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RE: HUSKY and others

Posted: Mon Mar 05, 2018 6:51 am
by Dali101
Correction of missing Italian torpedo. Bugs in scenario27.

(upload only scenarios27)

http://leteckaposta.cz/759331014

RE: HUSKY and others

Posted: Fri Mar 09, 2018 7:19 pm
by Dali101
I need to specify that my mod is being processed in the latest official version of 1.7.11.24.
I'm currently evaluating the suitability to upgrade to version 1.8.11.26 (a or b ??)

RE: HUSKY and others

Posted: Wed Mar 14, 2018 4:55 am
by Dali101
New screenshot pack in SCN WitM27

http://leteckaposta.cz/235290967

RE: HUSKY and others

Posted: Fri Mar 16, 2018 10:04 am
by tarkalak
Do you model/plan to model the countries that switched sides midwar in the allied OOB?

I mean Italy, Romania and Bulgaria?

RE: HUSKY and others

Posted: Sat Mar 17, 2018 9:51 am
by Dali101
Partially yes. It is planned.
At least in Italy, it is now under development. After the surrender of Italy, RSI will be created in the north.
And in the south (it is necessary to occupy Palermo allies) west allies.

It does not have the final state yet. I still improve and finish.

Bulgaria and Romania are still part of this mode (temporally and partly geographically), and their change to state allies is technically problematic. So here ...

RE: HUSKY and others

Posted: Mon Mar 26, 2018 12:29 pm
by Dali101
Black Day of the Italian Navy (from the ongoing PBEM game):

Day Time Surface Combat, near Bizerte at 78,172, Range 13,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
IMAM Ro.43: 3 destroyed

Japanese Ships
BB Littorio, Shell hits 22, and is sunk
BB Andrea Doria, Shell hits 7, on fire
CL Duca D'aosta
CL Eugenio di Savoia, Shell hits 1
CL Scipione Africano, Shell hits 1
DD Euro, Shell hits 3
DD Dardo, Shell hits 1, on fire
DD Grecale, Shell hits 5, and is sunk
TB Cassiopea, Shell hits 1, on fire
DE Lira
DE Impavido, Shell hits 1
TB T3, Shell hits 1, and is sunk
TB Insidioso, Shell hits 1

Allied Ships
BB Valiant, Shell hits 2
BB Warspite, Shell hits 1
BB Nelson, Shell hits 1
BB Rodney, Shell hits 2
CL Aurora, Shell hits 1, on fire
CL Penelope, Shell hits 2
DD Faulknor
DD Inglefield
DD Eclipse
DD Eskimo, Shell hits 1, heavy fires
DD Laforey
DD Lookout
DD Loyal

Low visibility due to Rain
Maximum visibility in Rain: 15,000 yards
Range closes to 19,000 yards...
Range closes to 13,000 yards...
CONTACT: Allies radar detects Japanese task force at 13,000 yards
Wootten, M.L. crosses the 'T'

RE: HUSKY and others

Posted: Thu May 10, 2018 8:34 am
by Dali101
Small upgrade pwhex.dat

http://leteckaposta.cz/308919929

RE: HUSKY and others

Posted: Mon May 14, 2018 8:46 am
by verdugo94
I want to download the mod but I am unable from the links that you provided, could you please reupload them? Thanks [:)]

RE: HUSKY and others

Posted: Mon May 14, 2018 9:12 am
by Dali101
I write it in earlier posts.
Each upload has 33 days of life.

But I'm just ahead of WitM 2.2. Please wait a few days and it will be released. Dali

RE: HUSKY and others

Posted: Mon May 14, 2018 10:02 am
by verdugo94
Ok, thanks you

RE: HUSKY and others

Posted: Thu May 17, 2018 12:44 pm
by Kull
How were you able to address the issue of personal names? Many names are editable in the scenario files, but the engine has to generate a lot of new ones as the game progresses, in particular pilot replacements. I'd asked about modding those once, and was told they are hardcoded - were you able to solve that?

RE: HUSKY and others

Posted: Fri May 18, 2018 11:31 am
by Dali101
I will respond in detail to you in the mail.

RE: HUSKY and others

Posted: Fri May 18, 2018 11:34 am
by Dali101
WitM 2.2

http://leteckaposta.cz/473379336

I will write details later. Dali

RE: HUSKY and others

Posted: Mon May 21, 2018 10:13 am
by Dali101
WitM ver 2.2
What's new....

The version primarily focused on scenario 27.
Scenario 26 remained almost unchanged.

Scenario 27 has a slightly enlarged map. The scope is similar to the previous version.
In addition, it includes the Balkan battlefield and the fight of NLYA units. It's a little experimental, but it's already tested and functional.
The AI scenario is further enhanced. There are many minor and more significant changes to the experience of the ongoing PBEM game.

There is a date for the game, the number of turn is 580. It can be played all year 1944 and occupy Italy.

As always, many details are not complete .....

RE: HUSKY and others

Posted: Wed May 23, 2018 9:56 am
by Dali101
Small upgrade version 2.2.
Fix some parameters and add HEX ON graphical files.

I recommend applying.


http://leteckaposta.cz/786023363

RE: HUSKY and others

Posted: Mon Jun 25, 2018 2:24 pm
by Dali101
WitM 2.3 (complete upload)

http://leteckaposta.cz/691973659



RE: HUSKY and others

Posted: Mon Jul 02, 2018 9:59 am
by Dali101
Small upgrade SCN27 and pwhex.dat

http://leteckaposta.cz/201665760

RE: HUSKY and others

Posted: Mon Jul 30, 2018 10:39 am
by Dali101
Upload complete version WitM 26 and 27:

http://leteckaposta.cz/916299138

RE: HUSKY and others

Posted: Wed Aug 01, 2018 5:43 am
by adarbrauner
If the map is enlarged so to equal 20 miles per hex (BTW a brilliant solution), and ships speed doubled accordingly to adequate, "speed" of LCUs has remained calibrated for 40 miles hex, right? Meaning they are "slower" here, isn't it?

RE: HUSKY and others

Posted: Wed Aug 01, 2018 2:51 pm
by Dili
I have been playing with Dali, the author of this scenario, yes and ship range is also increased to double. But the naval combat results make this increase of speed problematic in my opinion. Submarines are not very efficient with ships speeds as they are - maybe doubling torpedo accuracy or speed will improve it. As it is ship speed in my opinion is not warranted and gives more problems than it fixes. Yes, remaining has they are it turns ship slower but for the closed confines of Mediterranean makes possible what happened historically several attacks per day against shipping.

The issue with land units speed exist and only somewhat can be offset making better roads. Since it is said that land combat tempo is considered too fast by some experts maybe the issue is not so bad, but i don't have an opinion yet.

It is what is possible with constraints. Of course Dali would have his opinion, hope he have time to post them.