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RE: Soviet Dawn Beta Test Ausf. F
Posted: Sat Apr 11, 2020 4:34 pm
by terminator
Hall of Fame (3/5)

RE: Soviet Dawn Beta Test Ausf. F
Posted: Sat Apr 11, 2020 4:36 pm
by terminator
Hall of Fame (4/5)
Artillery:
The artillery is mainly used to weaken the enemy before its destruction by another unit, this explains the small relative number of
Destroyed enemies compared to the
Caused damage:

RE: Soviet Dawn Beta Test Ausf. F
Posted: Sat Apr 11, 2020 4:37 pm
by terminator
Hall of Fame (5/5)

RE: Soviet Dawn Beta Test Ausf. F
Posted: Sun Apr 12, 2020 4:39 am
by Ronald Wendt
Hi terminator,
congratulations for your victory and many thanks for playing the whole campaign & reporting all the issues you came across. [&o]
I will fix them as soon as i can.
And that a very nice hall of fame you got there [8D]
Happy Easter from Germany
RE: Soviet Dawn Beta Test Ausf. F
Posted: Mon Apr 13, 2020 3:33 am
by terminator
Partisans (1/3)
Partisans only appear in
Operation Rumiantsev and can help regular units...

RE: Soviet Dawn Beta Test Ausf. F
Posted: Mon Apr 13, 2020 3:39 am
by terminator
Partisans (2/3)
...to destroy an artillery for example.

RE: Soviet Dawn Beta Test Ausf. F
Posted: Fri Apr 17, 2020 5:49 am
by Ronald Wendt
Rumyantsev briefing line breaks fixed:

RE: Soviet Dawn Beta Test Ausf. F
Posted: Fri Apr 17, 2020 6:40 am
by Ronald Wendt
Actually its mentioned in the conditions for a brillant victory, as you can see in the screenshot. So the reward is a BV instead a NV if all works out.
ORIGINAL: terminator
Sea of Azov(2/4)
Event CuttOffCrimea is not mentioned anywhere in the objectives and moreover we do not know what reward this objective yields ?

RE: Soviet Dawn Beta Test Ausf. F
Posted: Fri Apr 17, 2020 7:14 am
by Ronald Wendt
I added a new turn condition to limit the trigger of the NV to between >11 and <=13. If you fullfill the BV before it should be triggered. Its a bit strange this did not work before, as the execution is in alphabetical order.
ORIGINAL: terminator
Sea of Azov(4/4)
Impossible to obtain a Brilliant Victory, as soon as 5 units are placed on the marked hexagons we immediately obtain a Normal Victory (turns condition bug):

RE: Soviet Dawn Beta Test Ausf. F
Posted: Sat Apr 18, 2020 4:01 am
by terminator
ORIGINAL: Ronald Wendt
I added a new turn condition to limit the trigger of the NV to between >11 and <=13. If you fullfill the BV before it should be triggered. Its a bit strange this did not work before, as the execution is in alphabetical order.
ORIGINAL: terminator
Sea of Azov(4/4)
Impossible to obtain a Brilliant Victory, as soon as 5 units are placed on the marked hexagons we immediately obtain a Normal Victory (turns condition bug):
Hi Ronald,
I think it should be enough to correct the turn condition of the NV trigger to greater than 11:

RE: Soviet Dawn Beta Test Ausf. F
Posted: Sun Apr 19, 2020 1:54 am
by Ronald Wendt
Hi terminator,
your suggestion would trigger the events correcty. But it brings a problem to the table as there is a text which is stating the timeline. It would diplay it wrong With your solution:

RE: Soviet Dawn Beta Test Ausf. F
Posted: Sun Apr 19, 2020 2:41 am
by Ronald Wendt
Operation Uranus
I corrected the date in the briefing.
The medal:
Its true, the medal was awarded for duties before Uranus. But there are two angles here. Firstly i thought it more fun to get another medal. Secondly many units that took part were in or around Stalingrad before the offensive so contributed to the defense.
But it can be seen as a historical flaw in the campaign.
So if there is heavy opposition to that, its easy to remove the line with the award.
ORIGINAL: terminator
Operation Uranus (2/2)
You get the medal Defense of Stalingrad if you emerge victorious from Operation Uranus.
I am not sure that the medal Defense of Stalingrad is the most appropriate for Operation Uranus, which began on November 19, when it rewards those who fought between July 12 and November 19 (?)

RE: Soviet Dawn Beta Test Ausf. F
Posted: Sun Apr 19, 2020 1:06 pm
by terminator
ORIGINAL: Ronald Wendt
Hi terminator,
your suggestion would trigger the events correcty. But it brings a problem to the table as there is a text which is stating the timeline. It would diplay it wrong With your solution:
Good to know !
RE: Soviet Dawn Beta Test Ausf. F
Posted: Mon Apr 20, 2020 11:48 am
by Ronald Wendt
Jassy-Kishinev: Events now benefit the player not the AI
2nd Kiev:
Messages now all have Soviet background.

RE: Soviet Dawn Beta Test Ausf. F
Posted: Mon Apr 20, 2020 11:52 am
by Ronald Wendt
2nd Kiev:
Markers for side events have been removed so the victory markers show up on the map.

RE: Soviet Dawn Beta Test Ausf. F
Posted: Tue Apr 21, 2020 9:13 am
by terminator
Crimea
I tested the Crimea option, no problem found.

RE: Soviet Dawn Beta Test Ausf. F
Posted: Wed Apr 22, 2020 6:28 am
by Ronald Wendt
ORIGINAL: terminator
Crimea
I tested the Crimea option, no problem found.
Great news! I also got good ones. The airport in "2nd Kiev" can now be used to deploy own aircraft after it was liberated:

RE: Soviet Dawn Beta Test Ausf. F
Posted: Wed Apr 22, 2020 4:46 pm
by terminator
Mozdok
Player's objectives for a Normal and Tactical victory: Axis -> Soviets

RE: Soviet Dawn Beta Test Ausf. F
Posted: Sun Apr 26, 2020 2:03 am
by Ronald Wendt
ORIGINAL: terminator
Prague
The choice to recruit is very limited in the last scenario (?)
This is due to the fact that most equipment in the game has the 8th of May 1945 set as end of its production as the game was not intended to last beyond that. So you will still be able to keep all your existing stuff, but not able to buy.
RE: Soviet Dawn Beta Test Ausf. F
Posted: Sun Apr 26, 2020 2:05 am
by Ronald Wendt
Vienna:
The victory condditions of both sides are now in synch:
