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RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 6:49 pm
by jjdenver
inside is a file and a folder

RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 6:50 pm
by jjdenver
inside full version is yet another folder that i unzipped at same level

RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 6:51 pm
by jjdenver
Believe it or not inside that is yet ANOTHER folder

RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 6:52 pm
by jjdenver
Inside that are some other folders and a localization file

RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 6:53 pm
by jjdenver
and inside the 02-wide main screens folder are 2 other zip files that i unzipped as shown

RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 6:54 pm
by jjdenver
inside each of these unzipped folders is another folder - so many folders

RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 6:55 pm
by jjdenver
and this one

RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 6:56 pm
by jjdenver
inside each of these are a mod.ini file (no localization file this time) and a couple more folders

RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 6:57 pm
by jjdenver
So, what is wide main screens?
what is blue max screens 1?
what is blue max sceens 2?
which folder goes where?
Maybe a set of instructions that explains how to install the mod would help others as well - lots of folder depth and possible confusion I think. Seems like great mod but could be easier to get it loaded.

RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 7:48 pm
by george420
Wonderful, nice work!
RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 7:57 pm
by Hubert Cater
Hi jjdenver,
I'd suggest removing all folders from the MOD folder except for the following:
Within each folder it should then look like this:
Hope this helps,
Hubert
RE: The Blue Max 2D Counter and Map Mod
Posted: Fri Dec 06, 2019 7:59 pm
by Hubert Cater
The different MAX screens options are just that, alternative MAIN SCREEN and loading screen options for the mod. You can enable them, i.e. turn on MAX_1 to have alternative #1, or turn on MAX_2 to have alternative #2, or leave them off as desired.
RE: The Blue Max 2D Counter and Map Mod
Posted: Sun Dec 08, 2019 7:01 pm
by eddieballgame
Thank you for this wonderful mod.
RE: The Blue Max 2D Counter and Map Mod
Posted: Sun Dec 08, 2019 8:06 pm
by IronX
Thank you! I'm glad you're enjoying it.
I'll have an update out by the end of the week to fix the French ship id issue and anything else that's amiss.
RE: The Blue Max 2D Counter and Map Mod
Posted: Mon Dec 09, 2019 7:04 pm
by wesy
I followed the instructions above and I still can't get the mods to load in the game (bought via steam) any suggestions?
RE: The Blue Max 2D Counter and Map Mod
Posted: Mon Dec 09, 2019 11:22 pm
by johng5155
I have tried everything mentioned and no joy.

RE: The Blue Max 2D Counter and Map Mod
Posted: Mon Dec 09, 2019 11:34 pm
by Hubert Cater
Hi Johng5155,
Take a look at this thread as well as there are some further clarifications:
https://www.matrixgames.com/forums/tm.asp?m=4730776
Hubert
RE: The Blue Max 2D Counter and Map Mod
Posted: Tue Dec 10, 2019 4:46 pm
by sionnach16
I am an idiot, please ignore...
RE: The Blue Max 2D Counter and Map Mod
Posted: Tue Dec 10, 2019 5:00 pm
by stormbringer3
Any chance to put this in an upcoming patch and make it part of the options menu? I looked at the download instructions and it seems so complicated to me that I'll never try to do it.
RE: The Blue Max 2D Counter and Map Mod
Posted: Tue Dec 10, 2019 6:41 pm
by IronX
Here's a direct link that might make it easier for you:
Click here for the Blue Max Mod v1.1