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RE: Fall Weiss II

Posted: Mon Sep 30, 2019 12:26 am
by crispy131313
ORIGINAL: jjdenver

Thanks for porting this to WaW Crispy - I'm looking forward to trying it out!

No problem, it's fallen off the radar a bit as I was focused on the Europe version for quite some time, let me know what you think and more importantly if there is any errors!

RE: Fall Weiss II

Posted: Fri Oct 11, 2019 12:47 am
by ThunderLizard11
Is this mod updated for 1.05?

RE: Fall Weiss II

Posted: Fri Dec 20, 2019 8:40 pm
by Dizzy
ORIGINAL: crispy

ORIGINAL: jjdenver

Thanks for porting this to WaW Crispy - I'm looking forward to trying it out!

No problem, it's fallen off the radar a bit as I was focused on the Europe version for quite some time, let me know what you think and more importantly if there is any errors!

Thanks for this mod, crispy.

I was a little confused as to what this mod is and what it does. I had to read everything to figure out the OP had the old 1.1 WM file download and I had to dig through the posts to find the 1.5 version.

Then I realised this mod is two mods. One apparently is a port of your WiE mod, which I had already loaded and was preparing to play on the WiE game, and then saw this. I have both games, WiE and WaW. Which platform should I play your mod on? I'm new and don't know the differences between the WiE and the WaW versions for the Western Front.

The other thing I realized is that the WaW version of the Worldmap is the same scale of the vanilla. I hope one day we would have a scale of the Worldmap that would be the same scale as the Western Theatre. That would be something.

I chose your mod over all the others because I like your expanded interactions between nations, putting a focus on the Axis economy using neutral nations, new and exciting script work and I love the reasoning behind using Division, Corps and Army choices. Looking forward to using the mod. Thank you!

RE: Fall Weiss II

Posted: Tue Jan 28, 2020 12:09 pm
by Elessar2
Early 1941, playing as Japan, I get a decision event about signing a nonagression pact with the Russians. I choose NO (since I wanted to time my attack with Barbarossa & Pearl Harbor).

May '41, get a popup [not a decision event, just an informational one] telling me that I DID sign just such an pact. [&:]

RE: Fall Weiss II

Posted: Tue Jan 28, 2020 12:53 pm
by crispy131313
Hmmm that’s likely just a vanilla information popup. Let me know what happens after USSR is at war, it’s been awhile since I’ve updated/played this.

I’ll have to delete it next time I update, sorry about that.

RE: Fall Weiss II

Posted: Thu Jan 30, 2020 2:06 pm
by Elessar2
Another one. Playing Japan, letting the AI run Germany & Italy (unless they do something utterly dumb).

Barbarossa is now 3 months old [Sept. '41]--and Rumania is still at 71% Axis, annnd that figure hasn't budged since the invasion started. Did my ally do something stupid w/ a decision event, or did the Allied AI put some dip points into the mix?

RE: Fall Weiss II

Posted: Tue Feb 04, 2020 11:42 am
by crispy131313
I'd have to look into this and what conditions weren't met for war entry... seems odd. Did you do something very unhistorical like attack Spain or something? Did they eventually join? Also what happened with USSR/Japan when Barbarossa started, were they bound to war?

I'll admit I've never put any consideration into co-op play when I've made these mods, the more polished one FWII Europe even has the disclaimer that it is not tested for co-op play at all.

RE: Fall Weiss II

Posted: Tue Feb 04, 2020 12:56 pm
by Elessar2
After I went in and manually added a couple of chits, they joined the next turn. No, the German AI didn't do anything ahistorical. But yes, I had decided to attack Vladivostok.

RE: Fall Weiss II

Posted: Wed Feb 19, 2020 12:35 am
by crispy131313
I think I am ready to pick up this mod again and update.

If anyone has any feedback or has found any bugs etc. that they would like to report it would be appreciated. It's quite a long game and hard to play test.

RE: Fall Weiss II

Posted: Wed Feb 19, 2020 9:58 pm
by Elessar2
I'll have more time on the weekend to document some things.

