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RE: Eagle Day to Bombing the Reich Public Beta 0.908e

Posted: Tue Dec 19, 2017 8:43 am
by K 19
Warshipbuilder, it would be great if you could make message level 2 ignore recon messages if possible. Those really make the map screen jump around a lot. Plus, please seriously consider adding a button to lock/unlock the map so the player can focus on one part of the map without the game messages making it jump to another area. This is possible, because I played with an .exe game hack that did just that. Worked wonderfully.

An adjustable message delay option would also be great.

Also, would it be possible to make automatic plotting of bombing missions not fly directly over enemy cities and AA emplacements on the way to and from the main target? Or at least add the option, because a lot of unnecessary lost and damaged bombers are the result. It really is a pain in the ass to go through and manually reroute each plotted mission every game day.

Keep up the great work. [8D]

RE: Eagle Day to Bombing the Reich Public Beta 0.908e

Posted: Tue Dec 19, 2017 3:14 pm
by simovitch
ORIGINAL: K 19

Warshipbuilder, it would be great if you could make message level 2 ignore recon messages if possible. Those really make the map screen jump around a lot. Plus, please seriously consider adding a button to lock/unlock the map so the player can focus on one part of the map without the game messages making it jump to another area. This is possible, because I played with an .exe game hack that did just that. Worked wonderfully.

An adjustable message delay option would also be great.

Also, would it be possible to make automatic plotting of bombing missions not fly directly over enemy cities and AA emplacements on the way to and from the main target? Or at least add the option, because a lot of unnecessary lost and damaged bombers are the result. It really is a pain in the ass to go through and manually reroute each plotted mission every game day.

Keep up the great work. [8D]
We are trying to impliment the button to stop the screen from jumping around. That was one of my favorite fixes from AE's mod. Ignoring recon should be possible as well, but the rest of your requests may require programming resources that may be first better spent elsewhere.

RE: Eagle Day to Bombing the Reich Public Beta 0.908e

Posted: Wed Dec 20, 2017 12:17 am
by warshipbuilder
Also, would it be possible to make automatic plotting of bombing missions not fly directly over enemy cities and AA emplacements on the way to and from the main target? Or at least add the option, because a lot of unnecessary lost and damaged bombers are the result. It really is a pain in the ass to go through and manually reroute each plotted mission every game day.

You have that already. It's called let the AI do your work for you. Ok seriously, it's really called the fog of war, or recon, recon and recon some more. There was no way the WA knew where every pop gun was in Axis controlled territory. Plus they got moved around, just like they can do in the game. So you can either completely recon your ingress and egress routes, that would be a waste of assets or you can make notes as you watch your missions get shot at. That way you will learn to avoid some hot spots that you were not expecting.
Alternatively somewhere on the board here I u/l'd a spreadsheet showing where EVERYTHING is on turn one of Camp 43. That will save you some early pain.

RE: Eagle Day to Bombing the Reich Public Beta 0.908e

Posted: Thu Dec 21, 2017 2:41 pm
by cohimbra
ORIGINAL: warshipbuilder

Good catch cohimbra. Here is the fix

http://www42.zippyshare.com/v/shYD1sO4/file.html

But you will probably have to start a new game.

Thanks again for spotting that.
Thanks for this, next days can playing BtR and will try it.

RE: Eagle Day to Bombing the Reich Public Beta 0.908e

Posted: Mon Jan 15, 2018 2:38 pm
by Stele
Reinstalling the game. Thanks for this update.