RE: Improving Grand Campaing scen#1
Posted: Fri Nov 22, 2019 11:03 pm
I am looking forward to playing this mod!
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: viberpol
OK. Hmm... being a WITP JFB for almost two decades and having 2 PBEM grand campaigns that took nearly 10 years (with 3rd finishing now...) under my belt, I can tell you that from Japanese perspective:
1. There's nothing more frustrating than having your forces annihilated regularly by Allied 4Es in the clear/open terrain (even more frustrating in '44+). IMHO map correction to eliminate almost all clear hexes is a must. It works both ways actually. If there were any way to introduce a "dual map system".... <dreaming> (I mean an exchange of map hexes file in 12.43 or so with some changes). Because while in '42 a handful of planes can deal some damage in clear terrain, but when in 44 you're attacked by hundreds of big payload 4Es you're simply evaporating.
2. I never ever managed to collect enough fuel in HIs. In 10-11.44 the economy is on the verge of collapse no matter what and you have to CHOSE your production. Last PBEM we took a standard "poor supply" scenario as a PBEM with crsutton and I hoped, damn... I though: "I know the economy soo good..."but heck, now in 10.44 I see the supplies dwindling. Japan is starving! I don't think I have 500k supplies left. That's said I think your trial to redo the economy is a right decision. I believe AFBs are not aware we have to pay for every change/upgrade of devices (even a mediocre 70mm Bn gun for 75 mm in an LCU) in supplies! I just don't get the "you make Japan even stronger" comments...
3. I really hate only one rule of the game mechanics: moving LCUs in reserve. I think it should be made impossible by the engine when that LCU is going towards enemy. I've seen that spoiling the game and atmosphere between PBEM players. (An explanation: unit moving in reserve mode doesn't get movement points limited, when you move in "move" mode and get attacked f.e. from air your LCU is switched into combat mode.). I never seen reserve is switched into combat. Its like... "Hey troopers... its an important hex edge you have to take before enemy to cancel his movement. Lets all go into reserve, run and pray for the best!". Its ridiculous.
4. Japanese LCUs need some major reworking to respond to enemy tanks flood end game. Id est. JFBs need some upgrade of that mediocre 47 mm AT guns (maybe introduce 57 mm that was in development?) and more of them. Check the AntiARM/SOFT values of INF units that (but only SOME) divisions which get that '43 upgrade, and even then the anti armor capability of that squad is somehow funny... Some, if not most, doesn't change it's values since '41.
In '44 a capable allied leader can throw your forces in Burma or China around at will with 10 ARM brigades.
It can be fixed by device upgrades or LCUs upgrade (bringing some extra AT guns or changing type and number of squads at cost of supplies!).
OK, one may say that we'are here in "what if zone"... Yes, but after 3 years of the war we at least could make some reasonable changes in the economy and prepare for the final stages. I think its safe to say, that JFBs want some chance to live longer. Not just replay the history.
But hey, IMHO this is for the sake of playability in the end months of the game.
Ask AFBs if they really want a weak enemy that late in the game or one that actually CAN do something for this game to last longer...