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Elite Forces Mod V1.16

Posted: Fri May 10, 2019 2:24 pm
by TheBattlefield
The Elite Forces Mod has been upgraded to version 1.16 and is available for download on page 1 of this thread.

In addition to a few minor corrections, I have adapted and adopted all editor-based changes from the vanilla 1939 campaign (V1.16) for my mod.

I also added a new offensive script (Axis AI) to support the modified operation in Norway.

The AI-controlled Waffen-SS and Red Army Guards are now supported with some scripted units.


[8D]

RE: Elite Forces Mod

Posted: Fri May 10, 2019 4:09 pm
by majpalmer
I had run 1.15B. But now the program can't find 1.16. I've tried placing it in the regular campaign folder, the community campaign folder, and the mod folder.

I'm on Steam.

Anyone have any suggestions?
Thanks.

RE: Elite Forces Mod

Posted: Fri May 10, 2019 8:08 pm
by Cataphract88
I cant get it to run properly on 1.16, either.

RE: Elite Forces Mod

Posted: Fri May 10, 2019 11:00 pm
by majpalmer
Now it finds the Mod, but it can't find the .ini file and I get a bunch of missing file messages.

RE: Elite Forces Mod

Posted: Sat May 11, 2019 10:18 am
by TheBattlefield
ORIGINAL: majpalmer

I had run 1.15B. But now the program can't find 1.16. I've tried placing it in the regular campaign folder, the community campaign folder, and the mod folder.

I'm on Steam.

Anyone have any suggestions?
Thanks.

Elite Forces has been developed with the Strategic Command "Matrix Edition" and on the basis of this program structure I have also described the installation of the mod files. I fear the "Steam" installation deviates considerably. Regarding the Steam routine, unfortunately, I can not help, I miss every experience.

I hope that the developers will eventually create an updated community package, which also takes into account the newer mods and accordingly also supports a Steam installation.

Anyway, an installation with the current Matrix Edition and using the mod files stored at mediafire.com, runs smoothly on my side with two different computer systems.

[8|]

RE: Elite Forces Mod

Posted: Sat May 11, 2019 7:18 pm
by wywern120
Hello if I do, I tested for German until 1940 November and can not buy waffen ss and the script did not add me any units,only Totenkopf units in start ???
So just and even the opponent gets them against me ???

RE: Elite Forces Mod

Posted: Sun May 12, 2019 10:48 am
by TheBattlefield
ORIGINAL: wywern120

Hello if I do, I tested for German until 1940 November and can not buy waffen ss and the script did not add me any units,only Totenkopf units in start ???
So just and even the opponent gets them against me ???

Ooops. Thanks for this bug report!

An error occurred while porting the Waffen-SS to a new minor unit slot. That is now fixed. Sorry.

On this occasion, I also switched to the hotfix V1.16.01 and still eliminated the small display error in the "unit_activation_sprites" of the Waffen-SS.

As a small bonus, I added a revised version of Philippeatbay's "Flag Mod". Now the Minor HQs have a flag base in the 3D-Unit view as well.

[8D]

RE: Elite Forces Mod

Posted: Sun May 12, 2019 1:20 pm
by wywern120
So very thank you[8D]

RE: Elite Forces Mod

Posted: Sun Jun 02, 2019 9:06 am
by TheBattlefield
The Elite Forces Mod has been upgraded to version 1.16.02 and is available for download on page 1 of this thread.

[8D]

RE: Elite Forces Mod

Posted: Sat Aug 03, 2019 1:30 pm
by TheBattlefield
The Elite Forces Mod has been updated to version 1.16E and is available for download on page 1 of this thread.

Changes:

- research for tech level 1 has been accelerated
- deleted the Chit in Spying & Intelligence for UK and Germany
- all French units on the Maginot Line are now fully entrenched from the beginning
- Metz is now a fortress
- Strasbourg is now a fortified town
- the maximum entrech for fortified towns has been raised from 4 to 5
- added a 5 strength Coastal Bomber for Italy
- set the "Grossdeutschland" division to infantry weapons 1
- UK and German ships outside of ports have been set to the respective tech levels

[8D]

RE: Elite Forces Mod

Posted: Fri Aug 16, 2019 1:07 pm
by thomaswagner
Hi Guys!

I am playing the Elite Forces Mod. When i played Strategic Command II in the past i was rushing towards Moscow, Leningrad and Stalingrad destroying Russian Units easily.

But now with this Mod (Panzerfaust Update) i am stuck since the beginning. I cant move forward. Take look at the attachment. Blitzkrieg my A.. in Summer 1942?!

First of all i did not attack Russia. I was busy conquering Spain, Portugal and the Balkans so i waited until Russia declarad War on Germany in idk maybe Fall 1941?

I dont attack like in WW1, i build dense concentration (Schwerpunkt) and try to make breakthroughs but it does not work. I temporarily lifted the "Fog of War" and the AI has 3 Layers of enemy units! No cannon fodder like in the past, strong units.

I tried small breakthroughs but the AI is filling the gap in the next turn.

Maybe i suck against the AI but a Human Player would tear me appart if i try to make breakthroughs. So at the moment my Front in Russia is a WW 1 game.

What am i doing wrong? I need Input. Thanks

Bye
Chris

RE: Elite Forces Mod

Posted: Sat Aug 17, 2019 10:04 am
by TheBattlefield
ORIGINAL: thomaswagner

Hi Guys!

I am playing the Elite Forces Mod. When i played Strategic Command II in the past i was rushing towards Moscow, Leningrad and Stalingrad destroying Russian Units easily.

But now with this Mod (Panzerfaust Update) i am stuck since the beginning. I cant move forward. Take look at the attachment. Blitzkrieg my A.. in Summer 1942?!

First of all i did not attack Russia. I was busy conquering Spain, Portugal and the Balkans so i waited until Russia declarad War on Germany in idk maybe Fall 1941?

I dont attack like in WW1, i build dense concentration (Schwerpunkt) and try to make breakthroughs but it does not work. I temporarily lifted the "Fog of War" and the AI has 3 Layers of enemy units! No cannon fodder like in the past, strong units.

I tried small breakthroughs but the AI is filling the gap in the next turn.

Maybe i suck against the AI but a Human Player would tear me appart if i try to make breakthroughs. So at the moment my Front in Russia is a WW 1 game.

What am i doing wrong? I need Input. Thanks

Bye
Chris

OK. You took the Spartan way to win the game. Respect. But consider that against a superior power of the Persians also the battle of Thermopylae was not to win.
Joking aside:

1. The unit behavior, the supply model and the AI ​​of the game have become considerably more demanding since SC2.

2. The strength of the Russian units has been subtly increased in my MOD, especially in the early stages of Barbarossa. In addition, the Russian receives financial benefits if, for example, Norway and Greece remain without a declaration of war.

3. An early attack on Spain and Portugal is a very unusual approach with considerable risks for the future, especially since Spain is more likely to be considered as an Axis partner.

4. In the summer of 1942, without significant loss of territory and the capture of at least one (or better two) of three Russian metropolis (Moscow, Stalingrad, Leningrad) before US entry into the war, Russia will appear as an invincible fortress. I'm pretty sure that my advice fits also for the Vanilla campaign, regardless of my mod.


Thanks for the feedback and playing my mod.

[8D]

RE: Elite Forces Mod

Posted: Fri Apr 24, 2020 6:23 am
by wywern120
Any news??is mod abandoned???