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RE: play balance in v1.10?

Posted: Sun Nov 05, 2017 12:16 am
by Christolos
ORIGINAL: Titan

ORIGINAL: Christolos

The question here is should this be the norm?

It could certainly be if the Axis goes balls to the wall with upgrades...but a savvy allied player could hopefully see this coming and be able to counter it!

C

I did try and counter it and went as you say "balls to the wall" with upgrade on Russian tanks and have only just got to Lvl 3 armour...Which is getting turned to dust

I don't think the way the Allies can successfully counter the Axis going all out on tech upgrades is best accomplished by trying to do the same...the Allies just don't have the MPPs in the early game to compete. They do, however, still need to try and keep up as best as they can...but perhaps the best way would be to do what birde alluded to, which is to spam the axis with garrisons (and cheap corps rebuilds) to buy more time...

C

RE: play balance in v1.10?

Posted: Sun Nov 05, 2017 6:48 pm
by nnason
There are never enough MPPs to go around on either side.
Axis builds up ground and air but must I think sacrifice naval, some units. and diplomacy.
If Brits and USA both go for same techs they will be weak all. across. And they must balance tech and diplomacy with units.
I am playing as Allies and winning in 1.09.10. We are in Sept 43 and Axis is ahead in tech and unit experience but behind in diplomacy. Spain and Turkey are leaning Axis and Finland is an Allied.

Axis has 130 land unites Allies have 170. Air and Naval are equal.

I am finding axis experience right now is killer on all fronts but I am winning due to mass and MMPs 1200 Axis to 1800 Allies.

So axis ahead in tech and experience. Allies ahead in Diplomacy and units. So I think neither side has enough MPPs to be ahead in units, tech, and diplomacy.