RE: Interested Player
Posted: Thu Apr 30, 2020 2:19 am
I expect my fighters to attack their bombers - but they aren't.
ORIGINAL: Plumbersmack
I expect my fighters to attack their bombers - but they aren't.
ORIGINAL: Sardaukar
Lot of reasons.
Fatigue
Morale
Luck
ORIGINAL: fcooke
It is a great game and platform to learn about the Pacific War. And the Forum folk are a great resource. I would think you could find Uncommon Valor out there for free or near free. And then if you are really old school Pacific War is likely a free download. Anything before that I would have to pull out my old Commodore 64......
ORIGINAL: Plumbersmack
CAP engaged:
201 Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 13 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 53 minutes
54th Sentai Det with Ki-43-IIa Oscar (0 airborne, 5 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 21000 and 23000.
Time for all group planes to reach interception is 33 minutes
Out of curiousity, what range do you have set for your CAP? Dispersing them over a wide range can mean there is literally only one aircraft available to take on a raid, and it might be on the wrong side of the hex.ORIGINAL: Plumbersmack
I expect my fighters to attack their bombers - but they aren't.
ORIGINAL: Plumbersmack
I expect my fighters to attack their bombers - but they aren't.
My ground based AA.ORIGINAL: Alfred
ORIGINAL: Plumbersmack
I expect my fighters to attack their bombers - but they aren't.
Explain how it came to be that 7 Liberators were damaged.
Alfred
ORIGINAL: HansBolter
ORIGINAL: Plumbersmack
CAP engaged:
201 Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 13 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 53 minutes
54th Sentai Det with Ki-43-IIa Oscar (0 airborne, 5 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 21000 and 23000.
Time for all group planes to reach interception is 33 minutes
Bad luck of the dice.
The raid arrived when your CAP was in the process of cycling.
First intercept group set 4k feet below the incoming raid had ZERO planes airborne when the raid arrived.
Raid was detected with 55 minutes to react (which is pretty good) but given you had no planes in the air, they needed 53 minutes to reach an intercept point, barely arriving before the bombs started dropping.
Second intercept group also had no planes airborne, only needed 33 minutes to reach interception point, but only had 5 aircraft on standby to make the interception.
Everything you need to understand your less than desirable outcome is right there in the combat report.
p.s. Successful aerial interception is NOT all about how many enemy bombers you succeed in shooting down. Success is often gauged by how much you managed to disrupt the bombing runs and how limited the damage ends up being. Since 2 runway hits is a pretty limited result and 7 out of 11 bombers limped home damaged, your result can easily be interpreted as a great success.
ORIGINAL: BBfanboy
Out of curiousity, what range do you have set for your CAP? Dispersing them over a wide range can mean there is literally only one aircraft available to take on a raid, and it might be on the wrong side of the hex.ORIGINAL: Plumbersmack
I expect my fighters to attack their bombers - but they aren't.
I don't use LRCAP much, but as I understand it, when you set a target hex for the LRCAP, you do not have to set the range-the aircraft will fly there if it is within range. By setting a range you are setting a larger circle for the LRCAP to patrol - certainly diluting it and reducing loiter time. And if you set LRCAP at the max operational range of the fighter, its loiter time will be zero so it is very unlikely to get an intercept. I try to keep LRCAP at half the distance the plane can fly on operations (as opposed to transfer range). And as with all operations, sending the aircraft to their max operational range will result in higher ops losses.ORIGINAL: Plumbersmack
ORIGINAL: BBfanboy
Out of curiousity, what range do you have set for your CAP? Dispersing them over a wide range can mean there is literally only one aircraft available to take on a raid, and it might be on the wrong side of the hex.ORIGINAL: Plumbersmack
I expect my fighters to attack their bombers - but they aren't.
CAP on Island is set to 0. Cap on the LCAP island is set to the distance from THAT island (I forget what it is, it has been several days since I have had the ability to play).
Solid info. Thank you.ORIGINAL: BBfanboy
I don't use LRCAP much, but as I understand it, when you set a target hex for the LRCAP, you do not have to set the range-the aircraft will fly there if it is within range. By setting a range you are setting a larger circle for the LRCAP to patrol - certainly diluting it and reducing loiter time. And if you set LRCAP at the max operational range of the fighter, its loiter time will be zero so it is very unlikely to get an intercept. I try to keep LRCAP at half the distance the plane can fly on operations (as opposed to transfer range). And as with all operations, sending the aircraft to their max operational range will result in higher ops losses.ORIGINAL: Plumbersmack
ORIGINAL: BBfanboy
Out of curiousity, what range do you have set for your CAP? Dispersing them over a wide range can mean there is literally only one aircraft available to take on a raid, and it might be on the wrong side of the hex.
CAP on Island is set to 0. Cap on the LCAP island is set to the distance from THAT island (I forget what it is, it has been several days since I have had the ability to play).
ORIGINAL: Plumbersmack
My ground based AA.ORIGINAL: Alfred
ORIGINAL: Plumbersmack
I expect my fighters to attack their bombers - but they aren't.
Explain how it came to be that 7 Liberators were damaged.
Alfred
ORIGINAL: Plumbersmack
Well - I took screenshots but I cannot share them...
I changed them according to your recommendations. They will still intercept - but will not fire upon the enemy.
ORIGINAL: Plumbersmack
My ground based AA.ORIGINAL: Alfred
ORIGINAL: Plumbersmack
I expect my fighters to attack their bombers - but they aren't.
Explain how it came to be that 7 Liberators were damaged.
Alfred
ORIGINAL: Plumbersmack
https://imgur.com/bw2EkZI
https://imgur.com/PzZTECI
Here are the first two images from awhile ago. Still have yet to get on. Gosh darn honey do list. Will get you other requested images soon(tm)
Alfred, I assume I have all the patches, as I connected via launcher. Is this incorrect?