1. Pilot experience
Edit for brevity.
Functionally free for the Allies, thanks to limitless supply production.
The IJ pays double cost, both in terms of HI for the replacement training process, then in supplies with any subsequent on map training. At 1/3 of a supply point per aircraft flying, this adds up.
2. Industry
I don’t advocate stopping all subs to build 90k planes, only that you could (hey, I even hint at a big acceleration of an Unryu for the cost of only five RO-class subs). You also attribute far more importance to the supply stock late in the game, but supply won’t prevent the auto-victory.
Wrong.
See s17.0 of the manual.
In fact, I don’t see many games ending due to the IJ player running out of supply in the late-game.
Then I would see an optician at the first opportunity.
Virtually every game that runs into the late war sees Japan collapse because of supply shortages.
Ask PzB, Lowpe, Obvert etc. They'll all say the same thing. Supply.
The fact that you make such a claim confirms my suspicions that you're just waffling rubbish.
Supply spent early on is way more important than supply kept in the treasury at the end of the game. That one won’t bring you any VP. What is important is to not run off of supply during the course of the game.
Again wrong as per s.17 of the manual.
Also worth banking supply given that the dual drains of strategic bombing and the war coming to the Home Islands leads to a massive increase in supply consumption (and not just to feed the numerous "last ditch" IJA formations that arrive).
For example, if you spend one million supply initially to improve 500 aircraft & RD factories, and 500 engine factories (ok, 1.1 million), spread on early- to mid-war planes, and going with the abstraction that they repair across ‘42, you get to produce an average of an extra 250 aircrafts per month in ‘42, and 500/month in ‘43. That production will enable you to pressure the Allied player far more efficiently, and push him further back - and, more importantly, delay the start of his advance across the map.
That million (or 1.1) of supplies converts to 21.000 planes on four years. That many planes would easily slow the progress of the Allies by at least four months, before they get to cut Japan’s access to the DEI Oil & Fuel. You get at least 10.000 Oil and Fuel from the DEI per day, on average, once the Fuel needs for ships are taken care of, so 10.000 supplies after conversion in the HI. Four months at 10.000/day, 1.2 million supplies.
Except it's not a flat cost of 1.2m and poof, you've a war-winning air force.
You've the supply cost of taking aircraft as replacements (between 12-30 supply a pop, so 500 supply for a full IJA squadron), and the cost of doing missions for those groups to be paid each day of combat ops (14 supply per fighter squadron per day).
Then factor in (if you're wanting to push the Allies back) the fuel cost of transporting supplies to the periphery and you're well on course to a PzB style economic crash because you've ran wild with air production to mediocre mid-war airframes.
And what do you say the Allied player should do ? Start an attrition warfare, when in ‘42-‘43 it is in favor of Japan ? And with what troops ? Do you know how long it’ll take for the Allies to have the ability to muster and support a multi-division drive somewhere the Japanese won’t have the choice to simply... take a step back ?
In the face of the scenario you suggest, encourage the IJ player into expending as much supply as possible, using concentrations of FLAK to minimize losses while using naval power to attrition Japanese strength.
It is impossible in game terms for the IJ to be strong everywhere on the map, and a bold operational plan properly executed can completely cut the IJ position asunder. For example Greyjoy vs Radar.
By the way, with a sound juggling of the industry, Taiho and the first three Unryus will arrive at the end of ‘43 or very early ‘44, with the last Unryus arriving in mid-‘44 (or even early ‘44). In the same time, USN receives 5 CV and a bunch of CVL in ‘43. While it may end up as a bigger aircraft aggregate, it is not enough to be used to make the IJN react all around, burning fuel. IJ has the advantage of the inner lines, and it costs a lot of fuel to go from one area to the next.
Interior lines or not, dragging the Combined Fleet across the map uses up fuel at an absurd rate.
Reading your suggestions, I have the feeling you consider the Allied players just sit idly doing nothing. Very bad understanding of the Allied situation in the game - even doing all you can, the IJ player can still greatly expand his economy. The major risk is expanding too fast and running out of supplies in ‘42-‘43, before the payoff. This is when supply is most precious.
Absolutely not. There's plenty of scope for the Allied player to make great inroads from '42 onwards. The mistake is in trying to pressure the IJ player through only the air component of the game, and to neglect the ground and naval aspects (where the Allies have a large superiority overall).
