RE: After Monty's Front...What do YOU want to see?
Posted: Mon Sep 09, 2019 2:50 am
Thanks for your earnest feedback.
What's your Strategy?
https://forums.matrixgames.com:443/
I might give those books a read, they look very interesting. Cheers [8D]Prit Buttar has a series of books on the WWI Eastern Front
There's a button on the left that lists all the hotkeys (by the way, you can also press the black buttons on the hotkey description and it'll work too).ORIGINAL: Okayrun3254
There is a feature I would like to see in future games. The keyboard commands are very useful when playing a game, but I am not very good at memorizing keyboard commands, and referring back to the list slows me down. I would like to see a pulldown list of those commands like "LOC Range" etc.
ORIGINAL: Saint Ruth
There's a button on the left that lists all the hotkeys (by the way, you can also press the black buttons on the hotkey description and it'll work too).ORIGINAL: Okayrun3254
There is a feature I would like to see in future games. The keyboard commands are very useful when playing a game, but I am not very good at memorizing keyboard commands, and referring back to the list slows me down. I would like to see a pulldown list of those commands like "LOC Range" etc.
Or do you mean something else??
Cheers, Brian [8D]
Yes, it is a bit bigORIGINAL: Okayrun3254
Okay, I see what you mean with the black buttons. It would be nice if the hot key window could be reduced in size. I like to keep it open as I do my turn, but its takes up a lot of room on the screen. Also, is there a way to minimize the game screen into a smaller window, or even to hide at the bottom of the screen?
Thanks
ORIGINAL: Saint Ruth
Yes, it is a bit bigORIGINAL: Okayrun3254
Okay, I see what you mean with the black buttons. It would be nice if the hot key window could be reduced in size. I like to keep it open as I do my turn, but its takes up a lot of room on the screen. Also, is there a way to minimize the game screen into a smaller window, or even to hide at the bottom of the screen?
Thanks
.
I suppose it could have scroll bars on it, so you can change the size...mmm...will have to have a think.
I suppose I could also add an optional Hint dialog, so that at the start of the turn, it'd give a description of one hotkey or some other game info.
To minimize the game, you can either start the game in "window" mode, and that'll allow you to minimize the game like any other window, and move it around the screen, but not shrink it though.
ORIGINAL: Saint Ruth
Yes, it is a bit bigORIGINAL: Okayrun3254
Okay, I see what you mean with the black buttons. It would be nice if the hot key window could be reduced in size. I like to keep it open as I do my turn, but its takes up a lot of room on the screen. Also, is there a way to minimize the game screen into a smaller window, or even to hide at the bottom of the screen?
Thanks
.
I suppose it could have scroll bars on it, so you can change the size...mmm...will have to have a think.
I suppose I could also add an optional Hint dialog, so that at the start of the turn, it'd give a description of one hotkey or some other game info.
To minimize the game, you can either start the game in "window" mode, and that'll allow you to minimize the game like any other window, and move it around the screen, but not shrink it though.
Nice! Thanks for taking the time to propose your suggestion. I think this will make game play better.ORIGINAL: Okayrun3254
A scroll bar is a good idea. I find that I keep that box open during play as I make different checks for things like AA zones, zone of controls, etc.
Sure. Why not? I'll add it to the roster.ORIGINAL: wodin
How about some sort of alternative history Steampunk WW1 setting? Including Telsa weaponry and steam powered mechs? ALso huge many gunned landships.
ORIGINAL: bcgames
I'm starting to think that the game after Monty's Front isn't a repeat of previous game paths. It is an amalgamation of scenarios that best advance the next capability(ies) of the game engine. The period of war doesn't really matter--the historical situations do as far as game play goes. Conflicts between 1898 and 1985 would provide the grist for the set of scenarios in this game-after-the-game-after-next. Lots of scenarios from different periods of history...like Operational Art of War 'cept diffrnt. What say you?
How would you feel about this done at division level at 5km per hex?ORIGINAL: superhans
Battle of the Caucuses, Crimea, Taman/Kuban peninsula, Maikof, etc
If I do a scenario it will be well-researched. I am proposing a single game that touches on all the interest points of those folks who would like to try an operational-level WEGO game system. The more people interested in the progress of the engine--the better in my view. Given your demonstrated commitment to the game, I think you feel the same when history is well represented.ORIGINAL: Okayrun3254
I am not interested in a change to "Lots of scenarios". I have played Operational Art of War on and off for years, and I like the system, but what I don't like is what seems to be an erosion of scenario historical integrity. I look at all the scenarios for OAoW, and I wonder which ones are well researched and which ones are not. The feel of a well researched historical scenario is in the top five reasons why I will play a game. If I feel like that is lacking, I lose interest.
