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RE: Directive 21 1941-1945 V4.6

Posted: Tue Jul 02, 2019 2:39 pm
by Shadrach
ORIGINAL: sPzAbt653
That's a statement that some will use in any situation, so I won't debate it. The point is that - when D21 was created there was a very similar two player scenario called Fire in the East. That scenario had no PO. So D21 became a very similar scenario to that one but with a Soviet PO. Therefore, D21 offered solitaire play vs. the Soviet computer. Now in order to get the best possible out of the computer, the Soviet side had to be set up differently, so much so that if we said that a human could take control of the Soviets, then the Axis player might cry foul on the 'balance' card. Therefore, D21 doesn't like humans playing the Soviet side [:-]

OK I had a look at it, and according to the description, it's biased towards the Soviet player to give the PO a chance. Fair enough, if the creator has gone to these lengths to make it harder (and probably more realistic) for a human player against a computer.

RE: Directive 21 1941-1945 V4.6

Posted: Thu Jul 04, 2019 12:58 am
by tigercub
must not be that hard to edit to a Human vs Human game! 90% done?

RE: Directive 21 1941-1945 V4.6

Posted: Thu Jul 04, 2019 2:00 am
by BigDuke66
LOL, far from reality. I guess doing a Russian PO is, despite the rather "simple" Russian strategy, still a hard job, but a German PO to stop the Russian steamroller? All tracks would have to be used and if that would be enough to react to all circumstances is doubtful.
There is just a reason that some scenarios do not have a PO for a certain side, the performances needed for that side is just too high and a humans has to do the job.

RE: Directive 21 1941-1945 V4.6

Posted: Thu Jul 04, 2019 2:55 am
by sPzAbt653
Duke is correct, however the main reason there hasn't been a PO for the Axis is that I really never considered that anyone would be serious about playing the Soviets against the computer. I mean serious, not just playing the first 20-30 turns. Over the years though, there has been a good bit of interest in the Soviet side, so I am now working on it.
a German PO to stop the Russian steamroller?
It's the epitome of game design [the Eastern Front] and nobody will ever get it right. Is it a 69 Camaro or 72 GTO or 65 Mustang, etc. But in between Nothing and a Human Opponent, there can be Something. So I strive for Something. This initial Something will not challenge the PO to stop the Soviet Steamroller, it will challenge the Human Player not to lose Leningrad, Moscow or Stalingrad. If you can manage that, then you get the opportunity to build your steamroller and use it [against a PO with a lot of disadvantages!].

We'll see how that goes once we've had a few serious players. By the way, I am not one of them. I tried a first rough test and I lasted eight turns, and it's not something I ever want to try again. I really don't like the challenge of the Soviet side.

RE: Directive 21 1941-1945 V4.6

Posted: Tue Jul 23, 2019 3:37 pm
by larryfulkerson
Hey Steve: are there any more versions of D21 higher than this one. I want to restart my D21 game and I'd rather use the latest
version there is.

RE: Directive 21 1941-1945 V4.6

Posted: Tue Jul 23, 2019 3:48 pm
by sPzAbt653
The version I am working on right now is for the Axis PO vs. Human Soviet, so you have the latest [Soviet PO version].