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RE: Campaign for South Vietnam Vs Larry

Posted: Wed Nov 29, 2017 2:00 pm
by Hyding
Actually Larry your reinforcements provide these unit for information counters on even numbered turns and my FWA provide the calendar counters on the odd numbered turns.

While we are on the subject of information counter Curt Chambers also uses allied unit for two allied information areas.

One allows me to choose between Free Fire zones for my aircraft (actually just free fire everywhere). Free fire gives 100% air shock but costs the Free World Allies (FWA) one VP each turn it is in use. If the moves to the other end of the off map free fire track it activates Restricted rules of engagement and implements a 50% air shock penalty.

The other info area use a counter unit for each US division, indep bde or major air unit. When they are disbanded (at various EEV costs) the division etc will arrive as reinforcements the next turn. They will then be replaced by cadre unit that you disband to withdrawn the US division etc and send it home.





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Notice the 12th Avn Grp has no white unit to disband to withdraw its unit from Vietnam. That is because the US will recover no EEV points if the 12th withdraws. With no way to withdraw those units they will remain until total us withdrawal. The MACV Spt Grp behaves the same.

RE: Campaign for South Vietnam Vs Larry

Posted: Wed Nov 29, 2017 2:35 pm
by larryfulkerson
ORIGINAL: Narses
Actually Larry your reinforcements provide these unit for information counters on even numbered turns and my
FWA provide the calendar counters on the odd numbered turns.

While we are on the subject of information counters Curt Chambers also uses allied unit for two allied
information areas.

One allows me to choose between Free Fire zones for my aircraft (actually just free fire everywhere).
Free fire gives 100% air shock but costs the Free World Allies (FWA) one VP each turn it is in use.
If the moves to the other end of the off map free fire track it activates Restricted rules of engagement
and implements a 50% air shock penalty.

The other info area use a counter unit for each US division, indep bde or major air unit. When they are
disbanded (at various EEV costs) the division etc will arrive as reinforcements the next turn. They will
then be replaced by cadre unit that you disband to withdrawn the US division etc and send it home.


Notice the 12th Avn Grp has no white unit to disband to withdraw its unit from Vietnam. That is because
the US will recover no EEV points if the 12th withdraws. With no way to withdraw those units they will
remain until total us withdrawal. The MACV Spt Grp behaves the same.
Hey Bill: Thanks for the info and everything, but what I said was my lame attempt at humor. But it's good you
said all that stuff so we will all know. And you're correct in all that verbage. I didn't know that about
the 12th Avn Grp though. Thanks for bringing that to my attention. You want my NVA to destroy it for you?
You wouldn't have to worry about it then. Just park most of the stuff at Da Nang during the monsoon season.
The Thailanders have this really cute custom that during the monsoon season it's okay to splash water on a
stranger downtown just because the person is probably already wet from the rain. So they figure they might
as well make a game out of it. The Thai people splashing water on each other....it's a riot to watch.

Anyway, DaNang had Pierced Steel Planking for runways and taxiways but the airbase at Bien Hoa was like
a modern airport when I was there. Concrete runways, taxiways, aprons, flightlines......it was amazing what
the CB's did to the place. It had a library and a swimming pool. And there was talk of putting in a bowling
alley. It all belonged to the Vietnamese because it's their base, we're only leasing for 99 years or something
so any permanent facilities become the property of the South Vietnamese. It was okay with the Americans
because they didn't have to pay for it and when they left to go home it was forgotten overnight. Let 'em have
it was the saying.

I was out at the flightline one day working on A-37's and OV-10's when the Vietnamese BB stacker aarrived to
deliver some 500 lb bombs and I watched as he would climb up on the low-boy trailer and roll the bombs to the
end of the trailer and kick them off the end of the trailer to watch them drop the three feet or so and hit
the ground like there was nothing wrong. None of the bombs had fuses on them, there was never any "danger"
to what he was doing but it really looked wrong to me. Disneyland is almost as strange as Vietnam.

RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 5:54 am
by larryfulkerson
Somebody please explain to me how a VC squad with bows and arrows can shoot down 6 Allied aircraft in one afternoon.
These numbers are wildly inaccurate. I realize that these are "monthly" turns but this attack didn't take a month,
it was over after two days tops. I'm going to file a complaint with the wargammer's union.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 6:04 am
by larryfulkerson
Hey Bill:
Your Diplomatic Messages are still
being clipped
so maybe
you
could
type
shorter
sentences.
Maybe.


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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 6:07 am
by larryfulkerson
I thought I'd take a look at the news strings to see what Bill is talking about
activity SW of Saigon. Tay Ninh isn't SW of Saigon so he's got bigger problems
than he's said.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 6:16 am
by larryfulkerson
As you can see the supply from the trail doesn't make it very far into the interior. Can't operate in that environment.
But then neither can Bill.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 6:19 am
by larryfulkerson
According to the news strings the Monsoon lasted two turns, I'm supposing that's two months and now the countryside is
trying to recover from being in a monsoon and the supply level is going to go up. I'm guessing.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 6:26 am
by larryfulkerson
The status line at the bottom describes the hex that the 9th VC Division is in as Spotted. So I'm assuming that Bill
knows it's there. Moving it would invoke some Allied interdiction and losses and I'd like to avoid that. There's
not much I can do with an unstealthy division right now. I have to come up with a target for it and give it a mission.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 6:31 am
by larryfulkerson
I've got the HQ of the People's Army of Vietnam parked under some AA and amongst some foot soilders just in case Bill
breaks the border to go hunting. The HQ PAVN is bait.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 6:36 am
by Hyding
ORIGINAL: larryfulkerson

Hey Bill:
Your Diplomatic Messages are still
being clipped
so maybe
you
could
type
shorter
sentences.
Maybe.


