RE: Turn 4 - GamerDad (Axis) vs. Shalkai (Sov) v1.12.0x
Posted: Tue Mar 03, 2020 2:14 am
16Jan2020: I start the night by checking all VVS units and making sure their bombers are set to night missions - about ten were transferred in last turn and needed the update. VVS units now at about 80% planned strength, and I’ll transfer a few more units in at end of turn. Then I do some SU shuffling and creation to get some newly arrived armies equipped.
More things to do this turn - disband fort.reg near front. Garrison all key cities within 20 hexes of front. Build LOTS of construction for Leningrad and Moscow final defense HQ. Several AA to Ladoga ports. More AA to Air HQ. Pull remaining AA next turn from Tallinn, Pskov, Vitebsk if still held. HQ assignments are shuffled around a bit in the north and south, then my attention turns to Southern Front.
The newly arrived Coastal Army is added to this front. I consider pulling back from the Dnestr River, but decide to stay put. Six strong German ID will be able to retreat my armies, but almost the whole line is Fort 2 so the Germans will be hurt after some tough fights. The Rumanians will probably only be able to force one crossing point since their units are so weak. This is the best chance SF has to bleed the Axis in this sector for the next couple of turns. It looks like all three AGS PanzerKorps are farther north in the Proskurov/Rovno area so that greatly reduces the risk of pockets and losses SF will take by standing and fighting. Six or so new units are railed in to make a secure second line. Next turn SF will fall back to the Bug river and set up for Odessa siege. Odessa itself is up to Fort 4.16 and has two RD digging away.

More things to do this turn - disband fort.reg near front. Garrison all key cities within 20 hexes of front. Build LOTS of construction for Leningrad and Moscow final defense HQ. Several AA to Ladoga ports. More AA to Air HQ. Pull remaining AA next turn from Tallinn, Pskov, Vitebsk if still held. HQ assignments are shuffled around a bit in the north and south, then my attention turns to Southern Front.
The newly arrived Coastal Army is added to this front. I consider pulling back from the Dnestr River, but decide to stay put. Six strong German ID will be able to retreat my armies, but almost the whole line is Fort 2 so the Germans will be hurt after some tough fights. The Rumanians will probably only be able to force one crossing point since their units are so weak. This is the best chance SF has to bleed the Axis in this sector for the next couple of turns. It looks like all three AGS PanzerKorps are farther north in the Proskurov/Rovno area so that greatly reduces the risk of pockets and losses SF will take by standing and fighting. Six or so new units are railed in to make a secure second line. Next turn SF will fall back to the Bug river and set up for Odessa siege. Odessa itself is up to Fort 4.16 and has two RD digging away.















