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Posted: Tue Nov 28, 2000 10:58 pm
by Charles22
Thanks Pack Rat. Hey, I've another idea. Wouldn't it be great, for those who don't go through units consequetively, to be able to open a box on a number of units with the LMB and select them? While on the surface that may sound as somewhat useless, it would be great if so pulling a particular area up, would give you a list, similar to the all forces list, which would only pull up those units, while showing all their ids, and then you could go through those units in alphabetic order or not. For example, the box I open has six of my units in them, when it shows me the list, it might have the units: b1, b2, b3, d1, d2, j1. Let's say the turn just started, so that the unit I was at before this box, was A0. Well, if I open the box and hit 'p' for previous, instead of it selecting the last unit of all of your forces (BF4?), it would select j1. That would be quite a benefit if you always organised your forces to be structured a certain way (tanks a-d, infantry e-h, AT/AA i-m etc.), and always wanted the latter alphabetic units to fire first. Even if the only units were tanks, this could come in handy, for you might want to organise your best tanks as the earliest units ('b' series), and with that established you could easily get those to fire in the order you wanted them to (the prize tanks first or last).

Posted: Tue Nov 28, 2000 11:10 pm
by Fuerte
Thanks Pack Rat for your unit description! Image It doesn't help me anymore in our game, though.

I have never used ammo trucks. Can they be used for anything other than on-map artillery?

Posted: Tue Nov 28, 2000 11:23 pm
by Charles22
Fuerte: They really come in handy for the Germans for upping the supply level (assuming you're playing with limited ammo in the first place)on the PZIVC/D/E (for more AP shots) and the same goes for the SGIIIB and particularly the 88flak, assuming you're not buying the game's 88flak "AT" model. I've found myself more than a few times delaying offensives, just so some of the units with the lowest totals can be raised to something respectable (particularly important, perhaps, when going into an assault). In my practice, I like to limit my artillery, what little there may be, to just one intitial resupply, so that it might hit it's maximum, but resupply after that isn't permissable, and the trucks must move elsewhere.

Posted: Wed Nov 29, 2000 12:25 am
by Pack Rat
Originally posted by Fuerte:
Thanks Pack Rat for your unit description! Image It doesn't help me anymore in our game, though.

I have never used ammo trucks. Can they be used for anything other than on-map artillery?
Ammo trucks can be used for anything on-board. Ammo dumps are faster loading but can't be moved which is important for on-board artillery to do if you want to use them more than once.

It's my hope that a league gets started faction gets started for maps 100 x 100 and above. While that doesn't mean you will run out of ammo, I'm guessing that by the time turn 25 rolls around even your infantry will be low. I'm thinking, more units = more fights. Probably the only sure way to make ammo more critical is to extend the number of turns per battle, assuming the battle stays somewhat even. Which is the case with a game I'm playing with John Saffron, no way I can get those ammo trucks to where they are needed in time. Don't read this John Image

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"More PT Drill Sargent"
Pack Rat

Posted: Wed Nov 29, 2000 3:16 am
by john g
Originally posted by Pack Rat:
Ammo trucks can be used for anything on-board. Ammo dumps are faster loading but can't be moved which is important for on-board artillery to do if you want to use them more than once.

Actually due to a bug, the ammo dumps can be moved by a 2xx prime mover. You just end up with a crew size that is equal to the carrying capacity of the truck. The same way that you can carry tanks around. Personally I use the the ammo trucks and stack them up. Each truck adjacent will load ammo, so if you have 4 trucks together you get 4x the ammo. Really nice if you are loading 150mm+ shells and want to get those units into action fast. Not as nasty as getting ammo cannisters from the Norway 49 oob and carrying those with you, but in a long game you can dump and reload several times. Everyone does play with reduced ammo? I wouldn't dream of putting a brumbear or sturmtiger out there without having an ammo resupply available. I even would cluster my tigers around ammo trucks at the start of each game if I thought I was going to take lots of long distance shots (anytime vis was over 20).
thanks, John.