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RE: Revolution

Posted: Wed Jun 07, 2017 12:32 pm
by rico21
[:D]

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RE: Revolution

Posted: Wed Jun 07, 2017 1:13 pm
by UP844
You don't think out of the box, you threw away the box a long time ago... [8D]

RE: Revolution

Posted: Thu Jun 08, 2017 12:08 pm
by rico21
I gave up.
I tested with Path Quality Low, only half better so not enough.
I remade the scenario without reinforcements but with the same units and there, the miracle started, no slowless.
Conclusion: Peter, do you know that Reinforcement process is the mainly problem of slowless?

RE: Revolution

Posted: Thu Jun 08, 2017 12:16 pm
by Peter Fisla
ORIGINAL: rico21

I gave up.
I tested with Path Quality Low, only half better so not enough.
I remade the scenario without reinforcements but with the same units and there, the miracle started, no slowless.
Conclusion: Peter, do you know that Reinforcement process is the mainly problem of slowless?

No, pathfinding, LOS processing and AI target evaluation are process heavy for the CPU.

RE: Revolution

Posted: Thu Jun 08, 2017 12:30 pm
by rico21
Not only, after reinforcement process, your game enter in a low process as it doesn't how manage this overflow of units.
I do not demand to trust me, I expect only you verify this with objectivity.

RE: Revolution

Posted: Sat Jun 10, 2017 7:46 pm
by rico21
.

RE: Revolution

Posted: Sun Jun 11, 2017 4:01 am
by Paullus
rico we trust you. We have done some extensive testing in our way to find a solution. We appreciate your input and do add it to our data in the search.

RE: Revolution

Posted: Sun Jun 11, 2017 5:50 am
by Big Ivan
ORIGINAL: Paullus

rico we trust you. We have done some extensive testing in our way to find a solution. We appreciate your input and do add it to our data in the search.

Paullus and Peter,

You gents keep up your excellent behind the scenes work.

Despite some early teething problems, Tigers on the Hunt is a great game and still very enjoyable for me!
Can't wait to see what you gentlemen have cooked up for the next update.

Cheers!
John[:)]

RE: Revolution

Posted: Sun Jun 11, 2017 12:30 pm
by rico21
Paullus and Peter,

I want to thank but Big Ivan did.[&o]

Big Ivan, next time, try to arrive before the end battle.[:D]

RE: Revolution

Posted: Sun Jun 11, 2017 12:52 pm
by Big Ivan
I'll make a note of it.[8D]

But I've got so many battles, some I'm winning, some I'm loosing and some with real life I'm just trying to keep up with.

Ahhh if there was only more time in the day...[:)]

RE: Revolution

Posted: Sun Jun 11, 2017 2:38 pm
by rico21
Next update...

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RE: Revolution

Posted: Sun Jun 11, 2017 3:11 pm
by Big Ivan
I'm all ears, claws and a nice stinger.[:D]




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RE: Revolution

Posted: Sun Jun 11, 2017 5:19 pm
by UP844
OK, it's nice, but I think it's useless against prop-driven aircraft...

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...on the other hand, when Rico is involved you cannot rule out a Jabo Me262 [:D]

RE: Revolution

Posted: Mon Jun 12, 2017 12:54 pm
by rico21
Hidden OR Dangerous?

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RE: Revolution

Posted: Tue Jun 13, 2017 6:29 pm
by UP844
Suicidal will be a more accurate title [:D]

I tried three times and the only tactical choice I had is getting killed in the open by the MG or getting killed by the 251 in the wooden rubble.

RE: Revolution

Posted: Wed Jun 14, 2017 6:58 am
by rico21
It's a very hard beautiful ancient game.[&o]
You are too hurry, 12 turns for killed three officers , one crew and one AFV.
Move slowly...
Attack angry...
If it is too difficult, replay Devil Hill !!![:D]

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