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RE: Sonar issue
Posted: Fri Mar 09, 2018 3:27 pm
by Dimitris
BTW we double-checked our sonar sources, and the 4nm max range for the BQR-4 as fitted on the Nautilus is indeed accurate.
RE: Sonar issue
Posted: Fri Mar 09, 2018 4:27 pm
by BrianinMinnie
Thank you Gang! great work as always!
RE: Sonar issue
Posted: Sat Mar 10, 2018 1:21 am
by ExMachina
Great news. Thanks for taking the time to investigate this
RE: Sonar issue
Posted: Sat Mar 10, 2018 10:24 am
by cato13
Yep just wanna add my thanks as well for takin the time. When i first came across this issue i had no idea things like sonar masking was even in the sim.
RE: Sonar issue
Posted: Sat Mar 10, 2018 1:46 pm
by ultradave
Re-ran the Gamechanger scenario. Easier now to find the task group, identify the members, and maintain contact. Still very difficult to pin down an exact bearing to be able to launch those straight runners once you've used up all the Mk35s, which sounds quite accurate based on the descriptions of that early AN/BQR-2B sonar. And a periscope attack is death (ask me how I know this).
Definitely a noticeable change. Thanks for diving into this (pun intended) and finding that obscure masking problem.