrong?
RE: Fall Weiss II
Posted: Tue Jan 31, 2017 12:44 pm
by crispy131313
The scripts have to be updated it is not an option if you get that prompt. It is only a matter of hitting update and waiting. Also the version online is quite outdated I should probably upload a new version. Much has changed, and many scripts rewritten and all known scripting errors fixed.
RE: Fall Weiss II
Posted: Tue Jan 31, 2017 12:47 pm
by BillRunacre
Hi
The Editor needs to check the scripts if certain changes are made to the campaign, so it's best to go through the Update process when required as otherwise the scripts may not fire.
RE: Fall Weiss II
Posted: Tue Jan 31, 2017 2:43 pm
by sad ham
Thanks.
So please don't do it too late because I'm playing your mod now.
RE: Fall Weiss II
Posted: Tue Jan 31, 2017 3:15 pm
by crispy131313
I will upload it this evening. It is much more polished and I think you will enjoy it more then the current version. I would try Axis first, as I've play tested it more.
RE: Fall Weiss II
Posted: Tue Jan 31, 2017 9:36 pm
by crispy131313
RE: Fall Weiss II
Posted: Tue Jan 31, 2017 9:54 pm
by sad ham
Thanks.
RE: Fall Weiss II
Posted: Tue Jan 31, 2017 11:10 pm
by sad ham
Just a little glitch in the first stage of this version: Poland does not surrender if Warsaw falls. Neither if I destroy also 80% of its army.
This because it is nomore a major power, so that it has nomore a morale level.
I got Warsaw on September 15th, and now I'm playing the november 16th turn. Polish unists are still there, an Poland still survive. Maybe I have to destroy all these units to see Poland surrender.
This stops me to transfer my army to the french front.
RE: Fall Weiss II
Posted: Tue Jan 31, 2017 11:24 pm
by crispy131313
All non-major nations have a chance of not surrendering dependant on how many units are left at the end of a given turn. The more units the higher probability, I would suggest not letting off the gas when trying to conquer Poland.
RE: Fall Weiss II
Posted: Tue Jan 31, 2017 11:58 pm
by sad ham
I'm in April 1940 turn.
I've Warsaw and i'm still fighting the last polish unit remaining.
No surrender at this time.
RE: Fall Weiss II
Posted: Wed Feb 01, 2017 12:04 am
by sad ham
I had to destroy all the polish units to see Poland fall. This happens in May 1940. Too late to win against France.
Now I restart the game and make a second try, but if Poland is too strong because I cannot lower its morale to zero, and does not surrender neither in the second try I'm going to do, I think that this has to be fixed.
RE: Fall Weiss II
Posted: Wed Feb 01, 2017 12:37 am
by crispy131313
This is very strange and I have not experienced this. I will correct this so that taking Warsaw will result in surrender as the default, thanks for the feedback.
RE: Fall Weiss II
Posted: Wed Feb 01, 2017 1:27 am
by crispy131313
ORIGINAL: sad ham
I had to destroy all the polish units to see Poland fall. This happens in May 1940. Too late to win against France.
Now I restart the game and make a second try, but if Poland is too strong because I cannot lower its morale to zero, and does not surrender neither in the second try I'm going to do, I think that this has to be fixed.
Could you let me know if this happens again? This seems very odd that Poland could fight until April and only have 1 unit left. Poland should act like any other country and surrender once the Capital Falls very quickly. Removing them as a Major just made them like any other nation like Greece/Belgium/Netherlands who should surrender when occupied.
RE: Fall Weiss II
Posted: Wed Feb 01, 2017 6:04 am
by sad ham
I will let you know.