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RE: Stargate (24th to 31st Jan Release)

Posted: Sat Jan 26, 2019 4:06 pm
by EliphasTheInheritor
Now this is called "Stargate fetish" for me. I know this sounds a bit too exaggerated, but I love stargate a lot!

"Small" question/questions, do you plan to make the replicators have some special boarding technology? In SG1, they were boarding ships so easy, and also enhancing that ship's technology.

Also, since replicators are immune to energy weapons, do you plan to give their troops some "huge" attack and defense bonus, since they were able to invade planets....without any problems? They seem like a difficult faction.

When I tried to make a stargate mod (for my own use), I gave the replicators a technology that would make them improve meridian shields strength with 1000, and the maximum meridian shield strength is 320 after lvl 7 research (in vanilla game). How do you plan to approach their development? I am asking because I am extremely interested in the development of this mod.

Stargate - Eye of Apophis

Posted: Sat Jan 26, 2019 5:47 pm
by rjord2021
Originally I have 15 Goa'uld System Lords you could choose to play with another 10 to add.

With the original 15 I have 4 to complete adding to the mod.

My aim is to have all races in the mod along with the 15 Goa'uld and test before I add in the other 10. I don't necessarily want the Goa'uld to be too dominant in this game in numbers.



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Stargate - Eye of Apophis

Posted: Sat Jan 26, 2019 5:55 pm
by rjord2021
ORIGINAL: EliphasTheInheritor

Now this is called "Stargate fetish" for me. I know this sounds a bit too exaggerated, but I love stargate a lot!

"Small" question/questions, do you plan to make the replicators have some special boarding technology? In SG1, they were boarding ships so easy, and also enhancing that ship's technology.

Also, since replicators are immune to energy weapons, do you plan to give their troops some "huge" attack and defense bonus, since they were able to invade planets....without any problems? They seem like a difficult faction.

When I tried to make a stargate mod (for my own use), I gave the replicators a technology that would make them improve meridian shields strength with 1000, and the maximum meridian shield strength is 320 after lvl 7 research (in vanilla game). How do you plan to approach their development? I am asking because I am extremely interested in the development of this mod.

Thanks for the questions.

I have a release date before the 31st... which gives me up to 4 or 5 days to finish the mod.

There is not enough time to complete everything planned for the mod so I will be releasing a "test-alpha" version of the mod in the next 4 or 5 days which everyone can test.

I will be concentrating on the Wraith and the Replicators tomorrow to work out what I am doing with them. Changes to research and component items will be in the first update that comes out.

Stargate - Eye of Apophis

Posted: Sat Jan 26, 2019 5:59 pm
by rjord2021
My initial ideas are that the Replicators are going to be hard to fight as they are in SG1 .... and I just have to work out exactly how I deal with them in the mod.

Stargate - Eye of Apophis

Posted: Sat Jan 26, 2019 10:37 pm
by rjord2021
Play as the Replicators

The Replicators are now playable in the mod and I am currently working on their ships and have already assigned individual designations to each Replicator.



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Stargate - Eye of Apophis

Posted: Sat Jan 26, 2019 11:00 pm
by rjord2021
Replicators now fully integrated into the mod.......


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Stargate - Eye of Apophis

Posted: Sun Jan 27, 2019 1:05 am
by rjord2021
Some work on the Stargate....



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Stargate - Eye of Apophis

Posted: Sun Jan 27, 2019 6:17 am
by rjord2021
Have added all the Wraith in to the mod and they are named according to their position in the Wraith Hive.



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Stargate - Eye of Apophis

Posted: Sun Jan 27, 2019 5:04 pm
by rjord2021
Final Testing has begun..........

This means that the early version of the mod could be released sometime in the next few hours.

Stargate - Eye of Apophis

Posted: Sun Jan 27, 2019 6:10 pm
by rjord2021
Now adding the last bits of music to the mod.......

RE: Stargate (24th to 31st Jan Release)

Posted: Sun Jan 27, 2019 6:12 pm
by EliphasTheInheritor
One does not simply wait for a stargate mod easily....can't wait for the release.

Stargate - Eye of Apophis

Posted: Sun Jan 27, 2019 7:03 pm
by rjord2021
Mod release expected within next 6 hours...... just fine tuning the music and the Stargate.....