3. Inter-service rivalry and hindsight
Just because such a rivalry existed, and still exists somehow to this day, doesn’t mean the Allies were hampered in the same measure as Imperial Japan was, and just because the Allied player may also use hindsight does not mean the effects of it are the same.
So we've managed to get you to accept that hindsight does impact the Allies, so that's something.
First, no decent Allied player does a Sir Robin anymore, but even so, what can be saved ? PoW & Repulse, a couple of cruisers, two dozen B-17 ? Most AARs show a Japanese player much faster on the invasion of the DEI, so there really are not that many opportunities to save anything. But hindsight by the IJ player saves KB, at least until mid-43 if not further.
That's not the case.
There's a nice round of variations on the active defence of certain points around the DEI, but the general trend of strategy is to move assets (either already in or destined to arrive) in the DEI to threatened second-line targets (Oz, India).
It's rare that you see the American aircraft and LCU's that arrived on Java historically actually be used in the fighting there. Even rarer still for massive Allied reinforcements to the area.
Why? Hindsight that it plays into the IJ advantages of superior positioning of air and naval assets as well as the general exposed position of Allied forces in Malaya and the DEI.
As for reinforcements sent somewhere else ? Yes, the 18th UK div and a couple of brigades can be diverted. But the IJ can finish China and allow sending way more than that to shore up the defenses of the perimeter.
Which can be countered by a sensible Allied strategy in China.
Also, what were exactly the reinforcements sent IRL to MacArthur until March ? He’s not missing much...
I was thinking more of the fairly extensive reinforcements to ABDA in this case (which, unsurprisingly, end up in much more sensible locations than on Java...), and of the massive political pressure to send relief to Luzon in the early days of the war.
It’s fun you mention the Allied player knowing the US CV are not up to par and not recreating Wake or Doolittle’s stint. First, how would you reproduce Doolittle’s mission exactly ? And second, a Wake operation being high risk ? To start with, most IJ players don’t botch the invasion of Wake, so there is no opportunity for a relief mission, but more importantly - Vice Admiral Pye ordered the TF around because of two IJN carriers being near Wake.
You can add the fact that Nimitz initially sent all four US CV to the Coral Sea, but Hornet and Enterprise were too late for the battle, despite knowing from intercepts that only two IJN carriers would be there.
So, yes, RL commanders (after the initial days) were fully aware of the superiority of the enemy, and only took calculated risks.
Besides, how many IJ players split KB ? Don’t we all know that KB is not to be split, ever, when in reality, after PH they never were all six together ?
I should also mention the US CV raid on the Gilberts in the early months of the war too, which is rarely repeated by Allied players except in strength, thanks to hindsight of the capability of the Zero and Nell/Betty combo.
Doolittle's raid can be reproduced in spirit from an USN carrier raid on Japan proper or Hokkaido in the early weeks of the war. Which is really only possible in the first place thanks to hindsight of IJ dispositions and intentions...
As a counterpoint, how many players operate the RN carriers alongside the USN as the norm? Or remove the torpedo bombers due to their poor torpedoes? etc etc.
About inter-service rivalry, did the rivalry between USA & USN lead to, for example, one refusing to provide air cover for the other, like IJA/IJN ? Just check there (
https://www.quora.com/How-bad-was-the-i ... orld-War-2) to see many examples of a very detrimental inter-service rivalry (a few errors/approximations too, but I guess you’re learned enough to spot them). The Allies could compete, but never to the point of endangering the conduct of war, and good faith was preeminent.
I won't disagree that the IJA/IJN divide was very detrimental to the war effort, but to claim that Allied inter-service disagreements had no impact on the war was absurd. The tensions between MacArthur and Nimitz for one, the Army/Marine animosity, use of the 20th Air Force...etc etc
That alone just glosses over the fact that the Allies were far from the unified machine they are in AE. In reality, each nation had its own interests to promote, which often precluded effective co-operation.
Also, quora? Really? I thought you'd damaged your credibility enough with the absurd statement on supply consumption earlier.
So, to finish : no, it doesn’t all balance itself. Just because both sides can benefit from hindsight and better organisation, doesn’t mean they both profit from both on the same scale.
At the end of the day, it does. For every example you can give for one side, there's an counter-example showing the other side that balances it out.
You might not like it, but that's just how it is.