RE: Gary Grigsby's War in the East Open Beta 1.12.05
Posted: Sun May 31, 2020 9:04 pm
Surrendered mech corps combat:


What's your Strategy?
https://forums.matrixgames.com:443/


ORIGINAL: tyronec
From my limited experience playing 3 games under 12.05 these would be my priorities for a future patch:
1. Fighter intercept is seriously broken. You can only be sure of intercepts when the airbase the fighters are on is bombed.
IMO it is broken.Broken or a feature?, CAP on airfields would have the best intercept rates on incoming raids for that airfield, to intercept on another air field would require Radar ect to know the raid was inbound and allow redirect of assets, if available, and time constraints allowed, to intercept over the target from any other air fields.
ORIGINAL: tyronec
IMO it is broken.Broken or a feature?, CAP on airfields would have the best intercept rates on incoming raids for that airfield, to intercept on another air field would require Radar ect to know the raid was inbound and allow redirect of assets, if available, and time constraints allowed, to intercept over the target from any other air fields.
Interception, apart from in the source hex, is so low that both sides are going to build up a glut of fighters as the game progresses.
no it is WAD.ORIGINAL: Seminole
Is it a known bug that the Exported Commanders Report shows enemy location information (X,Y) despite the FOW setting?
So here are the consequences to the way the air war is working at present:Imo its intended as a feature, representing historical reality of the period, SU for instance had no independent Airforce, and its sorties v airfields amounted to 2% of all sorties flown, and the reason they attacked airfields, was to fight the axis air assets there, because thats where they were in the first place, defeat them and gain local air supremacy for the Army operations. If SU long range recce saw no assets, the airfield was not worth attacking. Its air missions were directed to support Army operations, by achieving local air supremacy, by fighting the axis forces on the air basses they were on, not those they were not on. Axis Airframes lost were 25% of its Eastern Front wartime losses on attacks on its own airbases, or fighting above them to protect them.
If you want to defend the airfields, put up CAP at the airfield, and the problem is mostly resolved.
Any glut of FTR assets accumulating over time players may or may not see, is not the result of a lack of intercepting raids on airfields from airfields far away.
ORIGINAL: tyronec
So here are the consequences to the way the air war is working at present:
Axis can defend their aircraft by keeping them in stacks each with a moderate number of fighters as long as those fighters don't have too much fatigue.
Ok, just as was the Axis practice in Russia, so the game is getting history right and promoting historical game play in its mechanics. I agree that fatigue is the key element, giving auto intercepts and increasing the rate of air combats ( more CAP intercepts that result in combat) for CAP will take away the players ability to influence the rate of increase/decrease, he will just have the consequences of having CAP sorties, to deal with.ORIGINAL: tyronec
Axis can do a moderate amount of unit bombing every turn, either against units that are out of range of Soviet fighters or some attacks with Luftwaffe fighter cover against units within range of Soviet fighter cover. Limited by how much fatigue they can risk running up for their fighters.
ORIGINAL: tyronec
Axis can use ground support in battles that are out of range of Soviet fighter cover and very occasionally, at high risk, for battles within range of Soviet fighter cover.
Soviets can do as much ground unit bombing and ground support as their bombers have capacity for. If Axis make any mistakes they can do serious damage by air base bombing.
ORIGINAL: tyronec
Since there is little air to air combat in this model both sides are going to run up a glut of fighters. Axis fighters are simply not protecting their ground troops at all. By Spring '42 my Luftwaffe had 700 fighter losses and 600 fighters in the pool.
ORIGINAL: tyronec
To take the situation at the start of '42.
Germany has 800 Fighters and builds 43 per turn.
ORIGINAL: tyronec
In my game with Brian on some turns in Summer '42 I estimate that about 75% of Axis ground losses were down to the VVS. It is an estimate because you can't really tell exactly what caused the losses, but typically the Soviets could be causing over 10k damage during the Soviet turn by preceding every attack with two ground bombings and then the attack itself with full Ground Support.
ORIGINAL: tyronec
A long way from representing the historical reality of the period.
That is exactly the issue. And I would assert that any skillful Soviet player could do the same, starting in '41 and then continue to reap the advantage in '42 when they get more bombers.Brain as SU, it appears, has achieved air superiority and is reaping the benefits from doing so.
quote:
ORIGINAL: tyronec
That is exactly the issue. And I would assert that any skillful Soviet player could do the same, starting in '41 and then continue to reap the advantage in '42 when they get more bombers.Brain as SU, it appears, has achieved air superiority and is reaping the benefits from doing so.
quote:
So either you think Axis can prevent this by playing better; in which case how do they go about it ?
Or you think it is fine for the VVS to have air dominance wherever they want it.
I would be reluctant to play Soviets with the VVS being such a super weapon. Was not intending to start another game until there had been a fix until S-T suggested one with a house rule to restrict the air war.Have you played both sides against each other?.
I agree.one thing i would almost argue is the soviets did have defacto air superiority over alot of the front most of the time. Only when the Germans concentrated air power for a major operation did they usually achieve complete air superiority. This is at least previously was modeled well when the Germans have most their fighters in one area of the front its a death trap for soviet planes.
ORIGINAL: Telemecus
no it is WAD.ORIGINAL: Seminole
Is it a known bug that the Exported Commanders Report shows enemy location information (X,Y) despite the FOW setting?
You can get enemy location information but only for units with sufficient detection levels. You only see information in the log that you can see on the map anyway - not every enemy unit.
I'm not saying that you are wrong, and you could be right. Just need to point out that Guderian was relieved partly because of poor performance at Tula, and that - in his memoir - he had always been able to find someone or something else to blame for his failure. Hitler, winter, T-34, take your pick. Not a totally reliable source, in other words.ORIGINAL: chaos45
Flak seems to either be worthless or way overpowered each patch...needs to some type of middle ground.
I do agree Luftwaffe quality should win out for most of 41/42 as long as they have decent concentration of various fighter groups.
Just a historical counterpoint about supposed axis Air superiority in 1941---think it was Guderian in his book that complained about being bombed continuously around Tula and the Luftwaffe doing nothing to stop it and how it slowed down his units and cost troops, he even says the bombing was so intensive that it basically destroyed the only hard paved highway around Tula which then due to weather made the German situation worse. So is historical evidence that even in 1941 the luftwaffe was not as overpowering as some believe.
I think the current lack of commander deaths is a really bad feature. Some years ago I listed the deaths of German officers represented in game and dozens died from combat, accidents, ill health, execution, partisan attacks etc,were retired or transferred out of theater. Sure, it hurts to lose a good leader. Soviets lost loads, even late war like Vatutin, ambushed by UPA fascists. They still won. In game you can make it right through the war and lose nobody. Much better to go back to how it was at game release.ORIGINAL: morvael
It's hard to balance that formula, perhaps it should have some hard caps rather than just plain chance of happening. Make it slightly too big, and no famous Soviet general will survive the war. I still remember it, having been on receiving end.
Chance is now very very low, and this seems preferred by players, even when not enough generals bite the dust.