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RE: New version of Bombur mod is out
Posted: Mon Jan 09, 2017 3:11 am
by cdcool
ORIGINAL: Twotribes
ORIGINAL: bobarossa
The only way I got Bombur's mod to work was to change the master file to his while creating a new dawn random game. Don't think it affects anything unless you do that. I could be wrong though.
Yup his mod only applies in random games when you change to his masterfile.
Okay Thanks!
RE: New version of Bombur mod is out
Posted: Tue Jan 10, 2017 12:47 pm
by Twotribes
German MMG42 is set to block self you can upgrade to it but can not buy in production window.
RE: New version of Bombur mod is out
Posted: Tue Jan 10, 2017 6:26 pm
by bobarossa
ORIGINAL: Twotribes
German MMG42 is set to block self you can upgrade to it but can not buy in production window.
Please check or redownload the 1.24 mod. Your comments are already fixed in the 1.24 I have (downloaded Jan 8th).
RE: New version of Bombur mod is out
Posted: Wed Jan 11, 2017 11:43 am
by Bombur
That´s exactly what I was thinking....
RE: New version of Bombur mod is out
Posted: Thu Jan 12, 2017 4:20 am
by Twotribes
Newest release crashed on me started 10/36 crashed in March 37 The only thing gone on was I lost early due to the fact your mod does not do victory conditions right But I kept playing.
RE: New version of Bombur mod is out
Posted: Thu Jan 12, 2017 6:52 am
by Bombur
True, for scenarios with 2-3 players you should, manually, adjust VP needed for victory, since the VP calculation is hardcoded and my mod gives more VP to each player.
RE: New version of Bombur mod is out
Posted: Sun Jan 15, 2017 9:25 pm
by Bombur
Found bug. R&D (pp produced by factories) is adding to ore production (minimal effect) while supply factory is adding to oil (very significant effect). Will be fixed in v1.25.
RE: New version of Bombur mod is out
Posted: Mon Jan 16, 2017 4:22 pm
by bobarossa
I just noticed the German Sdkfz-7 uses "Oil Stock after Prod" which I doubt was intended. Not sure what it would do as I haven't built one yet.
They seem to be a "prime mover" type vehicle that tows artillery and has bench seat for troops/crew. Was surprised to see they have 5 recon points.
RE: New version of Bombur mod is out
Posted: Tue Jan 17, 2017 2:44 am
by Twotribes
They are unarmed unarmored Halftracks and can only tow small artillery.
RE: New version of Bombur mod is out
Posted: Tue Jan 17, 2017 9:06 pm
by Bombur
Ok, fixed the Halftrack, I would like to be able to have prime movers and transports as different units, however, it´s not possible with the current engines, so a prime mover also is able to mobilize infantry....
RE: New version of Bombur mod is out
Posted: Tue Jan 17, 2017 11:16 pm
by Twotribes
With only 8 slots in a unit there is not room to have prime movers and troop transport.
RE: New version of Bombur mod is out
Posted: Wed Jan 18, 2017 4:17 pm
by Bombur
This is not the main reason. The trouble is that there is only one kind of cargo capacity and so a vehicle that can carry a big gun also can carry lots of infantry (althought in theory it´s possible for an artilley prime mover to tow a cart with lots of soldiers)
RE: New version of Bombur mod is out
Posted: Thu Jan 19, 2017 2:42 pm
by Twotribes
In 1944 Germany has no airborne troops able to build. If elite Infantry was supposed to take its place why can not they airdrop?
RE: New version of Bombur mod is out
Posted: Thu Jan 19, 2017 2:56 pm
by Twotribes
Ok I know in Oct 43 I can build airborne2 but in Jan 1944 I can not build any German airborne. I checked elite which goes live then and it isn't causing it from what I can tell nor is German Infantry 3
RE: New version of Bombur mod is out
Posted: Thu Jan 19, 2017 5:18 pm
by Twotribes
Airborne seems tied to latest build my previous game in 44 allowed me to build airborne.
RE: New version of Bombur mod is out
Posted: Fri Jan 20, 2017 10:51 am
by Bombur
Elite infantry is not intended to replace paratroopers. I will check what is happening. I hope to release v1.25 this weekend.
RE: New version of Bombur mod is out
Posted: Fri Jan 20, 2017 4:14 pm
by Twotribes
I will check again but it looks like if I start in oct 43 when jan 44 rolls around airborne is still build-able but if I start in Jan 44 they are not.
RE: New version of Bombur mod is out
Posted: Fri Jan 20, 2017 9:57 pm
by Bombur
Ah, ok, you must always start in Oct-Nov-Dec or edit manually the regime techs, unfortunately, I lack ernie´s ability with coding....mine is somewhat crude.
RE: New version of Bombur mod is out
Posted: Sat Jan 21, 2017 12:19 am
by Twotribes
Ok I will try that thanks
RE: New version of Bombur mod is out
Posted: Sat Jan 21, 2017 12:49 am
by Twotribes
Yes that is it none of the mid year ones are researched thanks