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RE: Unit Readiness Recovery?
Posted: Thu Nov 30, 2017 4:45 pm
by larryfulkerson
ORIGINAL: Primarchx
I know supply is the primary influence on readiness but absorbing replacements can decrease readiness as well, correct?
Yes, indeed it can. The veterans have a running average that is decreased by the unready troops that haven't seen the
elephant yet and have a lower proficiency than the veterans. So the running average is depressed slightly.
And here's the T6 supply situation and it's okay at Soeul but down at Pusan there's hardly any. There's a broken bridge
somewhere that I need fix and of course the railroads leading south. I've found ONE RR engineer unit that so far Elmer
hasn't been bombarding. If Elmer could destroy the RR engineers unit then no rail would ever get repaired and the UN
would have an easier time recovering from the push-back it suffered recently.

RE: Unit Readiness Recovery?
Posted: Thu Nov 30, 2017 5:31 pm
by Lobster
It's always a good idea to get a general knowledge of what's going on in a scenario if something seems off. Do they even have railroad repair units? Do they even plan to be at war long enough for them to repair anything? Before making assumptions of what is right or wrong about a scenario the real world facts need to be had. Some are here:
http://www.abovetopsecret.com/forum/thread165380/pg1
RE: Unit Readiness Recovery?
Posted: Thu Nov 30, 2017 5:41 pm
by Oberst_Klink
Onkel Larry just showed what caused the Commies to bugger off after ole Mac landed in Inchon... no bullets, no beans... and the same is going to happen for the poor grunts/leathernecks at pork chop hill - if you overextend your supply lines you are... well, fiddlestick'd.
Klink, Oberst
RE: Unit Readiness Recovery?
Posted: Thu Nov 30, 2017 5:49 pm
by larryfulkerson
Here's the supply situation in T8. I repaired the broken bridge near Soeul and the supply levels have risen a tiny bit.
Everything is normal I think.

RE: Unit Readiness Recovery?
Posted: Sat Dec 02, 2017 11:24 pm
by SeriousCatNZ
So what you're saying is that the supply situation in the scenario is hardwired to make the initial North Korean push to Pusan impossible?
RE: Unit Readiness Recovery?
Posted: Sat Dec 02, 2017 11:24 pm
by SeriousCatNZ
ORIGINAL: larryfulkerson
The supply level looks just about normal and adequate at game start.
Your graphics look different to mine. Are you using the classic graphics pack from the installation directory?
RE: Unit Readiness Recovery?
Posted: Sun Dec 03, 2017 4:47 am
by JapLance
ORIGINAL: larryfulkerson
The railroad destruction chance is 100% so everytime you step on an enemy rail you break it
and the auto rail
repair chance is 1% which means it isn't going to happen, don't count on it.
I think that this means that 1 hex of railroad is going to get automatically repaired per turn, not a 1% chance of repairing it.
RE: Unit Readiness Recovery?
Posted: Sun Dec 03, 2017 5:41 am
by Oberst_Klink
That's correct, compadre.
Klink, Oberst
RE: Unit Readiness Recovery?
Posted: Sun Dec 03, 2017 7:14 am
by larryfulkerson
ORIGINAL: SeriousCatNZ
ORIGINAL: larryfulkerson
The supply level looks just about normal and adequate at game start.
Your graphics look different to mine. Are you using the classic graphics pack from the installation directory?
I'm using two different Graphics mods from Silvanski. It makes my gameplay work right. I can actually find
my broken bridges now for one thing. Reccommended.
RE: Unit Readiness Recovery?
Posted: Sun Dec 03, 2017 1:31 pm
by Lobster
ORIGINAL: JapLance
I think that this means that 1 hex of railroad is going to get automatically repaired per turn, not a 1% chance of repairing it.
Maybe their fearless leader forgot to give the women and children tasked with repairing rails the proper tools. Wooden pitchforks and shovels are not up to the job? [;)]
RE: Unit Readiness Recovery?
Posted: Sun Dec 03, 2017 1:44 pm
by larryfulkerson
Maybe there were men tasked with the RR repair, the women were bush digging anti-armor trenches in Moscow:

RE: Unit Readiness Recovery?
Posted: Sun Dec 03, 2017 7:38 pm
by Radagy
I guess this is the right thread to ask a question I had in mind since I bought the game: what's the actual meaning of the numbers on the hexes as I turn the supply view on "trace"? Percentage of supply recovered each turn or else?
RE: Unit Readiness Recovery?
Posted: Sun Dec 03, 2017 9:21 pm
by larryfulkerson
Do you mean these little supply dots? I don't know what to call them. I think the number in the little circle means
how much supply you can expect from that hex this turn. I don't remember what the different colors signify. Something
to do with access to the hex by the enemy or something.