Image

LOL trying to figure out how many key strokes I can get into a line.

RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 6:39 am
by larryfulkerson
I've just discovered that I have three Cadres already. These units can be disbanded thereby putting all of their
contents in the replacement pools and it'll act like a boost to the units needing some replacements really bad.
Typically you disband one or more just before a big push somewhere in-country.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 6:46 am
by larryfulkerson
I went to the reports tab and clicked on the "scenario documentation" button and was presented with a dialog that had
the scenario briefing in it and I scrolled down and found this little snippet. I think I know what I have to do now.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 6:50 am
by larryfulkerson
The Victory-O-meter says that Bill and I are in a draw so far. Now I know.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 6:55 am
by larryfulkerson
Here's all the locations of the stuff that's scheduled to arrive next turn. I need to look
at the site of delivery and see if I own it, is it in danger, is it tactically useful, etc.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 7:06 am
by larryfulkerson
I found that at least one of them is going to be born inside the enemy perimeter. I'd best disband that one if I can.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 7:16 am
by larryfulkerson
I just now discovered that the 95th VC has their own organic AA and it can move quickly ( relatively )
and all I need to do to use that firepower is move the unit. So I'll move it up to the Cambodia
border and see what happens.

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RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 7:23 am
by larryfulkerson
Here's the exact position of all my units. I'm attaching it not embedding it so that if you don't want to see where
they are you aren't forced to. Others can view at their leisure.

RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 7:57 am
by Hyding
ORIGINAL: larryfulkerson

I thought I'd take a look at the news strings to see what Bill is talking about
activity SW of Saigon. Tay Ninh isn't SW of Saigon so he's got bigger problems
than he's said.

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Damn hex possession is showing and I still missed hexes Larry converted Tay Nihn and Binh Tuan. Plus the hexes I mentioned SW of Saigon which were in Lon An province. The hexes he converted in Long An failed to make a check to give him a VP (30% chance) but but he kept two hexes that he converted last turn in provinces I thought I had secured and they did make their checks and scored him two VP. That might not look look like much but in a game with 100+ turn 2 VP a turn can be huge when base VPs are 200 evenly divided between us at start.

It is discouraging when I thought I had patrolled well and Larry till scores. He had a bit of luck added together he could statistically be expected to score 1.25 VP he got 2 VP. If I had commented before the end of my turn I would have said he could have expected 0.3 VP because of an oversight in an obvious area.

This is the meat and potatoes of the CSV scenario. The NLF player gets a chance to score a VP in any province by converting any hex and holding it through the US turn. The FWA have to find these hexes and convert them back or destroy large numbers of NLF units to limit their the number of chances they have to interfere with the pacification program (convert hexes).

If I have not mentioned it yet the US automatically receives 1-3 VPs a turn for his pacification programs. So far I have been receiving 1VP a turn. I don't what exactly causes the change 1n that 1-3 VPs for the FWA each turn. I know that it decreases as the FWA get close to the 60 VP score which gives them an EEV bonus to delay withdrawal.

RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 8:59 pm
by Hyding
ORIGINAL: larryfulkerson

I've just discovered that I have three Cadres already. These units can be disbanded thereby putting all of their
contents in the replacement pools and it'll act like a boost to the units needing some replacements really bad.
Typically you disband one or more just before a big push somewhere in-country.

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I copied Larry's replacement schedule for the extensive Word documentation that Curt provides with his scenario.

The first cadre group listed is the one Larry has shown above. They cannot be disbanded for replacements until turns 12-16. It may be turns 8-16 but I am pretty sure that the built in turn variation only increases the turn availability and will not lower it rom thebase 12th turn (December 1965).

Viet Cong Replacement Cadres
Cadre Entry Turn/Event Availability Turn*
1 3 12
2 USSR/Chinese aid Entry turn + 9
3 14 20
4 EEV = 15 Entry turn + 9
5 23 32
6 EEV = 30 Entry turn + 9
7 29 37
8 EEV = 45 Entry turn + 8
9 35 43
10 EEV = 60 Entry turn + 8
11 38 46
12 EEV = 75 Entry turn + 7
13 47 54
14 Trail Improvements Entry turn + 3
15 51 55
16 Pipeline Completed Entry turn + 2
17 59 63
18 Trail Construction Entry turn + 4
19 63 66
20 NLF winning by 10 Entry turn + 6
21 66 68
22 NLF winning by 20 Entry turn + 5
23 71 72
24 NLF winning by 60 Entry turn + 4
25 74 75
26 MR 5 Disbanded Entry turn + 3
27 77 78
28 B-2 Disbanded Entry turn + 2
29 83 84
30 Final Withdrawal Entry turn + 1
Opt 1 Theater Option Entry turn + 6
Opt 2 Theater Option Entry turn + 4

VC User Controlled Reinforcement Cadres
MR 5 EEV = 30 n/a
B-2 Trail Improvements n/a

* Availability turn refers to when the garrison orders are lifted and the cadre can be disbanded or moved to the interior of the trail complex. There is a variability of +4 turns.




RE: Campaign for South Vietnam Vs Larry

Posted: Thu Nov 30, 2017 9:19 pm
by Hyding
I tried not to look at the maps and schedules attached to Larry's posts # 53 and 54.

He does not need to worry about and guerilla units arriving as reinforcements or spawned as they reconstitute from replacements.

Guerillas will arrive in enemy controlled hexes. In this scenario at least they are supposed to arrive at alternate hexes in their home province of South Vietnam if the hex is physically occupied by enemy units.