CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

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larryfulkerson
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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

No sooner than I got the previous VC unit posted there appeared another one close by and I'll have to chase that one down too.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

This time there's a VC unit attacking ARVN units in Saigon itself forcing the supply unit to retreat, then he drops the bridge and it looks like it's heading north but I'm pretty sure it's going to disband real soon now.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

The guy that appeared in Saigon and dropped the bridge...it moved east and disbanded. Now there appears to be another one down south and he's in the middle of a lot of my alert ARVN units and surely will do what damage he's going to do and then disband. I'll need to convert the hexes back to friendly but this is a non event.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

There's another outbreak down south near the east coast that I'll probably have to chase down. I'll send the brown-water navy to help out in that terrain he might come in handy. There's still quite a few broken bridges here and there.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

No sooner did the previous one vanish than this one down south appeared and he's near some of my ARVN units, some alert ones, and I'm thinking I'll be able to track this one down and convert his hexes without too much trouble. And again there's an identification of the unit by specific number etc. Is this because my theater recon value leaped up or something?

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

My goodness, how many VC units does he have anyway? Here's one appearing in my territory just south of Cambodia so this is a job for some ARVN Rangers: to kill him before he gets away.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

The previous one moved SW and there's anew one appearing closer to Saigon again. How many VC units does that make now about 8 or a dozen or so. Most of them disband but I still need to re-convert their hexes for the points not to add up.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

And without moving an inch the VC unit I was watching has one appear right beside it and now there's at least two of them in that area. I'll have to bring in the Koreans maybe. The Marines don't have anything to do right now, maybe I should move some of them south.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

And now comes from the trail the next contender that shows up on my radar and that means I'll have to see about him. I'm running out of available units for chasing all these units down.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by Hyding »

Are you guys using the recommended house rule restricting local VC forces to their home province unless they control their provincial capital?

the designer recommended that when playing with borders off.

With the new higher movement rates I would think that was essential. Of course the NVA, main force VC divisions/regiments, political sections and rocket units are still free to leave provinces regardless of the control of the provincial capital.

The local forces were just that...local. The whole farmer by day thing.
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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

ORIGINAL: Hyding
Are you guys using the recommended house rule restricting local VC forces to their home province unless they control their provincial capital?

the designer recommended that when playing with borders off.

With the new higher movement rates I would think that was essential. Of course the NVA, main force VC divisions/regiments, political sections and rocket units are still free to leave provinces regardless of the control of the provincial capital.

The local forces were just that...local. The whole farmer by day thing.
To tell you the truth I'm not convinced that either Ian or I have been giving much mind to the house rules. I'm not aware of any that apply to the Allied side but whether or not Ian is....we'd have to ask him. I can well imagine that it would make a difference to the game because it's getting harder to find all the VC units each turn. I've discovered that you can select an aircraft unit and do "recon by mouse cursor" over much of the map constrained by the range of the aircraft unit. And that helps a lot because it would be almost impossible to find them unless you keep searching constantly and have enough units to cover most of the map each turn. It's a MUCH easier game with "no borders" off.
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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

I just got some moves from Jorge just now and I'm just about to watch the replay but first the game engine wanted me to be able to review all the battles, in this case 6 different instances of a furball with some German or Italian squadron getting liquidated. Or evaporated, whatever.

EDIT: Opps....wrong thread. Just ignore this post.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by devoncop »

ORIGINAL: Hyding

Are you guys using the recommended house rule restricting local VC forces to their home province unless they control their provincial capital?

the designer recommended that when playing with borders off.

With the new higher movement rates I would think that was essential. Of course the NVA, main force VC divisions/regiments, political sections and rocket units are still free to leave provinces regardless of the control of the provincial capital.

The local forces were just that...local. The whole farmer by day thing.


Hi Hyding...

The actual scenario notes from the designer say the following :

"there are no house rules in this scenario – anything goes within normal TOAW etiquette. The following optional rules can be selectively used to adjust realism and playbalance.....

(the emphasis is mine)

As it happens I have not crossed Provincial borders with any more than 1 or 2 VC units since the beginning of the game as they haven't been able to survive that long ! Interdiction levels are such that moving long distances with very weak 1-1 units almost guarantees their destruction. My feeling is that since Larry tweaked the air mortality rules the game is pretty well balanced but if he wants me to adopt a strict no provincial border crossing policy with my VC militia I am more than happy to do that.[:)]

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by devoncop »

Turn 14 (Feb 1966)

Lots to report as the planned February Offensive is launched after the announced arrival of more Chinese and Soviet aid with the deployment of multiple VC Cadres across South Vietnam with the aim of overwhelming the tremendously effective US and ARVN search and destroy teams. As a result little disbanding is done and units are told to stay in the field and fight...

The highlight of the offensive is the first item on ABC Nightly News as over their apple pie Americans see the large airbase in flames as VC Rocket Artillery gets within range and devastates the aircraft sat on the tarmac...40 ARVN Medium and Heavy Transport Helicopters,15 Skyhawk fighters,11 F4's,16 F5's and 22 AH-1 Cobras are destroyed...a small dent in the murderous interdiction but a help at least.

Bridges are blown along the coastal road including at Tuy Hoa airbase, displacing more fighters and aside from the Delta area where there is little VC presence 6 other provinces note increased VC activity....Chang Thien,Phu Ban,Quang Tin,Chau Doc Quang Nam and Quang Ngai.

South of the DMZ tentative NVA scouting activity dissuades a renewed offensive from North Vietnam as huge ARVN and US artillery concentrations are noted all the way from Quang Tri city down to Phu Bai. There is a large US Mechanised presence in Phu Ban Province and big Marine presence south of Quang Tri....Will Larry request more troops to tackle the Spring Offensive or not ?

VP's now stand at +13 and EEV at 33.




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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

I got some new moves from Ian and it looks like he's going to launch a huge series of invasions all over the map. I'm watching the replay and here's what happened:

Event 9 and there's a VC unit appearing NE of Tay Ninh and he's in the middle of some of my active ARVN units so I think I can fix this problem.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

It's event 26 and the same VC unit from the previous event has now moved south and is no doubt headed toward my bridges.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

There's two VC units in this shot and I'm not sure which one moved in this event but they are both where I can get at them easily so this is probably not a problem either.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

Here's another shot with two VC units in it. These guys are out in the boonies and I'm going to need some heliborne troops for these tasks.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

Here's another VC unit out in the boonies and I'm not sure I have enough heliborne units in this area to take care of this one and there's no easy way to get to him.

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RE: CSV try II Ian is NLF larry is Allies csv_lgf_v1.0.sce

Post by larryfulkerson »

And down south in the Delta there's a shot of two separate VC units and lots of broken bridges yet. The battle is getting out of hand down south. I'm needing more active troops down south, especially heliborne ones. Maybe if I move one of the ARVN squadrons down there and set it on INT it'll cut down on the broken bridges by preventing them from moving around so much.

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