RE: Future Plans
Posted: Thu Jan 31, 2019 8:26 pm
Just call it what it is.
And I did.
Not my fault you don't wish to accept it.
Different opinions, so be it! To each their own.
Just call it what it is.
Glad you brought those games up. Let's take a look at them. People have created graphics mods for them. They've created new campaigns and scenarios too. Some people even took some of the Squad Battles games and basically modded those games into new theaters of play. Africa at War comes to mind.ORIGINAL: demyansk
All the hps games I own along with Tiller all play in a similar fashion. However, always changes in the content whether it's WW1 or WW2. As far as I am concerned, Vietnam will be a new game compared to middle east. I like it that way, I don't want to learn an entire new system. I have all the Battlefield games from EA. Always somewhat different themes, changes in graphics, New weapons but still me running around trying to survive. All these games being developed and items in general borrow from previous versions. Radios, tv's, computers, auto's, trains and the list goes on. I don't complain too much because these guys know way more than I do about creating games and I always have the choice to buy or leave alone. I tend to buy, it's the American Way, quality is where it's at.
Keep up the good work on the games. I enjoy them very much and I am sure you are making below minimum wage with all the work being done.
Accept what? Explain to me how what you're doing isn't modding given the fact that you're taking an existing game and overhauling and enhancing it. That's pretty much the definition of modding.ORIGINAL: Jason Petho
Just call it what it is.
And I did.
Not my fault you don't wish to accept it.
Different opinions, so be it! To each their own.
ORIGINAL: tevans
Accept what? Explain to me how what you're doing isn't modding given the fact that you're taking an existing game and overhauling and enhancing it. That's pretty much the definition of modding.
That's not correct. Mods generally change the graphics, some OOBs, some rules via scripting, etc. To change code, as these devs are doing, is generally beyond the scope of modding, because modders do not have access to code.ORIGINAL: tevans
Explain to me how what you're doing isn't modding given the fact that you're taking an existing game and overhauling and enhancing it. That's pretty much the definition of modding.
ORIGINAL: demyansk
This section is sort of like talking about
about communism and socialism. [:)] I love Jason's games
I don't see that happening here. I see these guys taking the Campaign series and enhancing it then trying to claim they've made a new game. Using Jason's Model T analogy from a previous post basically somebody is trying to take a Model T throw some extra parts on it and sell it as a Ferrari. Nothing wrong with enhancing the games. That's a good thing. But claiming that by enhancing them they're somehow creating brand new games is in my opinion wrong. They aren't new games. They're old games that have been modded and enhanced.ORIGINAL: budd
I guess then every Tiller game or HPS game after the first or any part two of any game series that uses the same engine is just a mod. That would include many games in many different genre's. I mean all there doing is changing the graphics and adding features,changing a time frame. i just don't see the difference your trying to make.
ORIGINAL: tevans
Accept what? Explain to me how what you're doing isn't modding given the fact that you're taking an existing game and overhauling and enhancing it. That's pretty much the definition of modding.ORIGINAL: Jason Petho
Just call it what it is.
And I did.
Not my fault you don't wish to accept it.
Different opinions, so be it! To each their own.
You do realize that some mods for certain games change code and even the AI for those games, right? It may make it a different game but it doesn't make it a new game. If so much is changing then why still call it the Campaign Series? Why not start fresh with a brand new title for the series? My point is these guys had something that Tiller created to work with. Unless they scrap every single bit of his code, scrap all the data and everything he created then all they're doing is adding on to his work. That doesn't mean they've created a new game though. Modders do the same thing all the time.ORIGINAL: Oberst_Klink
If you only had some insights in the coding process and the brand new AI (yeah, not modded!) scripts you'd realise very soon it's a different game. I suggest to those who are sceptical to check the sneak previews and sections here on the Forum, as well as on FB and Twitter, that explains what's going on under the hood (literally).
Klink, Oberst
Thanks Roadrunner. Good to be back. How ya doing?ORIGINAL: MrRoadrunner
ORIGINAL: tevans
Accept what? Explain to me how what you're doing isn't modding given the fact that you're taking an existing game and overhauling and enhancing it. That's pretty much the definition of modding.ORIGINAL: Jason Petho
And I did.
Not my fault you don't wish to accept it.
Different opinions, so be it! To each their own.
[:D] Well, well. Welcome back Timmy!
RR
Yet I can show you mods that have changed all you've listed plus code too. Take a look at Long War for X Com 1 & 2. Or some of the Warhammer overhauls for TW Warhammer 1 & 2. They changed code, graphics, data and rules. Some RPG's such as NWN 1 & 2 and Divinity OS have mods that change more than graphics. Some change code too. What difference does it make how it's done? Direct code change or scripting. The point is the code changes and in most cases the game plays differently.ORIGINAL: 76mm
That's not correct. Mods generally change the graphics, some OOBs, some rules via scripting, etc. To change code, as these devs are doing, is generally beyond the scope of modding, because modders do not have access to code.ORIGINAL: tevans
Explain to me how what you're doing isn't modding given the fact that you're taking an existing game and overhauling and enhancing it. That's pretty much the definition of modding.
I don't recall anyone saying that these are "brand new games"...ever notice how they stuck with the "Campaign Series"--these are an extension, update, and improvement over the old games, but not a mere mod.
That's nice. But you still haven't explained to me how what you're doing is different from what modders do. How is it different? I can show you mods for games that change everything that you say you're changing with this series. Quite honestly I think what you're doing is a good thing. I just have a problem with you trying to claim that you're creating new games. Tiller created the Campaign Series. All you're doing is tweaking it and enhancing it. Putting new paint on an old house doesn't make it a new house. A polished turd is still a turd too. Get my point? I like the enhancements you're making. But I think you're being dishonest by claiming they're new games.ORIGINAL: Jason Petho
ORIGINAL: tevans
Accept what? Explain to me how what you're doing isn't modding given the fact that you're taking an existing game and overhauling and enhancing it. That's pretty much the definition of modding.
Fortunately, being on the inside and understanding what we are actually doing, instead of just assuming what we're doing, allows me to say what I say with confidence.
Thank you for your opinion.
ORIGINAL: Crossroads
It has been explained to you many times. If new code + new lua code engine + new data + new graphics + a new era/war to cover is not a game for you, so be it. For me it sure is.



ORIGINAL: Crossroads
Well that was a fun walk in the memory lane, with the early Talonsoft releases. I had totally forgotten that the first Battelground game was not Gettysburg, but the Battle of Ardennes / Bulge instead!