I'd say right up front that research needs to be nerfed, both the base %'s as well as the maximum spending limit--force some hard choices, ensure that by 44-45 both sides aren't basic clones of each other. While I made some changes of my own off of your scenario [beg your pardon if that is an issue for you], even then I saw things like the US at L4 fighters and long range in mid '42, Germans at L4 by late summer.

Bug-US AI will only research Subs when most everything else has reached the max level.

RE: Fall Weiss II

Posted: Thu Feb 20, 2020 12:33 am
by crispy131313
Well the Uber Research is already toned down on the working version I have on my computer that match vanilla after I updated to the second most recent patch on the weekend, now a new patch is out so more work to duplicate. I think there was some changes in the game engine since I’ve last updated that has more breakthroughs.

RE: Fall Weiss II

Posted: Thu Feb 20, 2020 10:52 pm
by Elessar2
Good to hear re: research.

Just an idea: use the Dreadnought slot for the super-battleships: Yamatos, Iowas (Montanas), also German H class & British Lions. If the Yamatos take too much damage their experience bonus goes bye bye.

More US AI weirdness: they built their Essexes LAST, even built their jeep carriers first; all full fleet carriers only started coming online in late '44-'45. Gave me a free hand in the Pacific, culminating with a successful invasion of Australia. There were apparently two offensive scripts, one sent lots of transports & periodically a 7 ship task force to Australia the roundabout way, but in '44-'45 one started up which would send 7 warships straight to the Japanese home islands every 2 months (all of which I easily sunk).

RE: Fall Weiss II

Posted: Fri Feb 21, 2020 1:47 pm
by Elessar2
And the Kongos likely could be reclassified as battlecruisers (as a way of balancing things early in the war). Only 8 inch belt armor, where the British Renowns had 6.

RE: Fall Weiss II

Posted: Sat Feb 29, 2020 3:59 pm
by Elessar2
Playing the Euro version currently.

Any idea why Portugal joined the Allies on the very first turn, BEFORE the Allies actually ran their turn and could presumably choose any decisions to that effect?

RE: Fall Weiss II

Posted: Fri Mar 27, 2020 12:51 am
by crispy131313
I've actually been slowing updating this. I've caught it up to the 1.06 patch (still need to review 1.06.01 and the LTR bug) and now just want to transplant over some of the new decisions from Europe mod.

My only question is were any bugs discovered? Elessar I know you have tried this, any bugs found?

RE: Fall Weiss II

Posted: Fri Mar 27, 2020 11:57 pm
by Elessar2
None that I can remember at the moment. All I know is that the WiE version is much tougher.

Oh, will mention a couple of things about ports. These apparently derive from Hubert's maps, but #1, there isn't a single British port on the E coast of the island until you go all the way to Edinburgh. Makes supplying a Sea Lion in that area impossible. #2, the La Rochelle port is likewise missing.

RE: Fall Weiss II

Posted: Sat Mar 28, 2020 1:48 am
by crispy131313
ORIGINAL: Elessar2

None that I can remember at the moment. All I know is that the WiE version is much tougher.

Oh, will mention a couple of things about ports. These apparently derive from Hubert's maps, but #1, there isn't a single British port on the E coast of the island until you go all the way to Edinburgh. Makes supplying a Sea Lion in that area impossible. #2, the La Rochelle port is likewise missing.


It's tougher because it's fined tuned! I've barely found time to play the world map and i'm a bit less ambitious as i found it hard to play test due the sheer size. I've mainly ported over the many decisions (tailored to map size) which create a high level of variability and of course wrote some new decisions as well.

RE: Fall Weiss II

Posted: Sun Mar 29, 2020 11:58 am
by erikbengtsson
Hi!

The world map version looks very interesting! Is 1.5 the latest version? Is the link in the first post updated? Having installation instructions there would be handy too. :)


RE: Fall Weiss II

Posted: Sun Mar 29, 2020 12:50 pm
by crispy131313
Hi Erik, I will upload a new version soon but the current one available has the LRT bug which requires manual fix.

RE: Fall Weiss II

Posted: Mon Mar 30, 2020 11:22 am
by John B.
FYI, I tried to respond to your pm but your mailbox is full. :)