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RE: Naval Mod should be renamed, with warning label
Posted: Tue Sep 01, 2020 2:23 pm
by Hairog
Wait a minute, I just had a brainstorm. How about this, I do away with the 70% defensive evasion and try a reduction down to 50%. We then try this out and see if the zones of control can keep most surface ships out. See if the AI can and will adapt to using Screening TF. -
You want to try that?
RE: Naval Mod should be renamed, with warning label
Posted: Wed Sep 02, 2020 1:37 pm
by BillRunacre
ORIGINAL: Hairog
The SS/Wolf Packs are hardwired. You can't lower their evasive rating only increase it so Hubert or someone else will have to nerf the subs evasivness.
Hi Harry
I've just looked in the Editor and I seem to be able to amend this, so I'm a bit confused, can you explain what exactly you're trying to amend, is it the Evasion or the Subs' Initial Dive %?
Their evasion is by default set to zero and their Initial Dive to 40%, and using Restore Defaults for the former should reset them to zero if you can't reduce it directly.
Bill
RE: Naval Mod should be renamed, with warning label
Posted: Wed Sep 02, 2020 5:16 pm
by Hairog
Hey Bill, Glad to hear from you.
A few players want to nerf the SS Wolf Packs and in my ignorance I have never seen a setting to do that. We can try your method for sure.
A bigger problem seems to be how to modify the Defensive Evasion rating depending upon where a unit is located. Example: in the naval mod, a CV unit that is in the open ocean now has a 70% chance of defensive evasion. The concern is that when that same unit gets near a constricted area, it stays at 70%, even though it should be easier to spot and attack by surface units like Taffy One was (the second of a total of two carrier task forces that were brought under gunfire during all of WW2). The concern is that the CVs are getting more aggressive since there is a highly reduced chance that they will take damage from naval gunfire. Is there anyway, to modify the Defensive Evasion Rating depending upon location? Examples being the English Chanel or off of the Keil Canal.
The biggest challenge, however, seems to be that some players are experiencing an enhanced Axis. The mod does not change the balance of the game. If the Allies gained Defensive Evasion prowess so did the Axis. Sames goes for zones of control, search radius etc. I have no explaination as to why the Axis side seems to be more lethal. Did something change in the last couple of updates that could have caused the Axis to surge ahead?
RE: Naval Mod should be renamed, with warning label
Posted: Thu Sep 03, 2020 7:28 am
by BillRunacre
There's nothing I can think of as to why the Axis might be doing better now at it, apart from that players are using an early advantage to get ahead, i.e. using their knowledge of the system and experience maybe.
As to the evasion setting being dependent on location, I do see what you mean but there isn't any way to modify this at the moment I'm afraid.
RE: Naval Mod should be renamed, with warning label
Posted: Fri Sep 04, 2020 12:59 am
by Hairog
Bill - I'm probably looking right by it but I cannot find the Dive %. Could you tell me where the choice is?
Good news I found out why the Maritime Bombers gained and extra strike. It was in the automatic upgrades. All nations now have their number of Maritime Bomber Strikes set at 2 and that will not go up.
As to the Axis being better in the Naval Mods, We have no clue as to why or even if this is happening. I can nerf whatever aspect of the Axis side you feel is too strong. I need to know so we can test it.
RE: Naval Mod should be renamed, with warning label
Posted: Fri Sep 04, 2020 5:57 am
by BillRunacre
If you go to:
Campaign -> Edit Country Data -> Edit Research -> Advanced
Then in the middle of the screen you should see Subs' Initial Dive %, and this can be adjusted upwards or downwards, as can the increment with every level of Advanced Subs' research.
RE: Naval Mod should be renamed, with warning label
Posted: Fri Sep 04, 2020 5:45 pm
by Hairog
Thanks Bill, found it.
The first version of nerfed SS, corrected Maritime bombers, and weak Axis units (by 10%), will be coming soon. Any other changes u would like to see, let me know ASAP.
RE: Naval Mod should be renamed, with warning label
Posted: Sat Sep 05, 2020 6:27 pm
by Hairog
OK then, putting it in the can and will have a link up soon.
RE: Naval Mod should be renamed, with warning label
Posted: Sat Sep 05, 2020 11:46 pm
by Hairog