Stargate - Eye of Apophis

Posted: Sun Jan 27, 2019 8:00 pm
by rjord2021
Stargates have being added throughout the mod and final final final testing in progress.

Stargate - Eye of Apophis

Posted: Sun Jan 27, 2019 9:40 pm
by rjord2021
You will be able to choose from 20 different races or System Lords in this mod however for the first version of this mod the following races will be encountered in the mod but will not be playable:

Argosian
Athosian
Genii
Langaran
Lucian
Nakai
Novus
Nox
Ohne
Terok
Tok'ra
Tollan
Travelers
Ursini

This will change over the coming weeks


Stargate - Eye of Apophis

Posted: Mon Jan 28, 2019 12:17 am
by rjord2021
Waiting for upload to complete...............

While waiting for this to finish I am testing the mod. Any bugs will be fixed quickly and a small patch file will be released.

One thing I love above Stargate is the music and what I am listening to at the moment in the mod makes me want to watch all 10 Seasons of SG1 all over again.

Stargate - Eye of Apophis

Posted: Mon Jan 28, 2019 12:36 am
by rjord2021
Started a new game as Goa'uld System Lord Nirrti in a prewarp era and one of the first things I noticed was a wrecked Wraith Cruiser not far from my homeworld.....

Oh I hope the Wraith are not anywhere near me.....

Mod upload still has 45 minutes to go....... hold on to your Stargates......[:D]

Stargate - Eye of Apophis

Posted: Mon Jan 28, 2019 2:32 am
by rjord2021
I will try uploading the mod again for the 3rd time as prior uploads dropped out before finishing.

I also made some tweaks to the Replicators though there will be more changes to them in a future patch.
I also adjusted the design templates for all 34 races to increase the size of larger ships.

Looks better now but more adjustments may be needed in a patch during the week.

Finally.... you may have noticed I changed the official name of the mod to "Stargate - Eye of Apophis". This was because I noticed 8 days ago someone came on the forum stating they were doing a Stargate mod.... possibly called Stargate.

So I changed my mod name in case his mod was released in the future.

Stargate - Eye of Apophis

Posted: Mon Jan 28, 2019 3:43 am
by rjord2021
Stargate - Eye of Apophis - Version Beta 0.51 Released

Please go to the first post on the first page for the download link stored on Microsoft Onedrive

RE: Stargate - Eye of Apophis

Posted: Mon Jan 28, 2019 4:49 am
by EliphasTheInheritor
Okay, I started out as replicators, I know the mod is incomplete, and I know you are aware of some things but here are some suggestions :

-all races shipsets really need to be reworked (there is a Tau'ri ship set on the forums for download, which will help you get rid of the problem of creating a ship set for humans)
-all races characteristics should be worked on, for example, Tau'ri should be humanoid and not ursidian, Replicators should be machines and not humanoid, etc...
-Research should be reworked from the scratch.

This mod really has potential. If you want, maybe I can help with the Goa'uld ship set, I will send it to you and if you like it, you can keep it. Maybe it will help you develop the mod faster, since many races are "Goa'uld".
Also, it may be wise to work on "perfecting" the current races instead of trying to add more, for now...it may be easier for you.




RE: Stargate - Eye of Apophis

Posted: Mon Jan 28, 2019 5:19 am
by rjord2021
ORIGINAL: EliphasTheInheritor

Okay, I started out as replicators, I know the mod is incomplete, and I know you are aware of some things but here are some suggestions :

-all races shipsets really need to be reworked (there is a Tau'ri ship set on the forums for download, which will help you get rid of the problem of creating a ship set for humans)
-all races characteristics should be worked on, for example, Tau'ri should be humanoid and not ursidian, Replicators should be machines and not humanoid, etc...
-Research should be reworked from the scratch.

This mod really has potential. If you want, maybe I can help with the Goa'uld ship set, I will send it to you and if you like it, you can keep it. Maybe it will help you develop the mod faster, since many races are "Goa'uld".
Also, it may be wise to work on "perfecting" the current races instead of trying to add more, for now...it may be easier for you.

15 minutes before I uploaded this early version of the mod I discovered I had lost the Replicator ships I had created....so for the very short term the Replicators are using Goa'uld ships.

Yes a lot needs to be done still such as fixing the races, doing the biases between each race, photoshopping the new ships....... and so on.

Please look at this as being an early version of the mod which has much more work to be done over the next weeks.