RE: Showpieces
Posted: Fri Sep 08, 2017 2:12 pm
Okay.
Mine were all shot down, at a distance of a few miles and with radar off. I'm not sure what accounts for the difference.ORIGINAL: AceOfSpadeszzzzzz
Actually you don't need to bother about the bandits at the beginning. Since they can't detect your lrasms, their AEW can't, too. So you just need to locate the CSG, shoot 24 lrasms and make sure your missiles turn their radar on when they are about 1.5nm from the carrier, then, mission completed.
I think because these guys have put SO MUCH time and effort into this game, there is an element of defensiveness. I would probably be the same. But I am with you: I'm not even remotely an expert, I'm a casual hobbyist who only knew the term "AMRAAM" because of a vague memory from Jane's F/A-18 game, before I started playing this. So there a lot of things I see in this game where I think to myself: WOW, is that really how it is? Should we really expect it to take ~8 AMRAAMs to impact and knock out a Flanker? I'm not saying that I know better, or that I'm sure the model is flawed, I literally have no idea. I have no idea if it is reasonable that a carrier group can easily knock 20, 30, 40, however many cruise missiles out of a sky and not take a single hit. Maybe it is! So I ask these questions, although at the end of the day I realize that the developers have researched the hell out of this (but I also know that things don't always simulate as intended.) Like a lot of Americans, I have sort of lived with the assumption that we still have this overwhelming technological dominance, that Tomahawk missile strikes are still a viable and effective option, that 5th gen American fighters are unparalleled in the skies, etc. This game really demolishes many of these notions.ORIGINAL: AceOfSpadeszzzzzz
I'm not saying I'm an expert. I know games just games. I'm just thinking that damage mode in these simulators could be something better since they are flight simulators, although they might not be the same in real life.
I'm assuming the ship, all the CAP was to the north and the east at that point, with the missiles approaching from the south.ORIGINAL: AceOfSpadeszzzzzz
Who detected your missiles, ship or plane?
I'm sure that's what happened, given that I didn't even realize this parameter could be adjusted.ORIGINAL: AceOfSpadeszzzzzz
Maybe your missiles turned their radar on too soon? By default it will turn its radar on when it is about 5nm from the target, and in that cases there will be enough time for the CSG to shoot down your missiles.