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RE: Wargames we would pay to see!

Posted: Mon Nov 27, 2017 12:19 am
by Gilmer
ORIGINAL: MagicMissile

ORIGINAL: warspite1

Avalon Hill's Bismarck. Just imagine what they could do with that boardgame on computer....

I didn´t play it but I liked "Flat Top" which I also believe would be a decent computer game on a easier level then WitP for example.

I bought it as a 12 year old and never got to play it. I think my mother threw it out when I left for college. She threw away a lot of my stuff.

RE: Wargames we would pay to see!

Posted: Mon Nov 27, 2017 12:21 am
by Gilmer
A really large WiTp-AE type style game for D-Day. Something that is as big as that and takes as long to learn to play.

And a FUN Hundred Years War. I used to campaign for Ageod to build a HYW game, but I don't think their engine could do it. I don't know if any engine could do it. But that is what I want. It may be a pipe dream, but there you go.

RE: Wargames we would pay to see!

Posted: Mon Nov 27, 2017 2:30 am
by PoorOldSpike
The 'Starship Troopers' boardgame was quite popular 40 years ago (yes I'm THAT old and was just a callow youth back then), so maybe it could be re-done for modern computers?

Image


PS- Here's a pic from the pre-home computer stone age, me (on right) and Gaz Newton with some of the boardgames we used to play in the 1970's/80's-

Image

RE: Wargames we would pay to see!

Posted: Mon Nov 27, 2017 3:59 am
by Zap
Ha, ha, great picture from your youth PoorOldspike thanks for sharing. Was the pistol used to mediate rule disagreements[:D]

RE: Wargames we would pay to see!

Posted: Mon Nov 27, 2017 4:54 am
by Zecke
will be great to have many many board-games of HPs SIMULATIONS

http://www.hpssims.com/

especially the Panzer Campaigns

RE: Wargames we would pay to see!

Posted: Mon Nov 27, 2017 5:01 am
by goodwoodrw
I would pay a good sum for war games that had really good supply rules. Make it important to defend supply routes such as sea convoys, Transit areas, Transit points, truck and rail routes. Be able to have real interdiction missions, TOAW comes close with interdiction of supplies, want more control not just theatre percentages. If units run out of supply they stop shooting or moving like in Panzer Corps. Don't like abstracted rules like out of supply, so units fight at half strength etc etc. I can vaguely recall in my reserve days in the early seventies being told for every soldier at the pointy end seven more are required to keep them there. I want to wage war on these guys, but not with abstract rules lets really shoot at them[:)]

RE: Wargames we would pay to see!

Posted: Mon Nov 27, 2017 12:45 pm
by Rising-Sun
Great Naval Battles
War in the Pacific

Anything that related to WWII in the Pacific.

RE: Wargames we would pay to see!

Posted: Mon Nov 27, 2017 3:52 pm
by warspite1
ORIGINAL: goodwoodrw

I would pay a good sum for war games that had really good supply rules. Make it important to defend supply routes such as sea convoys, Transit areas, Transit points, truck and rail routes. Be able to have real interdiction missions, TOAW comes close with interdiction of supplies, want more control not just theatre percentages. If units run out of supply they stop shooting or moving like in Panzer Corps. Don't like abstracted rules like out of supply, so units fight at half strength etc etc. I can vaguely recall in my reserve days in the early seventies being told for every soldier at the pointy end seven more are required to keep them there. I want to wage war on these guys, but not with abstract rules lets really shoot at them[:)]
warspite1

Sounds like War in the Mediterranean June 1940 - May 1943 to me [;)]

RE: Wargames we would pay to see!

Posted: Mon Nov 27, 2017 7:53 pm
by goodwoodrw
ORIGINAL: warspite1

ORIGINAL: goodwoodrw

I would pay a good sum for war games that had really good supply rules. Make it important to defend supply routes such as sea convoys, Transit areas, Transit points, truck and rail routes. Be able to have real interdiction missions, TOAW comes close with interdiction of supplies, want more control not just theatre percentages. If units run out of supply they stop shooting or moving like in Panzer Corps. Don't like abstracted rules like out of supply, so units fight at half strength etc etc. I can vaguely recall in my reserve days in the early seventies being told for every soldier at the pointy end seven more are required to keep them there. I want to wage war on these guys, but not with abstract rules lets really shoot at them[:)]
warspite1

Sounds like War in the Mediterranean June 1940 - May 1943 to me [;)]

Not heard of that title, is it computer or board game?

RE: Wargames we would pay to see!

Posted: Tue Nov 28, 2017 2:48 am
by warspite1
ORIGINAL: goodwoodrw

ORIGINAL: warspite1

ORIGINAL: goodwoodrw

I would pay a good sum for war games that had really good supply rules. Make it important to defend supply routes such as sea convoys, Transit areas, Transit points, truck and rail routes. Be able to have real interdiction missions, TOAW comes close with interdiction of supplies, want more control not just theatre percentages. If units run out of supply they stop shooting or moving like in Panzer Corps. Don't like abstracted rules like out of supply, so units fight at half strength etc etc. I can vaguely recall in my reserve days in the early seventies being told for every soldier at the pointy end seven more are required to keep them there. I want to wage war on these guys, but not with abstract rules lets really shoot at them[:)]
warspite1

Sounds like War in the Mediterranean June 1940 - May 1943 to me [;)]

Not heard of that title, is it computer or board game?
warspite1

Sadly neither. This is a war game that, by almost any measure, by any definition, by any standard, should be made. Sadly the one measure it fails on is that its not the Pacific, The Bulge, The East Front. Therefore it fails on economics and you can't get around that.

So a theatre of war that is one of the most interesting of WWII, a war that could have gone either way, a war that would appeal to land and naval war players alike, will never get made. Such a shame.

