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RE: Strategic Command v1.12.02 Beta
Posted: Thu May 31, 2018 3:28 am
by Sugar
The article is not referring to a specific question, in fact every single movement of troops further than a few KMs happened on the railway in case of absence of fighting (and sometimes even unloading directly onto the battlefield). On average an entire div. is transported on 4-6 trains; Germany had ca. 48000 locomotives and nearly 1000000 wagons in 1945).
What might be misleading is the size of troops reflected in game: the strongest german Heeresgruppe (Mitte) consisted of 3-4 armies in total, an army of 2-3 corps, a corps of 2-3 divisions (38 Div. in 6/44). There are far more troops in game than historically, if you only look at the given names.
RE: Strategic Command v1.12.02 Beta
Posted: Thu May 31, 2018 5:59 am
by Trump2016
An Infantry Division required 70 trains and a Panzer or Motorized Division required from 90 to 100 trains.
RE: Strategic Command v1.12.02 Beta
Posted: Thu May 31, 2018 7:33 pm
by YohanTM
ORIGINAL: Sugar
Sugar believes naval war to be overestimated, hehe.
One moment they are in the middle east and a turn they are in the west and then later in the year poof, over they go to the east.
You may consider 1 turn to represent 3 weeks on average. Neither by rail nor by air would it take more than a few days to travel from Lisboa to Moskau (4000 KMs), even in 1939.
You're kidding I assume. Moving an entire air unit including it's support units and personnel from Tobruk to Paris in 3 weeks?
RE: Strategic Command v1.12.02 Beta
Posted: Fri Jun 01, 2018 6:04 am
by Sugar
Moving an entire air unit including it's support units and personnel from Tobruk to Paris in 3 weeks?
Sure. Tobruk has got a port, Marseille also, and a nice railway to Paris. Even if you were transporting the equipment by trucks to Tripolis it wouldn't take more than 2 weeks (average time for supply columns to deal with that distance of more than 1200 KMs):
https://en.wikipedia.org/wiki/Libyan_Coastal_Highway The infrastructure in NA was better than in Russia, at least in decisive parts.
What is indeed questionable is what size an air unit is representing ingame (or any unit whatsoever). There is undoubtly a form of abstraction used to make the game work, with the development of "Logistics" being one of them and the costs of operating another.