RE: Bill Brings Banzai 2
Posted: Thu Jul 11, 2019 12:13 pm
The next up is the Jack





ORIGINAL: Bearcat2
ORIGINAL: BillBrown
For anyone playing Japan with this scenario, make sure you look at all commanders. Especially air unit commanders, both ship based and land based. Doing some tests, and some units did not fly, aggression
in the 20's will do that.
One other thing, KB is broken into two TFs, both with 2 x CVs and 1 x CVL. In total they have less bombers than the stock 6 x CB KB.
Stock has 108 Ftrs, 135 DBs, and 144 TBs. The combined KB TF in BTSL have 126 Ftrs, 102 DBs, and 132 TBs. This makes a Pearl Harbor
attack a bit weak.
You can the change the Babeldoab TF [Hiryu/Soryu 2 CVL's TF3?] to attack Pearl instead of Manila, just don't forget to change the plane settings from Manila to Pearl if you want a stronger attack.
I forgot to add that you might want to test the Chitose's float planes [24] attacking Pearl's airfield if you send TF3 to Pearl if you are doing practice attacks
ORIGINAL: BillBrown
ORIGINAL: Bearcat2
ORIGINAL: BillBrown
For anyone playing Japan with this scenario, make sure you look at all commanders. Especially air unit commanders, both ship based and land based. Doing some tests, and some units did not fly, aggression
in the 20's will do that.
One other thing, KB is broken into two TFs, both with 2 x CVs and 1 x CVL. In total they have less bombers than the stock 6 x CB KB.
Stock has 108 Ftrs, 135 DBs, and 144 TBs. The combined KB TF in BTSL have 126 Ftrs, 102 DBs, and 132 TBs. This makes a Pearl Harbor
attack a bit weak.
You can the change the Babeldoab TF [Hiryu/Soryu 2 CVL's TF3?] to attack Pearl instead of Manila, just don't forget to change the plane settings from Manila to Pearl if you want a stronger attack.
I forgot to add that you might want to test the Chitose's float planes [24] attacking Pearl's airfield if you send TF3 to Pearl if you are doing practice attacks
The problem with that is I miss something like this and not having KB-3 to help in the PI/DEI
Morning Air attack on Manila , at 79,77
Weather in hex: Clear sky
Raid spotted at 40 NM, estimated altitude 20,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
A6M2 Zero x 15
B5N2 Kate x 59
D3A1 Val x 41
E13A1 Jake x 12
F1M2 Pete x 12
Allied aircraft
no flights
Japanese aircraft losses
E13A1 Jake: 1 destroyed by flak
Allied aircraft losses
PBY-4 Catalina: 13 damaged
SOC-1 Seagull: 1 damaged
Allied Ships
xAKL Corregidor, Bomb hits 1, heavy fires
xAK Yu Sang, Bomb hits 2, heavy fires, heavy damage
SS Sturgeon, Bomb hits 1, heavy damage
AM Bittern, Bomb hits 1, on fire
SS Seadragon, Bomb hits 1, and is sunk
AO Pecos, Bomb hits 3, heavy fires, heavy damage
SS Saury, Bomb hits 1, heavy damage
xAP President Madison, Bomb hits 1, on fire
SS Sargo, Bomb hits 1
xAK Si Kiang, Bomb hits 1, heavy fires
SS Sealion, Bomb hits 1
xAK American Leader, Bomb hits 1, on fire
SS Searaven, Bomb hits 1
SS Skipjack, Bomb hits 1, heavy damage
AM Lark, Bomb hits 1, heavy fires, heavy damage
xAK Ethel Edwards, Bomb hits 1, heavy fires, heavy damage
xAP Rochambeau, Bomb hits 1, on fire
SS Snapper, Bomb hits 1
AM Tanager, Bomb hits 1, on fire, heavy damage
SS Salmon, Bomb hits 1, and is sunk
xAK Tantalus, Bomb hits 1
SS Spearfish, and is sunk
Airbase hits 3
Airbase supply hits 1
Runway hits 22
Port hits 6
Port supply hits 1
Yeah, by all means, good hunting Bill. According to the combat replay I ran into some of the best Allied pilots Brian has ( 45 Buffalos ) and I say that because I lost 15 of my 35 Nells in a strike over Singapore even though they were escorted by 42 of my better Zeros. That doesn't bode well. My best Zero squadron is battling the AVG near Rangoon and I need them there to do that, so I need look somewhere else for a better squadron to swap for the one I used for escort. Or maybe I just need to transfer in some of the better fighter reserve pilots. I have TRACOM-quality pilots in the naval squadrons on the carriers but I need them to do what they are doing already.ORIGINAL: btd64
Good luck Bill. Larry just sent me our December 9th turn....GP


ORIGINAL: BillBrown
Turn 2 and the first question that pops up is "Do I do a a second Pearl Harbor Attack?" ( Oddly, that is the top question on my mind if I am playing Allies too. )
ORIGINAL: BillBrown
A question for the production gurus out there. If I do not have enough Naval Shipyard points, how does the program decide which ship to not advance?
There was nothing I could do for turn 1, but my Naval Shipyard was short 88 points.
ORIGINAL: jdsrae
ORIGINAL: BillBrown
A question for the production gurus out there. If I do not have enough Naval Shipyard points, how does the program decide which ship to not advance?
There was nothing I could do for turn 1, but my Naval Shipyard was short 88 points.
I assume the program just advances everything that it can, so when there are less NSY points left than a ship needs, that ship fails the test and the program just moves on to check the next ship/boat in the queue. That means your larger ships are the ones most likely to miss out, typically the ones you actually want to advance the most.
You could have calculated NSY point supply vs demand before running turn 1, but you chose to save yourself the time required to build your own spreadsheet and rely on tracker instead!