RE: Wargames we would pay to see!

Posted: Tue Nov 28, 2017 3:44 am
by wodin
Streets of Stalingrad.

Two Hour Wargames NUTS and Expansions.

Wings of Glory

UpFront

Someone to get hold of Squad Battles source code and turn it into the best turn based tac game around.

Car Wars (not a wargame but still has combat)

RE: Wargames we would pay to see!

Posted: Tue Nov 28, 2017 12:13 pm
by PoorOldSpike
There's certainly a gap in the market (as far as I know) for a Prehistoric Wargame where tribes struggle to survive in combat against rival tribes and dinosaurs.
Victory points could be scored on a scale of how dangerous a beast is, for example a T Rex kill would rack up big points-

"Ugh...me no like you...ugh"

Image

RE: Wargames we would pay to see!

Posted: Tue Nov 28, 2017 2:40 pm
by Gilmer
ORIGINAL: PoorOldSpike

There's certainly a gap in the market (as far as I know) for a Prehistoric Wargame where tribes struggle to survive in combat against rival tribes and dinosaurs.
Victory points could be scored on a scale of how dangerous a beast is, for example a T Rex kill would rack up big points-

"Ugh...me no like you...ugh"

Image

I'd like a Civ type game of that from the earliest time, but it would be much much more detailed than Civ and even having said that would be simple still like Civ 1. A tech tree that was 10 times as big as Civ 1's. But without all the added crap they added in later versions.

RE: Wargames we would pay to see!

Posted: Tue Nov 28, 2017 3:09 pm
by Zecke
ORIGINAL: KurtC

ORIGINAL: PoorOldSpike

There's certainly a gap in the market (as far as I know) for a Prehistoric Wargame where tribes struggle to survive in combat against rival tribes and dinosaurs.
Victory points could be scored on a scale of how dangerous a beast is, for example a T Rex kill would rack up big points-

"Ugh...me no like you...ugh"

Image

I'd like a Civ type game of that from the earliest time, but it would be much much more detailed than Civ and even having said that would be simple still like Civ 1. A tech tree that was 10 times as big as Civ 1's. But without all the added crap they added in later versions.

CIV-1; is one of the greatest game EVER made; the three-tech dont mind too me wonder¡ but the WONDERS they could be more (thouse make you missile in XIX)

RE: Wargames we would pay to see!

Posted: Tue Nov 28, 2017 3:18 pm
by RFalvo69
A modernised version of Flight Commander 2, with a 1950-2020 roster.

RE: Wargames we would pay to see!

Posted: Tue Nov 28, 2017 4:01 pm
by Zecke
ORIGINAL: RisingSun

Great Naval Battles
War in the Pacific

Anything that related to WWII in the Pacific.

GREAT NAVAL BATTLES (your right)..especially Guadalcanal on Floppys i have them like a treasure.

RE: Wargames we would pay to see!

Posted: Tue Nov 28, 2017 5:39 pm
by Zorch
ORIGINAL: Zecke

ORIGINAL: KurtC

ORIGINAL: PoorOldSpike

There's certainly a gap in the market (as far as I know) for a Prehistoric Wargame where tribes struggle to survive in combat against rival tribes and dinosaurs.
Victory points could be scored on a scale of how dangerous a beast is, for example a T Rex kill would rack up big points-

"Ugh...me no like you...ugh"

Image

I'd like a Civ type game of that from the earliest time, but it would be much much more detailed than Civ and even having said that would be simple still like Civ 1. A tech tree that was 10 times as big as Civ 1's. But without all the added crap they added in later versions.

CIV-1; is one of the greatest game EVER made; the three-tech dont mind too me wonder¡ but the WONDERS they could be more (thouse make you missile in XIX)
About 10 years ago Sid Meier tried to develop a Dinosaur game for his son; but abandoned it because it wasn't fun.

RE: Wargames we would pay to see!

Posted: Tue Nov 28, 2017 11:22 pm
by operating
ORIGINAL: aaatoysandmore

Strategy game overlay American Civil War game on top of Norbsoft's Civil War series. Where you move and play diplomacy on top and have real time battles with built units from the top in tactical battles around the map. Kinda like Total War but with Norb's combat engine and the American Civil War.
I second this idea pus a CW naval component [:)]

RE: Wargames we would pay to see!

Posted: Wed Nov 29, 2017 12:41 pm
by m10bob
ORIGINAL: Zorch

ORIGINAL: Zecke

ORIGINAL: KurtC




I'd like a Civ type game of that from the earliest time, but it would be much much more detailed than Civ and even having said that would be simple still like Civ 1. A tech tree that was 10 times as big as Civ 1's. But without all the added crap they added in later versions.

CIV-1; is one of the greatest game EVER made; the three-tech dont mind too me wonder¡ but the WONDERS they could be more (thouse make you missile in XIX)
About 10 years ago Sid Meier tried to develop a Dinosaur game for his son; but abandoned it because it wasn't fun.


"CRUSH,CRUMBLE and CHOMP" would be so awesome!!!(Had it on the Commodore 64 IIRC?)

RE: Wargames we would pay to see!

Posted: Wed Nov 29, 2017 2:01 pm
by Zorch
ORIGINAL: m10bob

ORIGINAL: Zorch

ORIGINAL: Zecke




CIV-1; is one of the greatest game EVER made; the three-tech dont mind too me wonder¡ but the WONDERS they could be more (thouse make you missile in XIX)
About 10 years ago Sid Meier tried to develop a Dinosaur game for his son; but abandoned it because it wasn't fun.


"CRUSH,CRUMBLE and CHOMP" would be so awesome!!!(Had it on the Commodore 64 IIRC?)
+1 I had the boardgame.