Can't argue with that...except that Brian and I aren't going to live forever. If we can't sell the WEGO game engine--then the list of potential topics will long out-live us. Game 5 is contingent upon a whole lot of progress/success with WEGO. There will be no diminution in historical research.ORIGINAL: Okayrun3254
I was drawn to Desert War because I like it when a game focuses on a specific time period, and so do the add on games.
ORIGINAL: bcgames
If I do a scenario it will be well-researched. I am proposing a single game that touches on all the interest points of those folks who would like to try an operational-level WEGO game system. The more people interested in the progress of the engine--the better in my view. Given your demonstrated commitment to the game, I think you feel the same when history is well represented.ORIGINAL: Okayrun3254
I am not interested in a change to "Lots of scenarios". I have played Operational Art of War on and off for years, and I like the system, but what I don't like is what seems to be an erosion of scenario historical integrity. I look at all the scenarios for OAoW, and I wonder which ones are well researched and which ones are not. The feel of a well researched historical scenario is in the top five reasons why I will play a game. If I feel like that is lacking, I lose interest.
Can't argue with that...except that Brian and I aren't going to live forever. If we can't sell the WEGO game engine--then the list of potential topics will long out-live us. Game 5 is contingent upon a whole lot of progress/success with WEGO. There will be no diminution in historical research.ORIGINAL: Okayrun3254
I was drawn to Desert War because I like it when a game focuses on a specific time period, and so do the add on games.
Thanks as always for your well-considered feedback.
Game on!
More thought on this. I think the progression of the engine looks like this:ORIGINAL: bcgames
I'm starting to think that the game after Monty's Front isn't a repeat of previous game paths. It is an amalgamation of scenarios that best advance the next capability(ies) of the game engine. The period of war doesn't really matter--the historical situations do as far as game play goes. Conflicts between 1898 and 1985 would provide the grist for the set of scenarios in this game-after-the-game-after-next. Lots of scenarios from different periods of history...like Operational Art of War 'cept diffrnt. What say you?
ORIGINAL: bcgames
More thought on this. I think the progression of the engine looks like this:ORIGINAL: bcgames
I'm starting to think that the game after Monty's Front isn't a repeat of previous game paths. It is an amalgamation of scenarios that best advance the next capability(ies) of the game engine. The period of war doesn't really matter--the historical situations do as far as game play goes. Conflicts between 1898 and 1985 would provide the grist for the set of scenarios in this game-after-the-game-after-next. Lots of scenarios from different periods of history...like Operational Art of War 'cept diffrnt. What say you?
WEGO1: Desert War 1940-42
WEGO2: Stalingrad: Nightmare on the Volga. Introduces bridging and pontoons, ski troops, partisans, security units, supply depots, airfields, and air transport of supplies.
WEGO3: Monty's Front: 21st Army Group. Will introduce airborne and riverine operations.
WEGO4: Title TBD...introduces expanded naval rules (amphibious operations, naval interdiction, counter-naval operations, naval supplies, etc.) Best topics for exploring WEGO4 are Narvik, Seelowe, Sicily/Salerno/Anzio or Normandy/Avalanche.
WEGO5: Title TBD...World War II in Europe and the Mediterranean. I think WEGO5 is the "Operational Art of War" version of the WEGO engine. It is an amalgamation of all the terrain types, unit types, and asset types found in our "previous games" plus those missing. It would add new nations/factional units and assets...AND provide a scenario editor that includes catalogs of units and assets of for all WWII Western Europe/Mediterranean Theaters from 1939-1945...from the Invasion of Poland to the Fall of Berlin. It would also include a list of new scenarios and campaigns that explore the various aspects of these theaters. Maybe a sandbox mod at this point. WEGO5 is a game and a robust toolkit for would-be scenario designers.
Bottomline: I think expanding the capabilities of the WEGO engine takes precedence over topic. The topic chosen best supports the next set of capabilities. In the end there is a well-stocked toolkit of art resources and editors so that fans can explore their interests on the Western Fronts and easily share their scenarios with others.